Morrowind

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Rashiel

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Rashiel

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7 comments

  1. 7thHanyou
    7thHanyou
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    How much storage is there?

    I've been looking for a player home that's really basic with not too much storage, so that the larger homes you get later on are a reward. It's sort of how Oblivion and Skyrim work--there are small, affordable houses early on, but they're not as good as what you can acquire later (and upgrades cost you). Upgrades aside, I just want a small place to call home early in the game that doesn't invalidate what you can get later on.

    If not, I suppose I can mod these limitations in the creation kit myself, but I'm lazy and have no experience with it. :P
    1. Rashiel
      Rashiel
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      Sorry for late reply.
      This house should work very well as an affordable early-on home before ramping up to the bigger ones.
      However, there is unfortunately not very much storage space - a few crates in the basement, some sacks in the stairwell - but there is plenty shelving, table and floor space for leaving items around in the open.
      Hope you've found something to suit your needs in the meantime!
  2. Maxrebo
    Maxrebo
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    Wow thanks for testing that out and not those incompatibilities don't look to major.
  3. Maxrebo
    Maxrebo
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    This looks really nice,is this compatible with Morrowind Rebirth?
    1. Rashiel
      Rashiel
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      Unfortunately, I have not tested with Rebirth as I do not use/have it.
      However, from what I can tell, Rebirth adds a forge and some clutter where I've placed the residence. So there is a slight incompatibility as you might in the least get some objects clipping through the wall of the house.
    2. Maxrebo
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      Do you think you might make a rebirth compatible version at some point?
    3. Rashiel
      Rashiel
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      I'll look into it, as long as there is not anything vital placed in the area by Rebirth, it should be a simple fix. Otherwise I'm not sure there is any more readily available room in town for the house. I will let you know on here. :)
      Edit:
      I tested it in Rebirth and don't see an easy fix - the house should be relocated entirely. However, the mod is fully functional and I consider the incompatibility minor. You do lose access to the cellar, and there are model collisions on the side, and on the back of the house - though they aren't immediately obvious.
      I'll upload some pictures of the collisions and you can consider if you'd like to give it a try.