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SymphonyTeam

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qwertyquit

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154 comments

  1. Jyggalagpuff
    Jyggalagpuff
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    • 19 kudos
    Is there a devourer in here?
    1. HedgeHog12
      HedgeHog12
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      devourer
      What You mean?
    2. Jyggalagpuff
      Jyggalagpuff
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      The Tamriel Rebuilt creature...
    3. HedgeHog12
      HedgeHog12
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      Seems, no.
      Here are only extractions from Symphony project...
    4. qwertyquit
      qwertyquit
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      No. Only the vanilla creatures.
  2. Triads2
    Triads2
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    • 0 kudos
    the style of these is incredible.. exactly what i'm wanting
  3. Kendrvs
    Kendrvs
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    It's in the description. "Conflicts:
    But in the comments some people confess that it works (with problems) on OpenMW. So how is it? Which OMW will run it properly?
    1. mattmartin609
      mattmartin609
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      Newer versions of OpenMW like 0.49 it works. Older, no. Has to do with the meshes, you could run the textures solo if you're on an older version, but imho just update.
  4. zsouza13
    zsouza13
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    I download the fauna pack and for some reason my Dreugh's are headless? What could cause this?
    1. HedgeHog12
      HedgeHog12
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      MW or Open MW? is any errors into Warning files?
    2. zsouza13
      zsouza13
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      OpenMw, my friend 
    3. HedgeHog12
      HedgeHog12
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      Cheers ^-^

      I've uploaded a latest ver of dreugh, try to testing this mesh.
      Where are removed all unwanted properties and other few small optimisation was added.
      Maybe it's can be helped if the issue was from this side.
    4. zsouza13
      zsouza13
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      So I just reinstall the orignal HQ dreugh and replace the  mesh with the one you added? Tyvm
    5. HedgeHog12
      HedgeHog12
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      Yeap, yes))
      Just replace any of existed Dreugh xnif file on this new xnif file and see what will happen. With crossed finger and wishing on Luck! )))
  5. zsouza13
    zsouza13
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    Did the Symphony Team ever redo the races? Ty
    1. HedgeHog12
      HedgeHog12
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      Cliff racers?
      If this yes, they are at main Symphony archives.
      Also few mods are used meshes from there.
      Like this:
      https://www.nexusmods.com/morrowind/mods/42522
      Hope with a time Qwerty will make a seperate version for this  pack too.
    2. zsouza13
      zsouza13
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      I'm sorry I meant the player races like imperial, dark elf, etc 
    3. HedgeHog12
      HedgeHog12
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      Yeap, sorry me too, but we never worked with body parts and question about it (races) was looked strange.
      No ideas about Qwerty's plans but for me; have no plans to create or make a new bodies or something else close, sorry again.
    4. zsouza13
      zsouza13
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      Thank you my friend. Would it be too much to see some screens of the kwarma queen/warriors? Tyvm
    5. HedgeHog12
      HedgeHog12
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      Cheers!))

      I can try to upload a few new screenshots.
  6. Branwen
    Branwen
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    • 13 kudos
    I'm having trouble with the fauna pack. Some creatures will procure error of missing texture files or having trouble loading it. Am I missing a requirement? Is it Symphony? There is no "Fix" on that page. Just patches and two of them don't contain the files I need.
    1. qwertyquit
      qwertyquit
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      Send me your Warnings.txt file.
    2. Branwen
      Branwen
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      Here is my warning text file

      https://textdoc.co/dTfPHoziVKcUavZB
    3. Gyaradosnow
      Gyaradosnow
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      Can confirm. Scrib texture files also seem to be missing from Vol.3
    4. qwertyquit
      qwertyquit
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      - I added missing textures, you can download it separately or by re-downloading the entire archive.
      - Everything is fine with the script, this is the result of an incorrect installation.
    5. zsouza13
      zsouza13
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      Where are the miss9ng textures? In the main file? Ty
    6. HedgeHog12
      HedgeHog12
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      You can post a list of missed textures and I'll upload it separately.
  7. Jyggalagpuff
    Jyggalagpuff
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    What files are needed in the kwama folder specifically for scribs? They're still pink for me, I copied everything over from the kwama textures folder labeled "scrb" and whatever "xMineScrib" mesh I use it's still pink.
    1. HedgeHog12
      HedgeHog12
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      Post a screen, please. Maybe it's a bug with a dark map or else other.
  8. Akaliah
    Akaliah
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    Does this mod change the hitbox of Dwemer ghost?

    I can barely hit them.
    1. qwertyquit
      qwertyquit
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      Yeah, this is Hedgehog's idea and I left it as it is. I can try to return the vanilla properties later.
  9. ShadowFangX99
    ShadowFangX99
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    Installed some of these on OpenMW. Wanted to give every enemy in the game some love and needed some things from this pack to cover everything. Already knew what I was getting into and didn't expect everything to work.

    To my surprise, everything is working great! My performance is the same as it was and what I did install looks really good! 

    Only noticed one issue though, a minor one I'm sure can be fixed. I can't hit Dwarven Spectres with a melee weapon. AoE spells work though. I was able to get a few swings in too when using tcl and aiming at their legs. Gives them an interesting 'mechanic' I guess, they can only be killed with magic. But I'm quite sure it is unintended ;) 
    1. HedgeHog12
      HedgeHog12
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      Nice to hear that's all working fine. It's weird but nice ))

      All sprites (ancients and dwemers) have a low size of hitboxes.
      And yeap, ^-^ this a feature not a "bug". Which was made specially for more complex battle with thier.
  10. freshchives
    freshchives
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    Most of this looks great in OpenMW 0.47. The verminous fabricant's animation is very choppy and there are some bold style choices made but the overall quality is top tier. The only things that don't work for me are the Blighted Animals Retextured patch (I get bright pink blighted critters except for the cliff racers) and the dreughs have missing heads. Thank you for this excellent mod and please consider making an OpenMW version of that patch.

    Edit: In OpenMW 0.48, most fauna have white textures when you enable shadows. This is because there are too many textures associated with the meshes for the current 0.48RC. You can fix this by either turning off all shadows or opening each offending mesh in nifskope and setting "has gloss texture" to no on all the parts that have it set to yes.