Morrowind
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Archimag

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Archimag

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9 comments

  1. Sci91
    Sci91
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    • 5 kudos
    Really like the look for the 2nd variant. Keeps the vanilla look while I am able to tell what the heck I am looking at.
    Had to rename  the icons for EVERY scroll to get it to work in OpenMW but it was worth it! 
  2. Nibenon76
    Nibenon76
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    • 15 kudos
    Hello! Thanks for the mod, endorsed! I can confirm that it works perfectly with Morrowind Rebirth.
    I know that this mod is not supported anymore because it was incorporated in your 4NM - Total Gameplay Overhaul mod, but I simply can't use your overhaul mod due to its numerous compatibility issues with other mods that are mandatory for me and unfortunately your overhaul mod is not modular. And yeah, I prefer the English version of Morrowind.
    I see that you've used scroll icons from the Potions & Scrolls mod by Erasmus, which was also incorporated into the Potion Scroll Icons and Potion Sort v1.0 mod by rm_rfstar. Could you implement with help of lua (or MWSE) scripting also potion icons from that mod by Erasmus, please? Better to do it as another mod to make things modular. Thanks in advance!

    Здравствуйте! Спасибо за мод, одобрил! Я могу подтвердить, что он отлично работает с Morrowind Rebirth.
    Я знаю, что этот мод больше вами не поддерживается, т.к. он был включён в ваш всеизменяющий мод 4NM - Total Gameplay Overhaul, но я просто не могу использовать ваш всеизменяющий мод из-за его многочисленных проблем совместимости с другими модами, которые являются обязательными для меня, и, к сожалению, ваш всеизменяющий мод не является модульным. И да, я предпочитаю английскую версию Морровинда.
    Я вижу, что вы использовали иконки свитков из мода Potions & Scrolls от Erasmus, который также был включён в мод Potion Scroll Icons and Potion Sort v1.0 от rm_rfstar. Не могли бы вы реализовать с помощью скриптов lua (или MWSE) также иконки зелий из того мода от Erasmus, пожалуйста? Лучше сделать это как ещё один мод, чтобы всё было модульным. Заранее спасибо!
  3. deleted81438858
    deleted81438858
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    • 1 kudos
    75 files from 177 needed in Variant 2.
    Are u still working on this?
    1. Archimag
      Archimag
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      It's not me who drew them, some magic effects are missing
    2. deleted81438858
      deleted81438858
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      Drew?
      Arent they just two merged Bethesda icons?

      I see some digital artifacts on the graphics, what is that?
  4. deleted81438858
    deleted81438858
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    • 1 kudos
    To make this work with OpenMW every icon for every single scroll listed in objects must be replaced manualy (use OpenMW-CS).
  5. Pherim
    Pherim
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    • 252 kudos
    Very cool!

    Could you please pack it correctly for Wrye Mash? No "Beauty Scrolls" folder in the root, just Variant 1 and Variant 2, and no "Data Files" inside them, just the "icons" and "MWSE" folders? I had to completely reorganize the structure to install the mod.
    1. fright01
      fright01
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      • 0 kudos
      If you use MO2, you can just right click the Data Files folder under the variant you want and say "Set Data Directory", but i agree. please fix organization.
    2. fright01
      fright01
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      If you use MO2, you can just right click the Data Files folder under the variant you want and say "Set Data Directory", but i agree. please fix organization.

      Edit: sorry for double post :(