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Unique Guards Imperials
By Lady Phoenix Fire Rose
Version: 1
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Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Incompatibilities
7. Credits
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Requirements
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Morrowind, Tribunal, and Bloodmoon
The vanilla version only require Morrowind and it's expansions.
Master Headpack X version requires you to have Westly's Master Headpack X installed, and higher up in the load order than this mod. Otherwise you'll have a bunch of headless npcs.
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Description
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Guards are people too.
This Mod is the first step in a process of making all the vanilla Guards unique. The now have names, different levels and skills. Also, they will no longer respawn so once they're dead they're dead for good.
This mod only covers the Imperial Legion for the moment. Version for the other guilds are on there way. For the Imperial Legion the new guards are quite diverse, using the ratio of non Imperials for named vanilla legionaires as a base, you will now find wide variety of non Imperial and female guards. As there where where no Kajiit or Argonians in the Legion in Vanilla, non have been added in my mod.
You'll find two versions, one that has them using vanilla heads and Hairs, and one for use with Westly's Master Headpack X for if you want more diversity in their heads and hairs since vanilla was rather limited.
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Permissions
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Modify my mod, but credit me as the original creator
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Installation
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Simply drop your chosen esp in the data files folder and activate it. Do not use both at once. This should not invalidate any previous save games. In cases of guard doubling clean your save with wrye mash.
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Removal
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Remove the esp from your data files folder, and clean your save with wyre mash.
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Incompatibilities
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This mod will confilict with any mod that edits any of the vanilla Imperial Legion Gaurds. Other guard diversity mods, while they won't directly interfere with this mod will cause the amount of guards around to double.
Major town overhaul mods may not work effectively with this mod if they move guards around, these guards may end up in misplaced.
This mod should be fine with any other mods.
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Credits
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Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to everyone at Morrowind Modding Cominity Discord for giving me ideas for this mod.