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===============================================================================
| True Lights and Darkness - Necro Edit |
| A Morrowind Mod, Version 3.1 |
| by Necrolesian |
===============================================================================

-------------
Description |
-------------

This mod is a version of True Lights and Darkness that makes a number of
changes in line with my preferences.

There are three directories in the archive: one for the full mod, one
containing a number of modular plugins, and one containing an MWSE
implementation of the mod's light source edits.

Full Mod
--------

The "full mod" directory contains two plugins, both of which are "still"
versions of TLAD. This means that they remove the flicker effect from many
lights. (Specifically, the flicker effect is removed from every light that
Di.still.ed Lights makes that change to; see the "details" document in the
archive for a list of these lights.) Most lights except fires and torches are
now still (do not flicker).

Both of these plugins are based on version 1.5 of TLAD, and include the
interior daylight from TLAD 1.1.

The "Original Colors" plugin retains TLAD's original colors, while the "Necro
Colors" plugin makes a number of additional changes. These changes are
summarized below:

1. Reverted some of the original TLAD's more radical light color changes back
to vanilla colors. This is the biggest change in this version. I left minor
color tweaks alone, along with changes to *lightness* that don't significantly
change the hue (e.g. all three color values are similarly reduced, making the
color "darker" but a similar hue). Only the more significant or radical light
hue changes are reverted. (Light radius and other values remain unchanged from
the original TLAD.)

2. Removed color words from light names. For example, "Candlestick Brass Blue"
was changed to "Candlestick Brass". TLAD's other changes to light names (e.g.
its changes to word order for better inventory sorting, plus qualifiers such as
"Poor" and "High Quality") are left unchanged.

3. Incorporated a few fixes from Patch for Purists. These mostly consist of
removing the "illegal to sleep here" flag from cells that it should be legal to
sleep in, but also include increasing fog density in one cell to avoid the fog
bug, and a minor formatting change to the name of a couple lights.

4. Re-added a script that was added by Tribunal to one light source but removed
by the original TLAD.

5. Deleted references to three vanilla light sources that there was no point in
editing (all zero color values, or a practically zero radius).

6. Deleted all cell reference changes other than the interior daylight
additions. These mostly consisted of light sources being removed, added or
moved around, along with a few other edits that were probably accidental.

7. Deleted references to a number of cells entirely. These include exterior
cells, cells added by mods, cells with no ambient light value changes, and a
test cell.

8. Deleted one of the interior daylight light sources and its associated script
that were only used in one of the mod-added cells removed in this version.

The "Necro Colors" plugin contains only TLAD's (modified) light source edits,
its ambient light edits to interior cells, and its interior daylight. The
archive contains a "details" file listing in greater detail all changes made in
this version relative to the original TLAD.

Modular Plugins
---------------

The archive also contains a number of modular plugins. "TLAD Daylight" contains
only TLAD's interior daylight, without any other edits, with the "No Vivec
Plazas" version omitting references to the plazas in Vivec, for users of Glass
Domes of Vivec. The "TLAD Lights" plugins contain only the light sources,
without the interior daylight or any cell edits.

There are four "TLAD Lights" plugins. Two of these are labeled "Still," which
means they remove the flicker effect from many lights, just like the full
versions of the mod do.

The other two are labeled "Logical Flicker." In these plugins, the flicker
effect is applied in a more consistent manner. Lights with a visible flame are
set to "flicker slow," while fire-based lights without a visible flame have the
flicker effect disabled. The flicker effect has also been disabled for the lava
lights, while it has not been changed for most other lights.

Thanks for AetherSeraph9 for doing the work on the flicker effect for these
plugins! See the "details" document in the archive for a list of lights in
these plugins with the flicker effect changed, compared to the "Still" plugins.

There are two versions each of the "Still" and "Logical Flicker" modular
plugins, one with TLAD's original colors, and one with my toned down color
values.

The modular plugins are intended to be used alongside Let There Be Darkness
(which includes an option for TLAD ambient light values), but they can also be
used along with a different lighting mod (whichever "TLAD Lights" plugin you
use would need to load after the other lighting mod).

MWSE Lights
-----------

Also included is a highly customizable MWSE mod implementing TLAD's light
source changes. There are options in the Mod Config Menu for vanilla, TLAD,
Necro edit and logical flicker light settings.

All light attributes modified by TLAD are also modified by this MWSE version.
These include: radius, time, color, name, weight, value, flicker settings, and
the "dynamic" and "off by default" flags.

Each attribute is individually customizable in the MCM. So, for example, you
could choose to have TLAD radius and time values, Necro edit light colors and
names, flicker settings from AetherSeraph9's logical flicker version, and
vanilla weight and value settings.

This MWSE implementation is basically a more complete and customizable version
of the TLAD light source overrides in Let There Be Darkness, and it's designed
to work well with LTBD. Just disable LTBD's light source overrides to ensure
there's no conflict. (You can still disable negative lights, lights without a
mesh, and/or flicker with LTBD.)

