Morrowind
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abelthorne

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abelthorne

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8 comments

  1. wcfcarolina13
    wcfcarolina13
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    • 2 kudos
    Do you still need this if you're using OpenMW and downloaded V2 from Nexus?
    1. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      • 7 kudos
      Excellent question! Does anyone know?

      Answer found via Pherim who did a corrected/fixed V2:

      05 September 2021, 9:40PM 

      There is this version which comes with correctly named normal maps: HiRez Armors Native Styles V2 for OpenMW

      It does not come with any of the fixes I made to Saint_Jiub's original version of this mod, but some of them are not needed for OpenMW, anyway. Installing my version first and overwriting with the OpenMW mod should still work. If you encounter any problems, come back here and I'll try to help.


  2. ChewyYui
    ChewyYui
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    You missed a replace/rename of a normal map

    tx_a_indoril_armorpc00_nrm

    rename to tx_a_indoril_armorpc00_n and it removes the weird orange outline on the armour details

    EDIT:

    Removing all the normal maps solves the issue. OpenMW hates them from HiRez Armors for the indoril armor
  3. tronvillain
    tronvillain
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    • 9 kudos
    Version 2 appears to still be available here: https://www.dropbox.com/s/4g4bmi3cr33g5ms/HiRez%20Armors-%20Native%20Styles%20V2.zip
    1. Pherim
      Pherim
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      • 244 kudos
      I also released an improved version of it: https://www.nexusmods.com/morrowind/mods/47919
  4. Pherim
    Pherim
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    • 244 kudos
    Edit: solved.
  5. dangermcawesome
    dangermcawesome
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    when i use the native armor mod, the indoril armor has its face off place on the helmet itself and the shoulders still glow , even with your mod. im using v2 of native styles
    1. speedglass
      speedglass
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      you must install the V2 version of this mod after the V1 version, and both must be added to your game. (v1 first then let v2 over-write.)
      version 1 can be found here: https://www.nexusmods.com/morrowind/mods/41947