I like this replacer, but when I went to add it to a mod I'm making for personal use it didn't show up in the render window of the CS. On further examination of the nif file I tried re-saving it to a similarly named nif without changing anything in the nif and got the error 'link points to wrong block type' in nifskope v1.1 it also highlighted one of the particle blocks so I suspect there might be something wrong with a reference in the particle blocks? This is just a guess and I don't know how to fix it outside of deleting the particle blocks. If you could look into this error and see if it can be fixed I'd love to download a working version of this mod with the particles fixed. Thanks. Edited - particles do work inspite of nif error. Didn't catch this earlier when posting this. Why I thought it didn't show up in CS was because the bounding box was so big it showed up well below the interior I was trying to add it to. I don't know if anyone else has run into this, but if the bounding box (collision box?) the red box around the item in the CS - don't know if bounding box is right term would be better if it was closer in size to the weapon.
Can confirm. The collision or bounding box of the mace is huge. You can't drop it or display it on a table in game because it disappears from sight. In the CS the box is very large. I normally see this with weapons ported from other games, and usually if they are rotated or moved to the right position, the box returns to normal size. I can't get this one to snap to normal proportion.
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Here is an image of it in the CS
https://ibb.co/QYgBfRQ
The green circle marks the mace. I had lifted it to make the box more visible..
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