Sadly this seems to conflict with Endrek's Sixth House https://www.nexusmods.com/morrowind/mods/49438?tab=posts&BH=1 Which makes it impossible to recover the Ash mask of Vivec in eiter mod, unless i disabled this mod. (it doesnt appear in dagoth's body) Wish there was a patch for this
I have to criticize the beginning of this: the entrance is blocked by a rock (when you're technically sent there by a Main Quest NPC). I have to read through the comments to find somebody else leaving a guide, why? Because even if you DO talk to people in Gnisis, only one NPC starts the quest chain to let you in? Why the hell would I be talking to that one orc??? This is SOOOO obscure. NOTHING is pointing me to talk to the chaplain. No matter who you have at 100 disposition, they just talk about the monster Mamaea represents, they don't say JACK about talking to the chaplain! How am I supposed to figure this out without googling the answer?
This also has a conflict with (I assume) BCOM. The mod page doesn't say ANYTHING about editing a town. How am I supposed to just guess that this has a conflict with a town mod? I literally don't have anyone attacking the temple at the start of quest chain, so I can't actually continue the quest. The mod page doesn't list any conflicts. You have to go digging through the mod files itself to find a suggestion that this could be an issue. You aren't going to list potential conflicts on the actual mod page? If I download something called "Mamaea," why am I supposed to assume it has conflicts besides Mamaea?!
I really want to try to like an ambitious mod, but I literally can't play it. I'm better off using the console to cheat my way into the mod, ignore whatever the puzzles must be (the ones others in these comments say are broken, since I DO play with LGNPC), just so I can save the Main Quest NPC's son.
A post worth Eltonbrand twice over, thank you, Conuai. My red flags, exactly. MelchiorDahrk, would you patch this up a bit, please. This does seem a must :=)
Having lots of fun here, but heads up to anyone downloading: there are a lot of enemies in this dungeon. I'm having a brutal time with my rather-had-it-easy-so-far Altmer Wizard, that I'm now going back to Gnisis and "convince general Darius" (use Supreme follower system) that he needs to send men with me to end this imminent threat. So good roleplaying moment!
EDIT: lol i'm level 10. Vanilla recco for this cave per UESP is level 30. Plus I had the 6th House Difficulty+ mod & PvP by Archimage. Git gud. (I cheated, no regrets.
Hoping I can give a certain trooper a cure disease potion..
Yeah, sounds like some interaction with your other mods. This mod doesn't add a 6th house banner weapon for instance. We actually didn't add any enemies to the vanilla cells. So I am wondering if that could be a mod interaction as well.
Either way though, I'm glad that you're having a good (challenging) time with your play through!
I have this and BCOM installed, and when the attack on the temple happens, the ash ghouls spawn in a second copy of the temple hidden out of bounds, which seems to be the vanilla version of Gnisis Temple. I have the BCOM patch installed as well, any ideas?
Seems there's a BCoM patch and I'm already using it. It isn't clear if BCoM is already using the same assets, so I'm unsure if I was supposed to use those or in what load order they're supposed to be. Initially, it was:
Beautiful cities of Morrowind (way up near the top of the load order) then, Mamaea Awakened
And the data order also all the BCoM stuff before the original Mamaea Awakened stuff.
Played this through, and it's honestly a cracking mod. Really great job! Well-designed, atmospheric, and way more interesting than the original version. I also loved the traps and riddles element, which I think more dungeon mods should incorporate. A must-have mod, as far as I'm concerned, and thank you for making it.
There was a minor conflict with a quest from the LGNPC Pax Redoran mod, but I solved this by taking the relevant scripted statue from the LGNPC mod and placing it in the Ash Vampyre's hangout in the Construction Set. A compatibility patch might be prudent, and wold be easily done, as it's one single resource.
I did also notice that the Imperial Legionnaire repeats his dialogue and action infinitely regarding the statue puzzle, but it didn't cause any actual issues, as far as I'm aware.
135 comments
Which makes it impossible to recover the Ash mask of Vivec in eiter mod, unless i disabled this mod. (it doesnt appear in dagoth's body)
Wish there was a patch for this
This also has a conflict with (I assume) BCOM. The mod page doesn't say ANYTHING about editing a town. How am I supposed to just guess that this has a conflict with a town mod? I literally don't have anyone attacking the temple at the start of quest chain, so I can't actually continue the quest. The mod page doesn't list any conflicts. You have to go digging through the mod files itself to find a suggestion that this could be an issue. You aren't going to list potential conflicts on the actual mod page? If I download something called "Mamaea," why am I supposed to assume it has conflicts besides Mamaea?!
I really want to try to like an ambitious mod, but I literally can't play it. I'm better off using the console to cheat my way into the mod, ignore whatever the puzzles must be (the ones others in these comments say are broken, since I DO play with LGNPC), just so I can save the Main Quest NPC's son.
My red flags, exactly.
MelchiorDahrk, would you patch this up a bit, please. This does seem a must :=)
EDIT: lol i'm level 10. Vanilla recco for this cave per UESP is level 30. Plus I had the 6th House Difficulty+ mod & PvP by Archimage. Git gud. (I cheated, no regrets.
Hoping I can give a certain trooper a cure disease potion..
Either way though, I'm glad that you're having a good (challenging) time with your play through!
https://ibb.co/5LSPBL3
And the ori:
Content file: 593 [Beautiful cities of Morrowind.ESP]
RefNum: 17106
RefID: ac_shrine_gnisis
Memory address: 0x7f7b012f12a0
Cell: Gnisis, Temple
Coordinates: 899.734 2943.96 2249.66
Model: meshes\f\Furn_triolith_01.nif
(BSA: /Users/roti/Documents/The Elder Scrolls III - Morrowind/Data Files/Morrowind.bsa)
Script: shrineGnisis
Seems there's a BCoM patch and I'm already using it. It isn't clear if BCoM is already using the same assets, so I'm unsure if I was supposed to use those or in what load order they're supposed to be. Initially, it was:
Beautiful cities of Morrowind (way up near the top of the load order)
then,
Mamaea Awakened
And the data order also all the BCoM stuff before the original Mamaea Awakened stuff.
There was a minor conflict with a quest from the LGNPC Pax Redoran mod, but I solved this by taking the relevant scripted statue from the LGNPC mod and placing it in the Ash Vampyre's hangout in the Construction Set. A compatibility patch might be prudent, and wold be easily done, as it's one single resource.
I did also notice that the Imperial Legionnaire repeats his dialogue and action infinitely regarding the statue puzzle, but it didn't cause any actual issues, as far as I'm aware.
And we're really happy you enjoyed the mod! It was fun to make. And we're glad people have received it well.