Oh thank you, I meant to do that but it slipped my mind. I'll add those to my description. Also double thanks, as I knew about the updates but I didn't know where to find them.
Happy to help:) Now that Fliggerty's forums are accessible again it simplifies things, but I don't know how long the Dropbox links in Westly's thread are going to remain up. I'd advise anyone who wants the updates to download ASAP.
I love the concept, how far is this into development? If I already have body and head replacers will it matter? I imagine I could just download the normal version and their heads and hair would be overwritten by my mods anyway.
Sadly I have not made much progress beyond the first set that I have already released.
As for body and head replacers you should be just fine, anything that replaces the vanilla assets will effect these npcs because they just use the vanilla assets.
Thanks for this awesome mod! It always bothered me a little bit how all the guards looked the same but I was also to lazy to do anything about it myself, so I am really grateful to see that somebody is doing something about it. I can't wait to see future updates with even more replaced guards :) Keep it comming!
Yes, this is certainly in inspired off of Guard Diversity mods, but it goes a step further. I found that personally while other ones where a good improvement they didn't take it as far as I wanted, so here we are.
It's only compatible as long as the other mod doesn't touch the imperial legion, as if it does then you will have doubling of Imperial Guards, half of the them mine and half for the other mod.
Is this mod compatible with: "2NX9_guards_complete"???, i would like to use both because: I'll point the differences i think you should add for more realism that i like from that mod: "guard captains for the Imperial, Redoran, Hlaalu, and Telvanni towns. Some guards will also be seen with a quiver on their back, expect them to use a bow if necessary."
SUGGESTION: some features from that head pack are kinda too "anime" or just weird for a guard haha. What about not using them in your mod?
Hi, no this mod is not compatible with that mod, as both mods replace the same guards. Using these mods together will cause guard doubling. The guard captains are also new and unique. Everyone also has unique weapons, mostly Melee, as for the Imperial Guards there was already a group sectioned off as Imperial Archers that I covered here as well. I am not adding any quivers to the mod, if you want quivers I suggest using Weapon Sheathing as that will cover those, as well as show that the guards all carry different weapons.
Next, sorry, but I'm not going to be picking and choosing anymore than I already had with the headpack, as it's simply not feasible. I've created around 300 new unique npcs that needed new heads for part one alone. Each other faction as I get to them will be covering roughly the same amount of npcs. Picking and choosing heads more than making them not look young boys, is not exactly and option here. I want as much variety as I can get.
Now, you are welcome to edit the mod and pick and choose your own heads, or I suggest sticking with the vanilla only option if you don't like them that much.
13 comments
http://mw.modhistory.com/download--12454
He also posted updates to Master Headpack X in this thread at GHF:
http://www.fliggerty.com/phpBB3/viewtopic.php?f=129&t=3121
IMS, there was still Redguards and Bosmer males that remained to be updated but AFAIK Westly has gone MIA.
If I already have body and head replacers will it matter?
I imagine I could just download the normal version and their heads and hair would be overwritten by my mods anyway.
Sadly I have not made much progress beyond the first set that I have already released.
As for body and head replacers you should be just fine, anything that replaces the vanilla assets will effect these npcs because they just use the vanilla assets.
Keep it comming!
I'll point the differences i think you should add for more realism that i like from that mod:
"guard captains for the Imperial, Redoran, Hlaalu,
and Telvanni towns. Some guards will also be
seen with a quiver on their back, expect them
to use a bow if necessary."
SUGGESTION: some features from that head pack are kinda too "anime" or just weird for a guard haha. What about not using them in your mod?
Next, sorry, but I'm not going to be picking and choosing anymore than I already had with the headpack, as it's simply not feasible. I've created around 300 new unique npcs that needed new heads for part one alone. Each other faction as I get to them will be covering roughly the same amount of npcs. Picking and choosing heads more than making them not look young boys, is not exactly and option here. I want as much variety as I can get.
Now, you are welcome to edit the mod and pick and choose your own heads, or I suggest sticking with the vanilla only option if you don't like them that much.
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
Look out for your mod appearing on our Facebook or Twitter over the next few days!
Keep up the awesome work!
- Nexus Mods Staff