Paxon will fight by your side and carry your stuff.
He can be found at the Census and Excise Office.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
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File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
-- In addition to curing diseases when leveling up, Paxon cures any attribute damage to himself.
-- When the player is Underwater, and Water Breathing or Swift Swimming, Paxon will now match his Z axis to yours.
-- Added a cutesy little particle effect when using the 'Summoning Acorn' on Paxon.
-- Condensed dialogue tree for controlling pet slightly.
-- Improved 'Where is Paxon' behavior when talking to Guards. Doesn't get warped immediately now.
-- Added script to 'Clean up' extra summoning items (acorns) if you somehow get more than one.
-- Additional dialogue with more NPC's about your furry little buddy.
-- Bug fixes, script improvements.
-- Other stuff I am probably forgetting.
Version 2.2.0
Version 2.2.0
-- Increased Paxon's scale setting to fix a few clipping bugs with the packrat model.
-- Slightly tweaked leveling code to increase Paxon's health values.
-- Paxon now cures any diseases on himself when leveling up.
-- Added dialogue topic "- Warp -"
-- Paxon can now be set to warp along through Recall, Intervention, or scripted teleports.
-- Added a few lines of dialogue to the "- My Pack Rat -" Topic
-- A few other bug and stability fixes.
Version 2.0.1
Version 2.0.1
-- Mod redone from scratch
-- Completely recoded, totally redone dialogue
-- Redone stats, added leveling code
-- Paxon moved to Census and Excise Office courtyard
-- Added dialogue 'My Pack rat'
-- Added 'Auto move' and 'One-Time Move' functionality
-- Added 'Light' ability, toggleable from dialogue
-- Various other 'Under-The-Hood' changes
-- Other stuff I am probably forgetting
Version 1.2
Version 1.2
-- Changed a script reference in one of the dialogue options. Was referencing an old script.
-- Added some code to make Paxon not quite as "tanky" in combat. Will start to miss (and be missed) in combat after taking a given amount of damage.
-- Upped Paxon's damage. Paxon now does damage equivalent to a Blighted rat.
Version 1.1
Version 1.1
-- Moved Paxon to Addamasartus.
-- Changes to scripts.
Version 1.0
Initial release.
Paxon has several useful companion features:
- Act as a light source. - Levitates and water walk with the player. - Warp behind the player if he lags far behind. - Automatically move out of your way - Will warp with you when teleporting. - Can be transported nearby by asking a Guard. - Be summoned to your location at any time with his magic acorn. - Can be healed with potions via dialogue. - Give Paxon a treat, and restore all his attributes! - Has 'Potion Saver' code, will not drink all your health potions! - Levels with the player, various stats increase as your character improves. - Matches Z axis when the Player is underwater and swift swimming or water breathing. - Variety of NPC commentary on your new buddy via the "My Pack Rat" topic. Ask around!