Morrowind
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Grumpy

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dungeom

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33 comments

  1. SleepyChipmunk
    SleepyChipmunk
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    Occasionally NPCs don’t reenable, but you can just use the console if you have to. Was wondering, is there any way to reenable everyone if I need to? 
  2. Bcadren
    Bcadren
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    is it just me or does this mod break the early game quest Fargoth's Hiding Place? (by making Fargoth disappear at night so he never reveals the hiding place).
    1. LlamaCzech
      LlamaCzech
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      Pretty sure it does. Then sometimes the next day the script will play out.
    2. Danae123
      Danae123
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      The original mod by Grumpy actually came with a Fargoth update, this re-upload might be an older version.
  3. tatarus32
    tatarus32
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    It's a shame there are no other NPC daily schedule mods around except the old Living Cities.
    1. Danae123
      Danae123
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      There are 2 to my knowledge: https://github.com/celediel/Morrowind-NPCs-Go-Home and https://www.nexusmods.com/morrowind/mods/48584
  4. Zach75
    Zach75
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    Unfortunately this broke my game. NPCs never respawned, even after uninstalling. Not sure why, best guess is because I modified my timescale. Double unfortunate is I was stupid enough not to backup my save so I will have to restart. Luckily I was not "too" far into the game.
  5. StrawberryGirl22
    StrawberryGirl22
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    Does this work with Tamriel Rebuilt?
    1. Teirdalin
      Teirdalin
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      Decided to take it upon myself to start working on expanding it for the other big overhaul mods like Tamreil Rebuilt, Skyrim and Cyrodil.  As the modder here said though, it is INSANELY tedious and boring to work on.

      https://www.nexusmods.com/morrowind/mods/52495/

      So far just got Old Ebonheart exterior and haven't done the interiors yet.  Might do an auto locking script for shop doors when I do interiors though.
  6. Teirdalin
    Teirdalin
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    Love this on my OpenMW server. 
  7. deleted116234
    deleted116234
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    Seems not to work with OpenMW.
  8. ActuallyUlysses
    ActuallyUlysses
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    Hi, not sure if I encountered a bug or mod conflict, but after I "coc" with console to Balmora to check if this mod us working, I found that no NPCs were spawning at all.

    Edit: Oh, one more thing. I coc during heavy rain. Nevertheless, afterwards, I waited couple of hours + went inside and outside a building. Perhaps for some reason the script haven't detected the change in weather.
  9. tatarus32
    tatarus32
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    Thanks!
  10. User_4870877
    User_4870877
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    I'm thinking about using the same scripts and activators to disable merchant npcs in enterior cells. I have already done Balmora, might upload the file when I've done every city.