Really enjoying the mod, did not think I was having any problems. I have reached Exalted Master, and am just hunting down Threads of the Webspinner. I want to display a set of the armor in my home with each unique helmet, and realized the armor seller in the Vivec hq doesnt restock? Is there any other ways besides killing Morag Tong members to get duplicate pieces? Also, upon reading all these posts, I have realized that I did not receive ANY of the new armor pieces from doing quests? I did receive the original Morag Tong Helmet.
I really like this mod, except for the changes to the Black Hands Dagger. I understand what you were going for with the nerfed enchantment, but considering it only has 10 uses on a full charge I don't think it's unreasonable to have the end reward weapon for the guild of elite assassins be a bit OP.
However more important than that I prefer the original model for two reasons. 1, it provides a powerful version of the cool looking but statistically mediocre Daedric Dagger, and 2, because its a base game mesh it's compatible with Weapon Sheathing which the edited version of the dagger is not.
As such I used TESAME to simply remove the dagger and enchantment from both of the .esp files in your mod. The result is Morag Tong Polished - Original Black Hands Dagger. If you'd like I'd be more than happy to find a way to get that file to you so it can be added as an option in the files tab here. I have no intention of uploading it as a separate mod page.
No worries. I do have some additional feedback for you.
1. The Grandmaster set wrist wraps are a straight downgrade in stats and aesthetics from the normal Morag Tong Gauntlets so I end up just using those with the Grandmaster Set but it would be nice to have Grandmaster gauntlets or bracers instead.
2. There should be a way to acquire the Morag Tong robe, as it stands the only option is to go a specific ancestral tomb where one can be found. Instead you should either be given one when you join or at least be able to purchase one from the equipment guy.
Hi, I installed your mod (great work btw) and the mod Web of Mephala, and I'm having some issues. All the NPCs are floating above the ground, and they’re not wearing the new armors. I have Tamriel Rebuilt installed, and I'm using OpenMW. Need some help !
The patch is fairly old (2022). Any idea if that compatibility patch is still needed? Or if Morag Tong Polished needs any further updates to work with today's new Tamriel Rebuilt update?
When I looked at it during the last time I updated Morag Tong Polished, I saw that TR had made some careful considerations to not affect the Vvardenfell faction. I haven't tested the latest version of TR, but assuming they've still been considerate, it should be compatible. If not, I'll make a patch.
My characters keep falling through the floor even if the Web of Mephala patch version is installed. Anyone else have the same issue?
Edit: Hmmm after multiple testing its definitely a conflict but not between these two mods, enabling just them together causes no issues
Edit 2: so strange, I've re-enabled basically all my .esp files one by one (took hours lol)
Weirdly enough it turned out to be Chargen Revamped - Expanded Lands Complete 2024. I think it saves the "old" entrance point and causes you to constantly use that entrance whenever you revisit.
I'm not sure about Morag Tong Expanded, but a comment from a couple of years ago said it is "shockingly compatible". Morag Tong Redux is definitely compatible.
I'm glad I finally got around playing this. Thank you so much. And I love the new armor too. I wonder if there was a way to have the TR guys wear the concept art armor. That being said, I love these tweaks and so far this feels like a real guild instead of an afterthought like vanilla. Ty
I'm fairly sure they shouldn't overlap - or at least what they aim to do is different. There might be some minor incompatibilities with dialogue depending on what both mods change.
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The mod doesn't provide armor as rewards, I think you're thinking of Morag Tong Redux, Or maybe an older version of the mod.
If I update the mod again, I'll make it so the vendor restocks.
However more important than that I prefer the original model for two reasons. 1, it provides a powerful version of the cool looking but statistically mediocre Daedric Dagger, and 2, because its a base game mesh it's compatible with Weapon Sheathing which the edited version of the dagger is not.
As such I used TESAME to simply remove the dagger and enchantment from both of the .esp files in your mod. The result is Morag Tong Polished - Original Black Hands Dagger. If you'd like I'd be more than happy to find a way to get that file to you so it can be added as an option in the files tab here. I have no intention of uploading it as a separate mod page.
I'm not keen on making this mod modular. I did that with Religions Elaborated, and it made it a pain in the butt to update.
1. The Grandmaster set wrist wraps are a straight downgrade in stats and aesthetics from the normal Morag Tong Gauntlets so I end up just using those with the Grandmaster Set but it would be nice to have Grandmaster gauntlets or bracers instead.
2. There should be a way to acquire the Morag Tong robe, as it stands the only option is to go a specific ancestral tomb where one can be found. Instead you should either be given one when you join or at least be able to purchase one from the equipment guy.
Thanks!
The patch is fairly old (2022). Any idea if that compatibility patch is still needed? Or if Morag Tong Polished needs any further updates to work with today's new Tamriel Rebuilt update?
Edit: Hmmm after multiple testing its definitely a conflict but not between these two mods, enabling just them together causes no issues
Edit 2: so strange, I've re-enabled basically all my .esp files one by one (took hours lol)
Weirdly enough it turned out to be Chargen Revamped - Expanded Lands Complete 2024. I think it saves the "old" entrance point and causes you to constantly use that entrance whenever you revisit.
Use this version instead: CREL Alternative Start Complete, which removes the faction start option