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Stats of creatures are set at 80-120% of the norm.

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This is an outdated version. This page will no longer be  updated. Use the improved newest version of the mod:

Requires latest version of MWSE

* Stats of creatures are set at 80-120% of the norm (it can be changed).

* Affects all 8 characteristics, health, magic, stamina and 3 skills.

* Also adds armor to creatures according to the table. You can change the armor values for each creature.

* The size of the creatures is directly proportional to their health.

* Affects all creatures (even added by mods) except those on the blacklist. Now only superbosses are blacklisted. You can edit the blacklist at your discretion.

* If you have a 4NM_MAGIC mod installed, then the power of summoned creatures will be affected by the magical power of the summoner.


You may also be interested in my other gameplay mods:
Advanced combat system. Features for each weapon, combatstances, critical hits, injuries, active dodges.
Advanced magic system. The dynamic power of spells,enchantments, and alchemy. Non-linearresistance formulas. Secondary effects from different types of damage.
Realistic learning system. Non-linear formulas for gainingexperience for combat and magic skills. Optional: 5 skill points per level (for trainers).
Ability to improve the condition of weapons above the norm(improved weapons temporarily do more damage).
Realism in drinking potions.
Enemieschase you through the doors.
You can notsave the game in battle.
Глобальный ребаланс всей игры и улучшение всех аспектовгеймплея. Пока только на русском языке.