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Nico Wilhelm

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About this mod

Morrowind VanillaPlus gives most terrain textures in the game a higher (4x) resolution and adds texture maps.

- Over 130 re-made terrain and wall textures
- Over 660 normal, specular and ambient occlusion maps for terrain, environment and most frequent objects (rocks, buildings, etc)
- Normal and specular maps for all clothes

Permissions and credits
Major update!
This update is a huge step from the previous versions. All textures were retouched for a higher quality standard and tons of new textures and maps were added. Now at least 95% of terrain textures should be covered, Solstheim not included. I put way too much time into this - Enjoy!

Morrowind VanillaPlus textures is not supposed to be eye-candy but to retrain the charm of the original. So if you don't see much of an improvement on the screenshots that's actually a good thing! You will definitely see it in-game.

When I came back to the world of Morrowind recently, the first thing that caught my eye were the terrible ground textures. Instead of gras you get a stretched mess of green and brown pixels. I really like the visual aesthetics of Morrowind, so I tried to find a mod that fixed that problem for me. Unfortunatelly all texture sets I found were either  changing the look drastically or were upscales of the original with filters applied to them.

So I decided to do it myself. After having some quick success with ground
textures I started to experiment with normalmaps.

1. Strictly keeping the style of vanilla and add detail if necessary.
2. Match the exact same color and saturation, as well as the general brightness. It should blend in perfectly with the other Bethesda textures. Morrowind is supposed to look that grim.
3. The texture maps are supposed to give a natural look and are designed according to the material they represent. Terrain looks different under different weather conditions.
4. Textures don't have to be over 1K. A too high level of detail takes the focus away from the gameplay.
5. Performance minded. Textures are only as big as they have to be according to the data they provide.

Only if you want to use maps for armor, clothes and weapons: The glowing effect on enchanted items looks weird (when applied to normalmaps) so I had to take it out. If you still want to try it, just delete the "magicitems" folder in your "Textures".

Put the extracted Textures folder into your Morrowind "Data Files" folder.
No plugins or anything, this is pure textures.

Make sure your settings.cfg features these lines

auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
normal map pattern = _n
specular map pattern = _spec

This is compatible with anything.
Made for openMW but might work with the original engine.
Also it is plugin-less, no ESP or ESM.

Shoutouts to João „katsukagi“ Paulo for sharing his work online, it is incredible how creative he is and I learned a lot from his maps. Thank you also for giving it such an open license. His work is somewhere mixed into the VanillaPlus textures. Same goes for SGMonkey, his pack features interesting patterns, some are carefully mixed in aswell.

Screenshots were taken using Morrowind Rebirth by Johan Rosen.