Morrowind

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Cliffworms

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Cliffworms

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  1. Cliffworms
    Cliffworms
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    Greetings!

    I've updated Something's Not Right (SNR) to version 1.11. You will now find mod files to use with VSW or Anthology Sosltheim. If you do not either of those two mods, you do not need the update.

    If you have VSW or Anthology Solstheim installed and you already have SNR 1.1 or earlier, deactivate your older SNR file and activate the one corresponding to your steup.
  2. Cliffworms
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    Hello!

    Something's Not Right has been updated to version 1.1 with several additions and, most importantly, it restores the Akimaes Grotto door that was accidently removed in version 1.0. All dungeons, including grottos and working mines, are now covered. Hurray! Also, many dungeons, mostly main quest-related for the main game, Tribunal and Bloodmoon, have received unique messages triggered inside. Those new messages are directly inspired by Arena's main dungeons. I hope you it will help you immerse yourself a bit more in those locations. Enjoy!


    Full changelog :

    Additions

    56 unique messages added to several dungeons, mostly main quest locations (main game, Tribunal and Bloodmoon).
    Added several triggers in dungeons that have lava in certain sections with new messages describing the heat's effect on your character.
    Added triggers near grottos with messages describing things like the water's changing temperature, the absence of small fishes nearby and the change of currents.
    Added triggers near working mines. All dungeons are now covered. Hurray!


    Changes
    Triggers inside locations will now show messages only once.


    Bug fixes

    Fixed the missing door to Akimaes Grotto.
    Fixed a typo.
  3. GeneralPepper
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    Implemented in a very immersion breaking way
  4. korootz
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    Great idea, but I wish occurence of these popups would fell less...random? When I see the same text in different place again and again it kinda breaks the immersion.
  5. Deadpanned6976
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    very daggerfally, i like it.
  6. clydemcelroy1
    clydemcelroy1
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    Just an idea for you. You could put in some of those messages in areas that are not dangerous as well, so the feeling is wrong. Kind of makes it a little more unpredictable.
  7. OlgaKrawolga
    OlgaKrawolga
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    I like this mod very much.
    Thanks.

    And, at least for my taste, you have hit exactly the right spot: not too much, not too long, never obtrusive nor annoying. And as short as the remarks are, good writing. With just a one- or two-liner it is as if my character suddenly can smell, feel eery or makes some successful spot checks.

    And since I am easily distracted by the scenery or watching the sky and stars, it really helps finding that hidden door right behind the next stones.
  8. MizterMoonshine
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    the Solstheim Tomb of the Snow Prince .esm file is now called "Solstheim Tomb of The Snow Prince.esm" and this mod still looks for the old filename
  9. C3pa
    C3pa
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    This mod is so awesome. Great job
  10. Schattenu
    Schattenu
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    I wish I could endorse this more than once. I got bit by the nostalgia bug recently and decided to play Morrowind again after many years. I stumbled upon this one while seeing what mods looked interesting. Now that I've played a fair bit with it and visited multiple dungeons, I can safely say I love this. The little messages are just enough to bring on some great little immersion, and add some much-needed eeriness to some places. The stuff for Kogoruhn especially were wonderful, as if that place wasn't creepy enough lol.
  11. joelanggml
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    Hi, don't suppose you'd ever add compatibility between this and VSW?
    1. Cliffworms
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      Hi there, joelanggml.

      Simply to let you know that has just been added to the new version. Enjoy!
  12. Luj1
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    Cliff you don't think outdoor triggers have huge range?
    1. Cliffworms
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      Hi Luj1!

      Some dungeons do trigger the messages farther from others. Notably larger daedric ruins or Dunmer strongholds. I also didn't want the range to be too close to the dungeon's door.

      Still, it's possible one dungeon may have too much range. Did you have one mind? I could check it out.