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Von Djangos

Uploaded by

vonwolfe

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19 comments

  1. AreaFive
    AreaFive
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    • 8 kudos
    This is really impressive! I'd love to see it expanded as well.
  2. bashlykkazan
    bashlykkazan
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    • 7 kudos
    There are a lot of new paintings by Igor Levchenko since 2019, you can make impressive update!
  3. Deylendor
    Deylendor
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    • 15 kudos
    Such a wonderful addition to the game!
  4. Demanufacturer87
    Demanufacturer87
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    • 65 kudos
    Great mod! Any chance for darker frames?
  5. qqqbbb
    qqqbbb
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    • 57 kudos
    Paintings look great.

    dds files should be compressed.
    psd and xcf files should be removed.
    esp has dirty dialog edits.

    files not used by the mod:
    everything in VD\Books folder
    VD/fr/Almalexia180.dds
    VD/fr/CanadianFrame180.dds
    VD/fr/Koa.dds
    VD/fr/Koa2.dds
    VD/fr/Nereverine180.dds
    VD/fr/Oblivion180.dds
    VD/VDCanvas00/Canvas13x10.dds
    1. abot
      abot
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      • 325 kudos
      I like the mod and want to add it to my loading list, so thanks for the detailed report!
      I'd add that the Pek_Dracus_SCT should at least have the =< fixed
      [EDIT] also line
      Else Set ScaleIncrements To 0.3
      should be
      Else

    2. qqqbbb
      qqqbbb
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      • 57 kudos
      Or just remove local scripts and use Perfect Placement instead.
    3. vonwolfe
      vonwolfe
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      Thanks for the report. How should I further compress my DDS files while saving? Changing my Compression quality from Production to highest? Or not saving in DTX3?
    4. qqqbbb
      qqqbbb
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      • 57 kudos
      they have no alpha channel, so compress to DXT1.
  6. DMKW
    DMKW
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    • 2 kudos
    Can we pick up and place the paintings in other places? If not maybe its compatible with the Perfect Placement mod
    1. vonwolfe
      vonwolfe
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      • 209 kudos
      Yes you can - it's fully compatible with nicking the paintings and re-positioning them in your own home.
  7. Kekomisti
    Kekomisti
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    • 1 kudos
    For me it cannot load some .nif files from VD/VDCanvas00 when entering Tyravel Manor or some other buildings. I have the latest build of MWSE, ran MGE XE distant land just in case and reapplied Morrowind Code Patch. Also tried dragging the contents of VD folder straight to meshes and deleting the VD folder but that didn't change anything. The art that I CAN see looks amazing tho but I'm deleting this mod for now because I can't find a fix. Any tips for fixing this?
    1. vonwolfe
      vonwolfe
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      • 209 kudos
      Thanks for the heads-up - it looks like two meshes were missing, does that sound right? I've uploaded an updated file.
    2. Kekomisti
      Kekomisti
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      Tyravel Manor works now. Although I'm still getting load errors with the buildings next to it. Here are the errors for both buildings:

      Hlaalu Council Manor:
      Frame-10x10.nif
      canvasbackside.dds

      Nerano Manor
      Frame-10x12.nif
      canvasbackside.dds
      oblivion.dds

      I'll keep posting if encountering any more errors.
    3. Kekomisti
      Kekomisti
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      Alright, so Ebonheart and Ald-Ruhn buildings all work great. Suran has similar errors though:

      Suran, Desele's House of Delights
      Frame-10x13.nif
      canvasbackside.dds
      nerevarine.dds

      Suran, Oran Manor
      Frame-12x10.nif
      Canvas12x10.dds
    4. vonwolfe
      vonwolfe
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      Hopefully 1.2 fixes the remaining issues on this. Thanks again for your help.
    5. Kekomisti
      Kekomisti
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      • 1 kudos
      Every mentioned loading error has been fixed in 1.2! All in all it's a great mod that feels it could have come with the base game and doesn't break immersion at all, makes the interiors much more rich. Hope to see this expanding in the future, also added some new screenies.
  8. RedFurryDemon
    RedFurryDemon
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    • 71 kudos
    I'm not a fan of this sort of artwork in games, they don't fit well with MW textures, IMO. The choice of paintings is great though, Levchenko's art is quality stuff.
  9. l1lartur0
    l1lartur0
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    • 16 kudos
    Ooh! Nice work!