Morrowind
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zelazko

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  1. Gavrilo93
    Gavrilo93
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    Cool, but why don't you make one big Fighters' Guild overhaul in which you combine all these little mods?
    1. zelazko
      zelazko
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      In response to post #73530033.


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      Gavrilo93 wrote: Cool, but why don't you make one big Fighters' Guild overhaul in which you combine all these little mods?


      Maybe when I finish playing FG questline and maybe because it's a big work and combining all this stuff into one plugin something is bound to get broken. Alternatively if you use OpenMW 2147483646 is plugin limit instead of 255.
      Creating Dura gra-Bol quest overhaul took me 2 weeks. The mod is complex and has the most attention to the detail. This is the plugin I am afraid would be the most difficult to integrate. And I don't know any merging plugin tools so everything would have to be done by hand.

      I am planning a mod where you can let Sjoring Hard-Heart escape to Solstheim after you beat him in a battle or optionally have him sell as a slave in Sadrith Mora or maybe happy ending for him so he becomes bouncer at Desele's House of Earthly Delights.
      I have to do tweak to the Egg Mine Poachers quest. I'd have done it but I killed them before I joined Fighters Guild not knowing they were quest related - poachers attack on sight.
       
       
      //EDIT: You learn something everyday
       gU7gT9q.jpg
       
      https://www.mwmythicmods.com/Archives/Mods/Merging%20Mods%20with%20the%20Construction%20Set.htm
       
      Have no worries if this TES III CS merging stuff works we will get Fighters Guild Questline Overhaul in one plugin.