Some external cells in your landmass hasn't been assigned to any region, because of which they don't move with rest of the landmass when using TES Faith. I was trying to place it East of Morrowind mainland, South of Lythdonea. Also noticed the Syda Neen and Dagoth Ur edits got moved as well, maybe they were assigned a region?
I think you need to be way farther south, if you want to put it south. http://tamrielrebuilt.uesp.net/trmap/ I'd really like to play your mod, but it's hard to play Morrowind without Tamriel Rebuilt. From the first picture you put up, you're doing beautiful work.
Morrowind is already the eastmost province, so I'd just put this even further east. If you're worried about overwriting Akavir, provided someone else mods that in, you could put Albion far north. Although, I don't know what it would entail, so unless there's a way to move groups of cells and all their contents at once, it could be too much work, and that's understandable.
i was just going to ask you if you knew of a way to move the landmass in one.. if its possible to move everything i will move it north or near Akavir territory
You could try TESfaith v0.96beta. I think it might work for what you want to do. I've played Fable the Lost Chapters and enjoyed it. Your mod sounds like it has much promise. I look forward to trying it out.
Was just wondering if this needed to be loaded seperately? And what is the end goal for this? Is it a total conversion or did you just want to merge the area fable takes place into Morrowind?
I personally dont have the Tamriel Rebuilt mod so its area of land mass is really unknown to me as well as the Skyrim Home of The Nords mod but what i have done is i have started to build Albion that is far enough away from the Skyrim Home of the Nords landmass and possibly a little ways away from the Tamriel Rebuilt main land, but im not sure if its far away enough or on its shores, the tip top of Albion is at least 15 Cells or more South-West from Seyda Neen, But unless another modder tests it and informs me they is no way to truly know.
And yes to answer your other question i plan on making it a total conversion and a merge, i plan on making the Fable game but Morrowind styled, that being making my own models and weapons and armor that will be like in the game, Vvvardenfell you have Dagoth ur and on Albion you have Jack of Blades, joinable heros guild as well as other quests and maybe the main quest line.
I want it to feel like fable but play like Morrowind, More or less its Fable in the Morrowind engine..
is this mod compliant with the project tamriel/tamriel rebuilt mods respect of boundaries? (11 comments)
KRa2gtf.png (1366×768) (imgur.com)
And yes to answer your other question i plan on making it a total conversion and a merge, i plan on making the Fable game but Morrowind styled, that being making my own models and weapons and armor that will be like in the game, Vvvardenfell you have Dagoth ur and on Albion you have Jack of Blades, joinable heros guild as well as other quests and maybe the main quest line.
I want it to feel like fable but play like Morrowind, More or less its Fable in the Morrowind engine..