Morrowind

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Melchior Dahrk

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MelchiorDahrk

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  1. freakuac
    freakuac
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    The best and funniest Ordinator mod ever made. Glad the artifact found its place in Morrowind.

    Played with BCoM/its patch without much of a problem. The only obvious conflicts are some of other Baar Dau mods that altered the height or shape so that you need to use the "tcl" command to find the pillow(supposed to be on top of it) to trigger the journal. Just remember to move the npc(actually just a copy of him) to a safer place before "tcl" again.
    Spoiler:  
    Show

    Since BCoM(older version) has its own compatible patch I had to use it to progress my quest, I might will replace it with the original ME patch later to take advantage of the full potential of the staff, once the npcs reset and I don't need to visit the places(shrine etc.) again.
    Spoiler:  
    Show
    Aftermath headcanon explanation: The revelers moved the shrine to other hidden place since Sanguine knows the Ordinators will return anyway after the grand mischief. Whether the head of the Ordinators got stripped or not.

    It may not work but I'll report how it goes in a couple of weeks.
    1. MelchiorDahrk
      MelchiorDahrk
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      Thanks for the heads up on the mods that move the ministry of truth. I'll look into seeing if I can patch that out.
    2. SigynLaufeyson
      SigynLaufeyson
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      I know it's been a couple years since this was posted but THANK YOU for that screenshot!  I use Dramatic Vivec which moves the ministry of truth a bit. I spend eons trying to figure out where I supposed to take him. That spot ended up *inside* the largest rock.  Levitation wore off at the exact spot needed.  I reverse-pickpocketed him some pants to take the screenshot.
      Spoiler:  
      Show


  2. Zinitrad
    Zinitrad
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    hey, you wrote in the changelog that you added automatic bcom compatability in 1.3.0- but if you use the file with BCOM, then the secret trapdoor just isn't part of the interior at all. 
    1. MelchiorDahrk
      MelchiorDahrk
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      If you type `show BCoM_Active` into the console what does it return?
    2. Zinitrad
      Zinitrad
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      It says 1. 

      I can find the trap door by setting my pos to it's position in the esp, and doing so reveals it to be floating out in the void, about where the building would have been before bcom reassembled it
  3. zsouza13
    zsouza13
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    Can I run this on openmw? Or will there be issues? 
    1. MelchiorDahrk
      MelchiorDahrk
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      The quest should work fine. I'm not sure whether the Sanguine Rose enchantment will work properly in OMW.
    2. zsouza13
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      Thank you very much
    3. zsouza13
      zsouza13
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      DELETE
    4. zsouza13
      zsouza13
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      DELETED
  4. Dario1980
    Dario1980
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    Hello,
    questions:

    1) 02 MWSE ME Patch --- if you use Magicka Expanded for MWSE, this patch will give the Sanguine Rose a unique enchantment effect
    I take you should use this simply if you've got Magicka Expanded? Because I don't think there isn't a magicka expanded for MWSE anymore ;)

    2) I'm using the 02 MWSE patch and Magicka expanded (only the framework + resources). What is supposed to happen with the Sanguine rose, when you use it? I've got the fix from MCP active (for anyone wondering, the fix referred by the description can be found in the [mod specific] section).
    1. MelchiorDahrk
      MelchiorDahrk
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      1. Magicka Expanded is still available.
      2. Reference this picture to see how it changes the icon for the effect.
  5. Ravenaubrey
    Ravenaubrey
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    Beautiful piece, trying to get into the shrine was my largest source of frustration but thankfully it wasn't as bad. It's a short and sweet quest if you pay attention to reading, context and detail. 
    1. MelchiorDahrk
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      Thank you! I'm glad you enjoyed it.
  6. BannedProfileWorkaround
    BannedProfileWorkaround
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    Openmw compatible?
  7. Yakobeeem
    Yakobeeem
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    I checked the dialogue and the line [You have failed your Oath of Silence] is marked as a dirty edit. However, all the dialogue is below the line, so running and cleaning with TESPCD (with "report dialogue checks" checked in the options) should fix the problem.
  8. Thunderdragon233
    Thunderdragon233
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    is this mod clean and if not should I clean it?
    1. MelchiorDahrk
      MelchiorDahrk
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      It's clean.
  9. sundog005
    sundog005
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    Looks good but i don't want Magicka Expanded...i only have a few mods like 30 and install them manually i like to avoid huge overhaul dependencies i'll never use, except for one small mod that usually whimsically requires it. I guess that rules me out of this one.
    1. MelchiorDahrk
      MelchiorDahrk
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      Your loss to not use ME. But if you look at the ReadMe for this mod, you would see that it is not a hard requirement. The staff will work without it. It's just much slicker with it.
    2. SAJNM
      SAJNM
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      Try using just the "Core" install of Magicka Expanded. 00 - Framework. Works well for me.
      I am also not particularly interested in ME's additional spells etc.
    3. sundog005
      sundog005
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      Edit...Tested it without and it works fine, except i'm getting problems finishing Berel Sala's Quest i can't seem to place the special *skooma*
      in his wash basin or jug nothing happens when i click it. Thats ok though i really just want a Sanguine Shrine for RP and well that part
      works great and is awesome, endorsed.
  10. DunkC1995
    DunkC1995
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    I can't seem to find Berel Sala after completing the quest. I've checked the top of the Ministry and the Justice Offices but can't find him. Does he return to the offices after a certain period of time? I am using the latest version of the mod. Thank you.
    1. MelchiorDahrk
      MelchiorDahrk
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      If you talk to some people around Vivec about him, you might get an idea of why he's not back.
    2. DunkC1995
      DunkC1995
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      Yes, but it's been quite some time in game and I'm asking whether he reappears after a certain period of time, since he plays a role in the House Hlaalu quests and in one of your own Tel Mora quests.
    3. MelchiorDahrk
      MelchiorDahrk
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      Right now, no. This quest is intended to be completed before others which utilize him. I may add a "backdoor" way to complete those quests if he's unavailable sometime in the future. The reasoning is that he's been quietly removed by House Indoril and the Temple to salvage their honor given the situation.
    4. DunkC1995
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      Oh. I would appreciate a backdoor for those quests related to him, since I'm currently playing a House Hlaalu character and do intend on playing all the content that your OAAB Tel Mora mod has to offer. Perhaps Sela could be replaced by a new Ordinator leader? Anyhow, in the meantime, I will either have to complete those quests via the console or simply ignore them.

      This mod is great btw despite the lack of backdoors for related quests. Encountering Sela and escorting him through Ebonheart without his pants on was very humorous indeed.
    5. MelchiorDahrk
      MelchiorDahrk
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      Thanks! I'm glad you enjoyed it. I actually quite like Berel Sala as a character despite the fact that he's woefully underdeveloped in vanilla. Maybe that's why I've used him in two quests, lol. I'll see about doing something.