Morrowind
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89 comments

  1. Brujoloco
    Brujoloco
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    After all these years this mod still is in 2024 a must have, due to the way most homes are placed, conflicts are minimal if you stick to vanilla friendly mods and making space available on some of your mods is just a few clicks away in the construction set if it ever comes to that which to my experience has not happened yet.

    A superb quality mod!
  2. TakeshiSantos
    TakeshiSantos
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    Works fine with Morrowind Rebirth, but for some reason the Balmora home is blocked off by terrain and rocks. 
    1. Wojtec
      Wojtec
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      You're probably using the Balmora rebuild mod which makes some changes here. Try opening the console ( ~ ) click on the rock or terrain, type disable and press enter. It helped me.
  3. Goodluc
    Goodluc
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    • 5 kudos
    The mod is great, but the fact that it leaves marks in the diary as quests... is a bit uncomfortable, as you need to purchase all those houses!
    1. Killobytes
      Killobytes
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      This is my gripe with the mod and the only thing stopping me from using it
  4. BeastRU
    BeastRU
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    • 22 kudos
    Excellent mod, always needed something like this. It always feelt off just invading some appartment in Vivec for my own use or installing huge mansion that you get for free. And strongholds are too much work and i just need an easier access place to store my garbage.
  5. wcfcarolina13
    wcfcarolina13
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    It seems incompatible with Shipyards of Vvardenfell. That includes the patch for BCoM.
  6. femnerevarine
    femnerevarine
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    The Pelagiad cottage has a key hidden in the basement - Rusty Key. I found it because the diary on the desk on the ground floor mentioned the previous owner losing it, but I was wondering what the significance of it is, what it opens! but its ID in the console is key_skeleton, which is a vanilla key that just opens one random chest in Vivec.
  7. GraphiteHeron
    GraphiteHeron
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    This is arguably my favorite Morrowind mod ever.  It feels like it should have been part of the base game.  And the attention to detail, like the plants dropping flowers to indicate they've been there a while and might need water -- brilliant storytelling and fantastic environmental immersion!  Finally remembered to endorse, but I've been recommending this mod on Reddit any time I see someone asking for mod recommendations because it's just so...perfect.
  8. Demongar
    Demongar
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    Would you update for morrowind rebirth 6.4? 
  9. Dario1980
    Dario1980
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    • 2 kudos
    MelchiorDahrk was asked about compatibility between Welcome home and his mods 
    OOAB-Grazelands
    OOAB-Tel mora
    OOAB-Tel branora
    OOAB- Gnaar Mook

    His answer: Surprisingly, there don't seem to be any issues in Vos/Tel Vos. For Tel Mora, there's a slight issue with placement along one of the new paths. Where the housepod is right on top of some stairs. If it was rotated a bit, it'd be fine. It almost works.Other than that, I'm surprised at how well they work.
  10. RotMan1
    RotMan1
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    Can anyone confirm If this really does conflict with Abot's silt striders?