Morrowind

File information

Last updated

Original upload

Created by

Articus

Uploaded by

ArticusArt

Virus scan

Safe to use

Tags for this mod

11 comments

  1. AsavarTzeth
    AsavarTzeth
    • supporter
    • 1 kudos
    Your water pools look so much greater than vanilla! One question though: Are animations supposed to be this fast?

    https://youtu.be/sSLOwzo_IUY

    - Video is limited to 60 fps (there is some lag, but still close to how it looks in-game)
    - I am running a very recent OpenMW build

    If it is intentional, is it possible to slow down some of the animations? Even if it's all or nothing, I wouldn't mind it being a bit slower.

    I appreciate any tips and don't mind learning or modding on my own if necessary.
  2. OffworldDevil
    OffworldDevil
    • premium
    • 118 kudos
    Any plans for glow-mapped gems?
    1. ArticusArt
      ArticusArt
      • member
      • 93 kudos
      Why do they need to glow?
    2. OffworldDevil
      OffworldDevil
      • premium
      • 118 kudos
      To make them look more arcane and less like mundane crystals -- something like your atronach glow-maps.
    3. ArticusArt
      ArticusArt
      • member
      • 93 kudos
      I think they could have reflect map.
    4. OffworldDevil
      OffworldDevil
      • premium
      • 118 kudos
      Looks a lot better now. =]
  3. Pherim
    Pherim
    • premium
    • 245 kudos
    The gold border texture is really wasted on this, it is barely visible at all! It would be awesome to see it in some other, more prominent place. 2k is, of course way too large for the soulgem, but I saw you included a 512x256 version.
    1. ArticusArt
      ArticusArt
      • member
      • 93 kudos
      I feel calm by knowing that snakes are there and could be seen now instead of blury abstract ornament :]
      You read my mind, I made this 2K texture with planning to future use in some tilesets.
      Yep, for those who want memory safe. Anyway is better than 32px of original.

      Meshes have barely visible UV and geometry issues which will be fixed in the future.
      I've also made sharpen normals to show stone structure.
  4. MarIouBrando
    MarIouBrando
    • premium
    • 4 kudos
    Thank you for this new great mod Articus.
    Just a heads ups, you forgotten an S in Texture folder name so user have to rename it for the mod to work.
    Take care !
    1. ArticusArt
      ArticusArt
      • member
      • 93 kudos
      Thank you! I didn't notice that. Fixed.
  5. RedFurryDemon
    RedFurryDemon
    • supporter
    • 67 kudos
    Great textures as always! Though as Vinditus says, the Texture folder is misnamed.