Morrowind
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Aracelliy

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Aracelliy

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10 comments

  1. RacerPlume
    RacerPlume
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    Fantastic! I made the Bodily Injuries mod and the main weakness is that my injuries only affect the Player. I don't know how to make mods with MWSE so I was limited. I love how this mod affects NPCs too. If you're looking for suggestions, I made my injuries a little random with a range to detrimental affects for head, chest, arm and leg injuries. In addition, each body area can suffer three tiers of injuries (leg wound, serious leg wound, grievous leg wound). I can't remember the specifics but a "head wound" might affect your agility and intelligence a little bit while a "grievous head wound" would affect the same attributes more and also come with a range of "blind" and "sound" effects so you have trouble seeing and there's a ringing in your ears.
  2. AetherSeraph9
    AetherSeraph9
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    I'm really liking this so far. The default regen settings are too fast for my tastes, so the wide variety of customization options for it are very much appreciated. You can really tweak it to be as fast or as slow as you want. I'm not using the injuries system (thank you for making it optional!), but it's still a great idea and I do like how "lite" it is, though that doesn't mean expansions to it wouldn't be welcome.

    And a quick question: do I need the plugin for this mod if I'm not using the option for injuries? It looks like it just adds the debuff effects so I assume not...? Just checking. EDIT: After testing it seems like it's required regardless.
  3. SpaceDevo
    SpaceDevo
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    Some suggestions:

    Spoiler:  
    Show
  4. joshl77
    joshl77
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    All of your mods are fantastic - thank you!!
  5. Danae123
    Danae123
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    Gave this a go and really enjoyed it. I love how health regen is handled. Injuries are very punishing right now.
    I'd love to see random stat damage per injury as Corsair suggested, and add proportional resting time to recover (I guess an hour or rest for each attribute point?)
    Endorsed and definitely going to my August Hightlights list!
  6. Corsair83
    Corsair83
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    I tried this out and it's great, but I feel it could use a little more randomness. I feel that the "injuries" should be ranged between 1-10pts, for example, rather than a flat rate of 10. This gives injuries a sense that they're varying degrees, and not all the same; getting hit in the head shouldn't be the same as jumping off a sloping hill. Overall, I'm enjoying it so - a mod I've waited a long, long time for! Keep up the good work!
    1. Aracelliy
      Aracelliy
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      A little more randomness and the notion of "stacking" injuries would be cool. Also I think I'll separate fall damage from the rest of it so that it only causes leg/body injuries maybe. But glad to hear you are enjoying it! I'm focused on Next Generation Combat work right now but when I'll get around to updating this after that.
    2. Corsair83
      Corsair83
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      Yeah, it's a great framework with what's already here, and I am enjoying it a lot. I already tweaked it myself in the CS, to experiment with variables; so, we'll see how that goes. Additionally, I think more "injury" types would be great, rather than umbrella terms like "head injury" - but I look forward to future updates. Next gen Combat is already a mainstay for me, so I look forward to whatever you cook up next!
  7. StartatZero
    StartatZero
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    These are the kinds of mods I love to see! Is it possible to have injuries get more severe the more combats you go through? For example if I get in a combat and take damage, my health gets reduced enough to gain maybe an arm injury and I receive the penalty to the respective stats. After combat my health regenerates and I come across another encounter, this one also reduces my health down and I take another arm injury and now the penalty to the associated stats has stacked and gotten worse. Also maybe your health regeneration could stop healing you flat out at a certain percentage of your max health if you have received too many injuries? As if your maximum health has been effectively reduced to a cap that progressively gets lower as you accrue more injuries.
    I'm in the middle of setting up a new install, so I'll be sure to try this out while I get that together, good work!
    1. Aracelliy
      Aracelliy
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      I think the stopping/slowing healing if you have too many injuries is a good idea thanks. I'll add that when I get around to updating this.

      I originally thought about battle weariness feature that makes you more likely to get/worse injuries etc. the more battles you have been in but I opted for a simpler implementation for the initial release, though not out of the realm of possibilities so I'll see.