Morrowind
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Archimag

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Archimag

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64 comments

  1. SAJNM
    SAJNM
    • member
    • 17 kudos
    I downloaded this for the first time.
    I noticed that https://www.nexusmods.com/morrowind/mods/26348?tab=files is a requirement on the downoad.
    What is actually required?
    1. Strix2206
      Strix2206
      • member
      • 42 kudos
      the mod
  2. bryman
    bryman
    • supporter
    • 0 kudos
    I've always used Pursuit Enhanced MWSE. Is this supposed to be better? Better features? I've already installed PE but I'm considering trying this instead since it's newer. 
    1. IlanSmolders
      IlanSmolders
      • member
      • 5 kudos
      Same on the last part
    2. Operative85
      Operative85
      • member
      • 2 kudos
      I've yet to test, but the fact that it's pluginless should help with stability. Should.
      If I remember/could be bothered, I'll share my experiences with this mod soon.
    3. Karner15
      Karner15
      • premium
      • 0 kudos
      And how was your experience ?
  3. calazzo
    calazzo
    • supporter
    • 9 kudos
    OpenMW port, please?
  4. Strix2206
    Strix2206
    • member
    • 42 kudos
    This mod is a must have :D Pure gold. Tnx for this Archimag.
  5. JoylessJoker15
    JoylessJoker15
    • member
    • 7 kudos
    This mod is just getting better and better. thanks for this amazing update
  6. Painlieeer
    Painlieeer
    • member
    • 6 kudos
    Can you implement a check for locked doors? it would make it quite more immersive, and fun with Loading Doors Lock Tune
    1. JoylessJoker15
      JoylessJoker15
      • member
      • 7 kudos
      abot is working on that
    2. Archimag
      Archimag
      • premium
      • 72 kudos
      Will be tomorrow
  7. mrbackproblem
    mrbackproblem
    • supporter
    • 3 kudos
    Another thing, it says in the change log that enemies no longer get stuck in doors. Is that referring to non-cell change doors? Because enemies definitely still get stuck in them. Often they are trying to open the door but its opening into them so the door cant open and I cant activate it (since its technically in the process of swinging open)
  8. mrbackproblem
    mrbackproblem
    • supporter
    • 3 kudos
    This mod is fantastic, but I'd recommend toning down the "call for help" radius. It seems like in most dengeons the default of 3000 ends up pulling pretty much every hostile npc. Its great if you want a challenge but a bit much in my opinion. 1000 is much more reasonable
  9. AetherSeraph9
    AetherSeraph9
    • member
    • 5 kudos
    Supposedly Pursuit Enhanced/Revisited were unstable and liable to cause issues with game saves, which is what turned me away from those mods. How does this mod compare in that regard?
  10. Niinamuszura3477
    Niinamuszura3477
    • member
    • 0 kudos
    Hello. Does the mod take into account locked doors?
    1. Archimag
      Archimag
      • premium
      • 72 kudos
      no
    2. Niinamuszura3477
      Niinamuszura3477
      • member
      • 0 kudos
      Is it possible to make it take into account?