Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Part of the May Modathlon Month
Not the usual anti-fun rebalance mod!
So why are creeper and mudcrab broken? Because there’s no way to set a mercantile skill value for creatures, so they’ll just buy your stuff at their full price.
This wasn’t an intended mechanic probably, but just a limitation, so instead of little easter eggs these two merchants ended up being completely broken.
This mod simply uses a trick to have them behave as NPCs. Nothing else is changed. The mercantile value has been set to 70 so they’re skilled merchants. Having 5k and 10k gold each means they’re still very useful, just not completely and utterly broken.