Morrowind
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Archimag

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Archimag

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56 comments

  1. bryman
    bryman
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    I've always used Pursuit Enhanced MWSE. Is this supposed to be better? Better features? I've already installed PE but I'm considering trying this instead since it's newer. 
    1. IlanSmolders
      IlanSmolders
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      Same on the last part
    2. Operative85
      Operative85
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      I've yet to test, but the fact that it's pluginless should help with stability. Should.
      If I remember/could be bothered, I'll share my experiences with this mod soon.
  2. mrbackproblem
    mrbackproblem
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    Another thing, it says in the change log that enemies no longer get stuck in doors. Is that referring to non-cell change doors? Because enemies definitely still get stuck in them. Often they are trying to open the door but its opening into them so the door cant open and I cant activate it (since its technically in the process of swinging open)
  3. mrbackproblem
    mrbackproblem
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    This mod is fantastic, but I'd recommend toning down the "call for help" radius. It seems like in most dengeons the default of 3000 ends up pulling pretty much every hostile npc. Its great if you want a challenge but a bit much in my opinion. 1000 is much more reasonable
  4. AetherSeraph9
    AetherSeraph9
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    Supposedly Pursuit Enhanced/Revisited were unstable and liable to cause issues with game saves, which is what turned me away from those mods. How does this mod compare in that regard?
  5. Niinamuszura3477
    Niinamuszura3477
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    Hello. Does the mod take into account locked doors?
    1. Archimag
      Archimag
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      no
    2. Niinamuszura3477
      Niinamuszura3477
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      Is it possible to make it take into account?
  6. SAJNM
    SAJNM
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    I downloaded this for the first time.
    I noticed that https://www.nexusmods.com/morrowind/mods/26348?tab=files is a requirement on the downoad.
    What is actually required?
  7. GazdaPaja
    GazdaPaja
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    Thank you for the update, much appreciated!! Is there a changelog for 2.7 somewhere?
  8. iramshahrier
    iramshahrier
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    Vampires!
    They don't seem to care about daylight anymore. Any potential fix?
    1. Archimag
      Archimag
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      yes
      find line:
      if H[e.actor.reference] == nil and ((e.actor.actorType == 1 and e.actor.flee < 70)

      change so to get this:
      if H[e.actor.reference] == nil and ((e.actor.actorType == 1 and not e.actor.object.baseObject.head.vampiric and e.actor.flee < 70)
    2. iramshahrier
      iramshahrier
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      Thanks. will try that
  9. NihilisticPoet
    NihilisticPoet
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    Terrific mod!
    I was curious how you went about returning NPCs to their original position. Are they teleporting back upon the PC changing a cell or literally walk back and assume said position?
    1. Archimag
      Archimag
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      They teleport to their original position when the player changes cells and does not see it
    2. NihilisticPoet
      NihilisticPoet
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      Brilliant, thank you!
  10. IlanSmolders
    IlanSmolders
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    I just want to say I love the mod yet the issue remains that npcs will report you attacking a hostile npc if you retaliate