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Created by

kindi

Uploaded by

kuyondo

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16 comments

  1. Sweezly
    Sweezly
    • member
    • 9 kudos
    The mod no longer works on latest builds for OpenMW 0.49. Tested with only this and Patch for Purists loaded into the game
  2. Tilo1
    Tilo1
    • member
    • 2 kudos
    This is awesome ! It really makes Creeper an interesting merchant that I'm genuinely happy to see rather than the guy I usually kill in the first 5 mins of a new playthrough so I don't get tempted to just abuse his mechanics and generate infinite money. 
  3. RandomPal
    RandomPal
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    • 387 kudos
    This is such a cool mod! Such a shame it doesn't really work for me on vanilla MW. He doesn't appear on the first day of the month in Caldera and he just seems to never be anywhere. I once got it to spawn in Pelagiad but then he wolnd't move from there even if I let days and days go by :/

    I checked my modlist with tes3cmd and there's no plugin editing the scamp_script or scamp_creeper so I'm not sure what's wrong
    1. kuyondo
      kuyondo
      • member
      • 40 kudos
      By all means, if you are modder, you can make this a better mod using lua. Glad you like the concept..
    2. kuyondo
      kuyondo
      • member
      • 40 kudos
      Well, got some free time so I made a lua version. 
    3. RandomPal
      RandomPal
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      • 387 kudos
      Oh, nice!
    4. Sweezly
      Sweezly
      • member
      • 9 kudos
      Interesting to see you here. I've been using the OpenMW version of this mod and I agree, it's so cool. It doesn't conflict at all with your big mod BCoM, but some of the spawn points do look really strange with it (Eight Plates for example, Creeper is kind of floating on top of some sacks behind the bartender). Perhaps either of you could create an update for your mods to better compliment the other?
  4. Tezrel
    Tezrel
    • member
    • 13 kudos
    Compatible with RandomPal's Properly balanced Creeper and Mudcrab? Or Creeper mesh mods?
    1. kuyondo
      kuyondo
      • member
      • 40 kudos
      Compatible Yes. As long as its the same creeper id. This mod just moves it around towns.
  5. PopeScribbles
    PopeScribbles
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    • 0 kudos
    Hey this looks like the perfect solution for my multiplayer server! Does this work with openmw?
    1. kuyondo
      kuyondo
      • member
      • 40 kudos
      Yes it does.
  6. mdsouthworth
    mdsouthworth
    • member
    • 10 kudos
    Can you make this work in the regular game MW?
    1. kuyondo
      kuyondo
      • member
      • 40 kudos
      I am trying to make it compatible, the only thing blocking is the scripts.
    2. kuyondo
      kuyondo
      • member
      • 40 kudos
      I'm happy to say a Morrowind version is finally available..
  7. Joshwlr
    Joshwlr
    • member
    • 0 kudos
    does it work with rebirth?
    1. kuyondo
      kuyondo
      • member
      • 40 kudos
      Theres a list of locations that the creeper would stop by in the text file.. If those locations arent altered drastically by rebirth, it would be compatible.