Adds realistic healing - out of combat (by default but configurable) health regeneration, better healing the more health you have left and fatigue. Adds injuries - take or cause to NPCs injuries in combat that require resting properly to heal. Completely configurable in MCM, increase healing amount, duration, enable in combat, disable inj
Latest version required and run MWSE-Update.exe after
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Author notes
Do whatever you want, just credit.
File credits
This author has not credited anyone else in this file
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Update! Version 1.1 is out with healing limited by how long since you've been last damage rather than "in combat" status. The default is 15 seconds so you will start healing 15 seconds from the last time you have been hit.
Completely configurable and dynamic healing and injuries. See below for details.
Features
Health regeneration based on missing health and fatigue
Healing stops when you take damage and resumes after a time (default 15 seconds)
Healing is reduced by running/swimming and full when walking
Waiting will now heal
Configurable with MCM (allow regeneration in combat, change healing amount, fatigue/health scaling)
Injuries! Receiving damage from combat can now cause various injuries that drain attributes (see below for more)
Injuries require resting for a full 8 hours to be healed
Injuries work on NPCs too
Slightly higher chance of injury if lower health/fatigue (also injuries can be disabled in MCM)
Healing
Health regeneration (by default):
Healing will stop when taking a hit and resume after "out of combat" duration (default 15 seconds)
10% health per tick (3 seconds a tick)
Rate reduced by health down to 50% less at 50% or lower health
Rate is further reduced by fatigue to a further 25% less when at 50% or lower fatigue
Rate reduced by half if running or swimming, so it's better to walk if you need to regenerate quickly
Waiting will now fully heal you
Injuries
Injuries are now caused when attack or fall damage is taken (not magic) which can also affect NPCs.
Default chance to get injured is 5-10% with increased chance the lower fatigue and health you have.
Any injuries require 8 hours of sleep to be healed. And injuries can be disabled in the MCM UI.
Head Injury - reduces Intelligence and Willpower by 10
Body Injury - reduces Strength and Endurance by 10
Arm Injury - reduces Strength and Agility by 10
Leg Injury - reduces Agility and Speed by 10
Recommended mods
No Rest Without Bedsby Kaedius Great for more realism by requiring you find a proper bed to heal your injuries.
And if you use that, then also highly recommended: Bed Buddies by Merlord Fixes issues with using beds and gives you more bed options.
Install
Extract to Data Files and enabled Realistic Healing and Injuries.esp. Requires MGE XE and latest MWSE. (If you already have MWSE, you can just run MWSE-Update.exe to update to latest).
Credits and support
Entire MWSE team! My amazing partner Ash for all the support!
Please contact me here or on Discord or post bug reports if there are any issues.