I really like this idea! Unfortunately, as of January 2023, the mod can only "remember" one region at a time. Once you travel out of a given region, your bounty for that region returns to 0.
I mentioned the current year in case someone's scrolling quickly through the comments without paying attention to dates. If they know a mod was uploaded in 2019, and a particular issue still hasn't been fixed by 2023, then they know that issue is probably never going to be fixed, and they can make a better-informed decision about whether they want to use the mod.
It would be nice if somebody could take this mod and actually make it work. I think it's a wonderful concept, but as it stands, it just doesn't function at all as intended.
I don't think it works if your bounty goes really high - it seems to reset it to zero once you cross any region border (and then return to where you had a bounty).
I'm not seeing Mournhold bounties displayed. Instead any bounty accrued in Mournhold counts towards whatever region I was in before traveling to Mournhold (Ascadian Isles, from Ebonheart, but if I coc from say Bitter Coast then it'll be Bitter Coast).
Error in event callback: Data Files\MWSE\mods\sushi\RegionalBounty\main.lua:58: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: .\Data Files\MWSE\core\event.lua:137: in function <.\Data Files\MWSE\core\event.lua:136> [C]: in function 'pairs' Data Files\MWSE\mods\sushi\RegionalBounty\main.lua:58: in function 'updateBounties' Data Files\MWSE\mods\sushi\RegionalBounty\main.lua:109: in function <Data Files\MWSE\mods\sushi\RegionalBounty\main.lua:90> [C]: in function 'xpcall' .\Data Files\MWSE\core\event.lua:150: in function <.\Data Files\MWSE\core\event.lua:140>
Edit: This only happens when loading a savegame where this mod has not been used yet. So maybe not really an issue?
"Compatible with Clear Your Name? with the caveat that you need to have a bounty in that region that's high enough to clear your name in other regions.". You mean doing something like.... killing a guard to pay a minor steal crime in other region?, if i remember correctly there is a console command that increases your bounty i dunno :p
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Is that mod compatible with NullCascade's The Last Witness?
Error in event callback: Data Files\MWSE\mods\sushi\RegionalBounty\main.lua:58: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
.\Data Files\MWSE\core\event.lua:137: in function <.\Data Files\MWSE\core\event.lua:136>
[C]: in function 'pairs'
Data Files\MWSE\mods\sushi\RegionalBounty\main.lua:58: in function 'updateBounties'
Data Files\MWSE\mods\sushi\RegionalBounty\main.lua:109: in function <Data Files\MWSE\mods\sushi\RegionalBounty\main.lua:90>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\event.lua:150: in function <.\Data Files\MWSE\core\event.lua:140>
Edit: This only happens when loading a savegame where this mod has not been used yet. So maybe not really an issue?
You mean doing something like.... killing a guard to pay a minor steal crime in other region?, if i remember correctly there is a console command that increases your bounty i dunno :p