Fixes stretched vanilla textures and adds normalmaps.
- Over 80 handcrafted ground and wall textures - Over 170 normalmaps for ground and environment - Over 890 normalmaps for clothes and armor
Made for openMW
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you want to add some of the content to your Mod, please ask for permission.
File credits
Shoutouts to João „katsukagi“ Paulo for sharing his work online, it is incredible and I learned a lot from his maps. Thank you also for giving it such an open license. His work is somewhere mixed into the VanillaPlus textures. Same goes for SGMonkey, his pack features interesting patterns, some are carefully mixed in aswell.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Added Mipmaps for all files, DXT1 for better performance (clothes and armor is still dxt5)
"Clothes and Armor“ is now optional
Creature normalmaps are now experimental
Renamed to _n instead of _nrm
Minor Fixes
Morrowind VanillaPlus textures is not supposed to be eye-candy but to retrain the charm of the original. So if you don't see much of an improvement on the screenshots that's actually a good thing! You will definitely see it in-game.
This pack includes:
- Over 80 handcrafted ground and wall textures - Over 170 normalmaps for ground and environment - Over 890 normalmaps for clothes and armor - All normalmaps were professionally generated and calibrated, extra maps were added where appropriate (hair gets extra shine, etc) - Made for use with openMW(newest version)
When I came back to the world of Morrowind recently, the first thing that caught my eye were the terrible ground textures. Instead of gras you get a stretched mess of green and brown pixels. I really like the visual aesthetics of Morrowind, so I tried to find a mod that fixed that problem for me. Unfortunatelly all texture sets I found were either changing the look drastically or were upscales of the original with filters applied to them.
So I decided to do it myself. After having some quick success with ground textures I started to experiment with normalmaps.
Goals for this project were: 1. Strictly keeping the style of vanilla textures and add detail if necessary. 2. Match the exact same color and saturation, as well as the general brightness. It should blend in perfectly with the other Bethesda textures. (Morrowind is supposed to look that grim) 3. Textures don't have to be over 1K. A too high level of detail takes the focus away from the gameplay. Most vanilla textures are 256 anyways. 4. Performance minded. Textures are only as big as they have to be according to the data they provide.
Purist Edition: Normalmaps change the flat look of Morrowind a bit and are also performance heavy. If you are playing on a Laptop, don't use openMW or just want to keep the nostalgic look - I advise on using the Pursit Edition which I made for you.
For now I will go back playing the game. Please share your opinion and show some screenshots of the textures in action. I am just 1 guy so it would help if you could help me improve on my work.
Bugs: The glowing effect on enchanted items looks weird (when applied to normalmaps) so I had to take it out. If you still want to try it, just delete the "magicitems" folder in your "Textures".
Installation: Put the extracted Textures folder into your Morrowind "Data Files" folder. No plugins or anything, this is pure textures.
Make sure your settings.cfg features these lines
[Shaders] auto use object normal maps = true auto use object specular maps = true auto use terrain normal maps = true auto use terrain specular maps = true normal map pattern = _n specular map pattern = _spec
Compatibility: This is compatible with anything. Made for openMW but might work with the original engine. Also it is plugin-less, no ESP or ESM.
Credits: Shoutouts to João „katsukagi“ Paulo for sharing his work online, it is incredible how creative he is and I learned a lot from his maps. Thank you also for giving it such an open license. His work is somewhere mixed into the VanillaPlus textures. Same goes for SGMonkey, his pack features interesting patterns, some are carefully mixed in aswell.