Since LTBD includes overrides for TLAD's ambient lighting values (which are
highly recommended to be used with this mod), the only portion of TLAD that is
not yet implemented in MWSE is the interior daylight. If you want TLAD's
interior daylight (also highly recommended), you'll need to use one of the
modular plugins for it.

There's also an option in the MCM to use Glowing Flames meshes for certain
lights. This replicates the functionality of the "no more lightless flames"
plugin from Glowing Flames, allowing you to disable that plugin while still
using the correct Glowing Flames meshes for the affected lights. (Note that
this option requires the Glowing Flames meshes be installed.)

--------------
Installation |
--------------

Use a mod management tool such as Wrye Mash, or just copy the plugin(s) of your
choice and/or the MWSE directory to your Data Files directory and select the
plugin(s) in the Morrowind Launcher.

You might want to use one of the TLAD Daylight plugins along with one of the
TLAD Lights plugins, but otherwise use only one of the included plugins. You
can also use either TLAD Daylight plugin alongside the MWSE Lights mod.

TLAD's original readme (which is included in the archive) recommends editing
your Morrowind.ini with the following lighting settings:

[LightAttenuation]
UseConstant=1
ConstantValue=0.382
UseLinear=1
LinearMethod=1
LinearValue=1
LinearRadiusMult=1
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=2.619
QuadraticRadiusMult=1
OutQuadInLin=0

You can just modify the lighting coefficients on the in-game tab of MGE XE
instead:

Constant: 0.382
Linear: 1.0
Quadratic: 2.619

Though note that linear lights are not useful with MGE XE's per pixel lighting,
so if you're using PPL you can set linear to 0.

--------------
Requirements |
--------------

Like the original TLAD, most of the plugins in this archive require Tribunal
and Bloodmoon. The "TLAD Daylight" plugins require only Morrowind.

The included MWSE mod requires MGE XE and the latest version of MWSE 2.1. Just
install MGE XE and run MWSE-Update.exe to download the latest build.

The "Glowing Flames" option for meshes requires the assets from Glowing Flames
be installed.

-----------------
Version History |
-----------------

Version 3.1 - 2021-08-18
- Updated plugins and "TLAD Lights" MWSE mod with radius, time and color
changes in TLAD 1.5 ("Necro edit" colors have not been modified).
- Added Glowing Flames option for meshes in the MWSE mod, which allows
deactivating the "no more lightless flames" plugin from Glowing Flames.
- Renamed "Redware Lamp" to "Lamp Redware" in Necro edit names.
- Fixed an oversight in the author field of the plugins.

Version 3.0.1 - 2020-10-16
- Added alternate version of TLAD Daylight plugin omitting edits to Vivec's
plazas, for users of Glass Domes of Vivec.

Version 3.0 - 2020-08-13
- Added a highly customizable MWSE mod implementing TLAD's light source
changes, as an alternative to the TLAD Lights modular plugins.
- Choose between vanilla, TLAD, Necro edit and logical flicker settings for
each attribute (radius, time, color, etc.) individually, with no plugin
required.

Version 2.0.2 - 2020-06-18
- Added two more modular plugins with lights only, with the flicker effect
applied in a more consistent manner. Thanks to AetherSeraph9!
- Removed the "Lights and Daylight" plugins, to reduce the number of plugins
I have to maintain.
- Renamed plugin files to make what they do more obvious.

Version 2.0.1 - 2020-06-10
- Added modular plugins for light sources only and lights plus interior
daylight, based on the Still Edit version with TLAD's original colors.

Version 2.0 - 2020-05-07
- Created new "Necro Edit" plugin with the following additional changes:
- Reverted TLAD's more radical light color changes to vanilla colors.
- Removed colors from light names.
- Incorporated fixes from Patch for Purists.
- Restored script added by Tribunal to a light source.
- Deleted all cell reference edits other than interior daylight.
- Deleted unnecessary edits.
- Added modular plugins for light sources, interior daylight, and both.
- Renamed mod because it does more than just still the lights now.

Version 1.0 - 2019-08-02
- Initial release.

---------
Credits |
---------

True Lights and Darkness includes the work of B00ze, Cool Demon and Byblos. You
can find the original TLAD here:

https://www.nexusmods.com/morrowind/mods/39605

Also thanks to AetherSeraph9 for all their work on making the flicker effect
apply more consistently.

Much thanks also to RedFurryDemon for the scripts I modified to extract all the
light source data for the MWSE version, plus for Let There Be Darkness, which
is just great in general.

---------
Contact |
---------

Feel free to contact me on the Nexus with any comments or suggestions. You can
also find me on Discord as Necrolesian#9692.

-------
Usage |
-------

You can use this however you want, as long as you credit TLAD's original
creators.