I've uploaded a latest ver of dreugh, try to testing this mesh. Where are removed all unwanted properties and other few small optimisation was added. Maybe it's can be helped if the issue was from this side.
Cliff racers? If this yes, they are at main Symphony archives. Also few mods are used meshes from there. Like this: https://www.nexusmods.com/morrowind/mods/42522 Hope with a time Qwerty will make a seperate version for this pack too.
Yeap, sorry me too, but we never worked with body parts and question about it (races) was looked strange. No ideas about Qwerty's plans but for me; have no plans to create or make a new bodies or something else close, sorry again.
I'm having trouble with the fauna pack. Some creatures will procure error of missing texture files or having trouble loading it. Am I missing a requirement? Is it Symphony? There is no "Fix" on that page. Just patches and two of them don't contain the files I need.
- I added missing textures, you can download it separately or by re-downloading the entire archive. - Everything is fine with the script, this is the result of an incorrect installation.
What files are needed in the kwama folder specifically for scribs? They're still pink for me, I copied everything over from the kwama textures folder labeled "scrb" and whatever "xMineScrib" mesh I use it's still pink.
Installed some of these on OpenMW. Wanted to give every enemy in the game some love and needed some things from this pack to cover everything. Already knew what I was getting into and didn't expect everything to work.
To my surprise, everything is working great! My performance is the same as it was and what I did install looks really good!
Only noticed one issue though, a minor one I'm sure can be fixed. I can't hit Dwarven Spectres with a melee weapon. AoE spells work though. I was able to get a few swings in too when using tcl and aiming at their legs. Gives them an interesting 'mechanic' I guess, they can only be killed with magic. But I'm quite sure it is unintended ;)
Nice to hear that's all working fine. It's weird but nice ))
All sprites (ancients and dwemers) have a low size of hitboxes. And yeap, ^-^ this a feature not a "bug". Which was made specially for more complex battle with thier.
Most of this looks great in OpenMW 0.47. The verminous fabricant's animation is very choppy and there are some bold style choices made but the overall quality is top tier. The only things that don't work for me are the Blighted Animals Retextured patch (I get bright pink blighted critters except for the cliff racers) and the dreughs have missing heads. Thank you for this excellent mod and please consider making an OpenMW version of that patch.
Edit: In OpenMW 0.48, most fauna have white textures when you enable shadows. This is because there are too many textures associated with the meshes for the current 0.48RC. You can fix this by either turning off all shadows or opening each offending mesh in nifskope and setting "has gloss texture" to no on all the parts that have it set to yes.
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- The Guar Whisperer - required vanilla Guar meshes.
- OpenMW"
But in the comments some people confess that it works (with problems) on OpenMW. So how is it? Which OMW will run it properly?I've uploaded a latest ver of dreugh, try to testing this mesh.
Where are removed all unwanted properties and other few small optimisation was added.
Maybe it's can be helped if the issue was from this side.
Just replace any of existed Dreugh xnif file on this new xnif file and see what will happen. With crossed finger and wishing on Luck! )))
If this yes, they are at main Symphony archives.
Also few mods are used meshes from there.
Like this:
https://www.nexusmods.com/morrowind/mods/42522
Hope with a time Qwerty will make a seperate version for this pack too.
No ideas about Qwerty's plans but for me; have no plans to create or make a new bodies or something else close, sorry again.
I can try to upload a few new screenshots.
https://textdoc.co/dTfPHoziVKcUavZB
- Everything is fine with the script, this is the result of an incorrect installation.
I can barely hit them.
To my surprise, everything is working great! My performance is the same as it was and what I did install looks really good!
Only noticed one issue though, a minor one I'm sure can be fixed. I can't hit Dwarven Spectres with a melee weapon. AoE spells work though. I was able to get a few swings in too when using tcl and aiming at their legs. Gives them an interesting 'mechanic' I guess, they can only be killed with magic. But I'm quite sure it is unintended ;)
All sprites (ancients and dwemers) have a low size of hitboxes.
And yeap, ^-^ this a feature not a "bug". Which was made specially for more complex battle with thier.
Edit: In OpenMW 0.48, most fauna have white textures when you enable shadows. This is because there are too many textures associated with the meshes for the current 0.48RC. You can fix this by either turning off all shadows or opening each offending mesh in nifskope and setting "has gloss texture" to no on all the parts that have it set to yes.
Thanks for sharing