Hello thank you for creating this great mod. However I have a pretty big bug. I noticed that when I learn a spell, it permanently adds it to my spell list.
The script that adds the spell to my known spell-list runs continually, re-adding the spell to my list as soon as I delete the spell.
Ah yeah, you're absolutely right. I'm working on an update that will fix this issue. I think someone else had noticed the same thing a few months back. Hoping to work more on this within the next few weeks to get the update out there.
considering OpenMW is basically someone remaking morrowind on a different engine and using the assets from your install it technically should work unless they botched copying over the built in scripts for learning spells which is a script in the construction set(the books act like skill books but they use the learn spell script instead of the teach skill script)
Sorry for the late reply! Yeah I would generally say that the script extender would be needed here. I haven't thought to test this with OpenMW but I should probably add it to my list since I'd imagine more folks would be interested in going that route
Embarrassed to say I've only just gotten back around to checking this page, and yes you're absolutely correct! Just updated the download to include the Icons folder. thank you for pointing this out
Also adding the spellbooks to traders feels somewhat unbalanced, as it allows you to purchase spells for just 20 gold when they might normally be several hundred or 1000+ gold
Looks awesome! Even more with new wares feature. What do you think about adding some flavor text to those books? For example, something similar to this.
I'd just very much like to know which spells I cannot find as tomes: I'd rather not have to spend half of my Nerevarine's eternal life looking for them.
Yeah absolutely! If you think it'd be helpful, I could post a full list of spells that I specifically chose to exclude from the list of tomes to so that it was super clear. I can tell you that every spell that would be purchasable from a spell merchant is included in the list as well as several spells that are typically only granted to NPCs and/or monsters. The spells I chose to exclude are mostly things like effects that are granted by shrines since they grant things like major skill bonuses for several in-game hours at the cost of 1 Magicka.
I love the idea of it and the mod is well implemented but getting <Fortify Skill> super early in the game is a little big, I personally wasn't super thrilled about finding that as I feel like that's a massive power spike to look forward to upon visiting mournhold. Just something to consider!
Otherwise, I absolutely adore this mod. It feels great collecting all of the spell tomes too.
Yeah, spells like that should be a lot rarer and more randomized. The author's also open to the idea of implementing a skill and magicka requirement for every spellbook, with each attempt consuming a portion of magicka and game-time before letting the player know whether they failed or succeeded. That way even if you do find a powerful spell, you won't necessarily be able to learn it right away.
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The script that adds the spell to my known spell-list runs continually, re-adding the spell to my list as soon as I delete the spell.
Otherwise, I absolutely adore this mod. It feels great collecting all of the spell tomes too.