This page was last updated on 28 July 2022, 10:04AM
Changelogs
Version 1.4.2
Better Sounds_Fixed.esp: - Edited the "globalstopsoundsscript" script which hopefully(!) fixes the issue of the tavern sounds playing outside of tavern cells. - Edited "Sound_Tavern_Ambient" and "Sound_Tavern_Ambient_Sp" scripts, fixing an issue regarding tavern sounds not playing correctly (low buzzing noise instead of proper audio).
Version 1.4.1
Sorted issues pertaining to the removed unused activators from version 1.4.
Version 1.4
Big thanks to Htistos at modding-openmw.com and alvazir for the following bug fixes:
- Changed "SetAngle, y, startAngle, y" to "SetAngle, y, startAngle" in the "signrotate_2" script. - Removed unused activators "furn_imp_flag_01", "sound_daedric_chant00", and "a_photodragons". - Changed ( Player->CellChanged ) to ( CellChanged == 1 ) in the "globalstopsoundsscript" script. - Changed ( Player->CellChanged ) to ( CellChanged == 1 ) in the "globaltownsoundscript" script.
Version 1.3
- Corrected the erroneous spelling of the Moesring Mountains region in the optional Bloodmoon Weather Changes plugin. - Renamed the optional plugin to BS_BM_WeatherChange_Fixed.esp.
Version 1.2
- Altered the sound activator "Sound_Cave_Wind00", which had a script attached to it that was a bit buggy. - Name of the main plugin has changed from "Better_Sounds_v1.1_Fixed.esp" to "Better Sounds_Fixed.esp".
Version 1.1
Initial upload.
10 May 2019: A blank audio file is available to download for those who wish to silence any particular sound provided by this mod. Instructions are included in the readme.