Collabs between modders and visual artists are always fun.
(Tho often times modders themselves are artists, too. Making those textures and models requires people to draw and to do 3D models. Then we have writers.)
Cannot recommend this enough. Like everyone says below, superb mod. The artwork is breathtaking and the quest itself is really charming and lore-friendly. Keeping this in the load order forever!
Thank you! I'm glad a few people have enjoyed this little mod. The artwork is truly amazing. I really wanted to get it into the game after I saw it and I figured this would be a good way to do it.
Great mod. I returned to MW after a month of not playing just to playtest this. What's not to love in an artwork-focused mod that lets you work for the Temple and spread knowledge about Dunmer culture? I definitely like the idea behind this quest, though it would be nice to see some background dialogue, at least from Ghorak Orcs or people in some Balmora inn where the Altmer might have spent the night; no one has anything interesting to say about the travelling artist?
Overview: + non-combat quest with balanced reward + nicely written dialogue that provides a couple of options (mostly roleplay value) + absolutely stunning graphic assets
- some punctuation/capitalization errors
The Altmer landed on some clutter upon coming to the library, not sure if that was intended.
Sure, let me know what the issues are and I'll take a look. I wrote the quest up pretty quickly, lol. I do usually like to add more flavor commentary in my quest mods, so if I update it maybe I'll throw in some more comments about the artist.
Thanks for the comment about his placement in the library, I'll try to remember to make him appear closer to the player.
Maybe instead of closer to the player, it would be easier to have him spawn in a specified place? And if you don't want him appearing suddenly without explanation, it's possible to get him to really teleport inside, like Starfire's NPCs.
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Also, not really a big issue, but NPCs in Balmora and Caldera still contains topic about Furyon even after completing the quest.
Man's got a talent
Collabs between modders and visual artists are always fun.
(Tho often times modders themselves are artists, too. Making those textures and models requires people to draw and to do 3D models. Then we have writers.)
Overview:
+ non-combat quest with balanced reward
+ nicely written dialogue that provides a couple of options (mostly roleplay value)
+ absolutely stunning graphic assets
- some punctuation/capitalization errors
The Altmer landed on some clutter upon coming to the library, not sure if that was intended.
You want the dialogues corrected?
Thanks for the comment about his placement in the library, I'll try to remember to make him appear closer to the player.
Maybe instead of closer to the player, it would be easier to have him spawn in a specified place? And if you don't want him appearing suddenly without explanation, it's possible to get him to really teleport inside, like Starfire's NPCs.