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EJ12 Petethegoat

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Petetehgoat

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53 comments

  1. Koxik123
    Koxik123
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    this mods seems to allow you to break the tutorial sequence by falling of the bridge before setting your race
    1. pandastic4
      pandastic4
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      • 8 kudos
      Don't do that then lol
    2. jduhamel
      jduhamel
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      Maybe Jammings Off (simple version) is better for you.
  2. ShulShagana
    ShulShagana
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    A real gem.
    Besides just making those stupid fences less infuriating, I appreciate the more realistic, smaller hitbox. It even makes combat more interesting imo!
  3. hllckgrny
    hllckgrny
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    Its working but ıts dpend on your jumping skill
  4. CryoStrider
    CryoStrider
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    Does this mod work well alongside Jammings Off?
    1. Caran7hir
      Caran7hir
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      it does the same. if you're using the simple version of jammings off, it's being made redundant by this mod.
  5. lelimule
    lelimule
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    There is a pb with this mod and the "Actor collision shape type = Cylinder" setting (OpenMW). When i choose this "Cylinder" setting (in place of "Axis-aligned bounding box) the guard in the boat (at the very begining of the game) doesn't come to me: he doesn't move.
    This is due to the xbase_anim.nif file in the mod. If i don't use this file, it's ok. I think the same solution must be applied to the 2 other xbase_anim* files in the mod.
    (If we want to keep the "Actor collision shape type = Cylinder" setting, of course)
    Days ago i met 1 or 2 rats, in interior cells, who didn't move. I suspect that was the same pb... (edit: no, it's another thing)
    1. Petetehgoat
      Petetehgoat
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      OpenMW has very different collision detection in general. I would ignore the xbase_anim files entirely for OpenMW, and only use the fence meshes.
    2. eddie5
      eddie5
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      Works great for me on openmw - without cylindrical actor collisions.  When I use the stock base_anim I have trouble getting past certain NPCs that I can bypass using the included one from here.  :shrug:
    3. lelimule
      lelimule
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      I just tested my "Cylinder collision / xbase_anim" problem with a new OpenMW 0.49 commit (56e200f8 (2024-10-03)): it seems to work now.
  6. hjalmir
    hjalmir
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    Essential mod! I'm so grateful for it!
  7. ixqohell
    ixqohell
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    Definitely essential. No more spending 15 seconds stuck on a rope just because I dared to jump beside it. Feels good
  8. laddr
    laddr
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    This mod is such a blessing, especially in Under-Skar. Finally, no more being blocked by Redoran guards on the walkways!
    It's just such a good QOL improvement - so much that I doubt I would be able to go back to playing without it!

    Thank you for this essential mod!

    PS: tested in OpenMW 0.47 / 0.48 - everything works perfectly
  9. Bryertuck
    Bryertuck
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    Not sure why, But I'm getting the yellow exclamation mark on and NPC in Ald-Ruhn.

    I'm playing openMW and checked the console with ORI and it was meshes/xbase_anim.nif is the mesh that's missing.
    1. Petetehgoat
      Petetehgoat
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      This mod isn't going to cause a mesh to be missing, so something else must be having issues. ORI should tell you what esp is responsible for the object as well, so that's a good place to start.
    2. Bryertuck
      Bryertuck
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      Ori doesn't point out any .esp..

      RefID: aa_ashlander_chitin_m
      Model: meshes/xbase_anim.nif
      (DIR: E:/games/OpenMw/Mods/Fixes/RopeFenceFix)

      Any idea why it's looking at your mod for a mesh?
    3. eddie5
      eddie5
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      It's not.  That's a Friends & Foes NPC.  So either his body, his head, or some item of his gear has a bad mesh.  You should save & kill him and find the actual problem.  This mod gives all actors a smaller hitbox which why it shows up like that, but if it was this mod ALL NPCs would be that way.
    4. Bryertuck
      Bryertuck
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      Ok. Thanks for your help. I'll start looking and friend and foes.
    5. Oblib
      Oblib
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      Edited : I only understood now ^^ Yes of course ori points to this…
  10. OffworldDevil
    OffworldDevil
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    Any plans on smaller collision boxes for beast races?
    1. Petetehgoat
      Petetehgoat
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      Hi! I thought I did that a while ago, must have forgotten. Should be able to get that out in a few days if I don't forget. :)
    2. xenoforge78
      xenoforge78
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      He forgot. :(
    3. OffworldDevil
      OffworldDevil
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      ;_;
    4. Petetehgoat
      Petetehgoat
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      Sorry it took so long, but 1.4 finally adds this.
    5. OffworldDevil
      OffworldDevil
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      Thanks!
    6. Locolijo
      Locolijo
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      You're a good guy Pete
    7. Oblib
      Oblib
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      He’s teh goat