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RedFurryDemon and OperatorJack

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RedFurryDemon

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36 comments

  1. ApprihensivSoul
    ApprihensivSoul
    • member
    • 0 kudos
    I came up with some kind of a madcap idea to make a version of this in OpenMW using Dynamic Music. Would you like a copy when I'm done?
    1. pandastic4
      pandastic4
      • supporter
      • 9 kudos
      I would!
  2. YolkOfTime
    YolkOfTime
    • member
    • 4 kudos
    Using nerevar rising's drums made me listen to the main theme of the game with a complete different perspective.
    Not something easy after playing the game (and hearing the goddamned thing) for 20+ years. Incredible stuff, really. Congrats 
  3. JormungFenrirHel
    JormungFenrirHel
    • member
    • 0 kudos
    Just a quick question, it will stop when you strike the heart down?
    1. RedFurryDemon
      RedFurryDemon
      • supporter
      • 71 kudos
      Read the description. If that's too much reading - install this mod, deal with the Heart in the proper way, and see for yourself.
    2. JormungFenrirHel
      JormungFenrirHel
      • member
      • 0 kudos
      Read description 3 times, nothing about it.
      Unless you mean the short "stop in the correct moment", which is not really clear.
    3. RedFurryDemon
      RedFurryDemon
      • supporter
      • 71 kudos
      It's enough to clearly say what the mod does and avoid unnecessary spoilers at the same time. As I said, if that's not clear enough for you, nothing stops you from checking it in-game or looking at the code, which is commented in a way that even an average guar should be able to understand it.
    4. JormungFenrirHel
      JormungFenrirHel
      • member
      • 0 kudos
      In two replies, you accused me as lazy, stupid and illiterate, over a simple question.
      Hope your modding skills aren't the same as your manners.
      Teach me to ask things on internet and expecting standard courtesy.
    5. RedFurryDemon
      RedFurryDemon
      • supporter
      • 71 kudos
      RFD: writes in the description that the sound stops in the correct moment
      Mod user: asks if the sound stops when it's supposed to
      RFD: points the user to the description (which says exactly what it says), or playtesting (which takes around a minute if done with the use of console), or source script (in which literally the first function is one that disables other functions after the Nerevarine nukes the Heart, and is commented as such) - three different methods which suit different kinds of players
      Mod user: gets upset

      Long time ago I expected mod users to do stuff like reading the description/trying out a mod on their own, but frequenting Nexus forums taught me it's better not to have any expectations at all, so when I get a question which has already been answered, I point the user to its answer. And as you can see, users still complain over this.
    6. AsteropeAlpheratz
      AsteropeAlpheratz
      • supporter
      • 7 kudos
      "sound stops in the correct moment" That could very well just mean that the beating stops 1m farther than ghostfence is, you weren't clear at all, words and sentences can mean multiple things.
    7. Gavrilo93
      Gavrilo93
      • premium
      • 278 kudos
      For me, it was clear that the phrase "stop in the correct moment" refers to the moment when the player strikes down the heart. The reason why I didn't assume that it refers to the moment when the player leaves Red Mountain is because there is another sentence dedicated to that piece of information already: "You can hear it even on the surface - assuming you are brave (or foolish) enough to venture beyond the Ghostfence..." (The sentence implies that the sound can only be heard beyond the Ghostfence)

      There are not a lot of other "correct moments" when the heartbeat could stop. Definitely not when you are undressing for Crassius Curio, or doing Sheogorath's Quest.

      But anyway, it has been explained here, so there is no point debating about it anymore.
    8. Stalinwolf
      Stalinwolf
      • member
      • 9 kudos
      It was definitely clear in the description. Jormung just appears to struggle with subtleties and got his undies in a bunch.
    9. LlamaCzech
      LlamaCzech
      • member
      • 0 kudos
      To be fair, he could have just said "yes".
    10. dreughjiggers
      dreughjiggers
      • supporter
      • 1 kudos
      Hello, I'm here too.
    11. Lynzula
      Lynzula
      • supporter
      • 14 kudos
      Dumb question. More people need to be ridiculed for being dumb on the internet tbh. So tired of dumb questions, and the entitlement that comes with them. 
    12. Narangren
      Narangren
      • member
      • 13 kudos
      There are no stupid questions... Only stupid people.
    13. VearCon64
      VearCon64
      • BANNED
      • 8 kudos
      @RedFurryDemon EDIT: Ok I found the cell where the heart is supposed to be, but the heart doodad itself is not there. Where is the f*#@ing heart?! (Also, why the f*#@ does what I assume to be the remains of the Numidium have a  spine and ribs when its supposed to be a f*#@ing giant centurion, not anything organic?)
    14. EPIPHANESXLR
      EPIPHANESXLR
      • member
      • 7 kudos
      Other then the esl gibberish in the description, awesome mod!
  4. Meldowa
    Meldowa
    • member
    • 0 kudos
    I got this mod thinking it was only gonna be in the last dungeon. Hearing this anywhere near there is an amazing piece of immersion, 11/10
  5. So not compatible with OpenMW?
  6. Sphagne
    Sphagne
    • member
    • 17 kudos
    Love the ambience! :D
  7. tesvjoey
    tesvjoey
    • supporter
    • 0 kudos
    It adds such a spooky atmosphere - like, I like to imagine my Nerevarine unable to sleep in Ald'ruhn because of the sound of the heart. It's really neat.
  8. Bcadren
    Bcadren
    • member
    • 0 kudos
    This mod isn't working for me; just straight gets a RFD_Heartthrum.ESP didn't load error on starting Morrowind. Incompatibility with newer MWSE? or (I have no idea why it would suddenly break; just that it's not on here).
  9. AsteropeAlpheratz
    AsteropeAlpheratz
    • supporter
    • 7 kudos
    You could upload a video so we can check the sound here.
    1. RedFurryDemon
      RedFurryDemon
      • supporter
      • 71 kudos
      Sure I could, if I had an MW setup that runs above 5 FPS, or at half that value if the recording is turned on.
    2. tomaszdowborski
      tomaszdowborski
      • member
      • 0 kudos
      Here is video, adds great immersion in my opinion. Thank You

      https://www.youtube.com/watch?v=lE6sUMB0Gpk&feature=youtu.be
    3. cubanbface
      cubanbface
      • member
      • 13 kudos
      Says video is not available.
    4. AsteropeAlpheratz
      AsteropeAlpheratz
      • supporter
      • 7 kudos
      Same, the account that uploaded it was deleted.
    5. deleted14075335
      deleted14075335
      • account closed
      • 3 kudos
      You know the .wav files are included in the download right? you can just play those (obviously)
    6. P4thogen
      P4thogen
      • supporter
      • 0 kudos
      The idea is to allow people to check the effect of a (arguably simple, but effective) mod without the full download.
  10. drewbiedynamite
    drewbiedynamite
    • member
    • 0 kudos
    This is unsettling and perfect. Thank you for this! Also, your description was totally accurate and understandable for those of us who are well-versed in Morrowind!