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Enhanced Water Shader for MGE XE
Version: 2.0 XXX Water X with sewer waves in Vivec and Molag Mar

==========
=Contents=
==========
1. Changes
2. Requirements
3. Description
4. Features
5. Installation
6. Credits
7. Permissions


===========
=1.Changes=
===========

1.3 to 2.0
===========

- completely reworked colors

- fixed depth color

- better looking normals with more subtle tiling

- foam on wave tips in stormy weather

- re-included water cut feature by vtastek

- optional waves in far normals

- swell waves with optional foam, quite subtle by default

- lots of fixes and reworked code


1.3 to 1.3b
===========

- only changes to underwater effects shader in this update:

- fixed sunrays, didn't work previously

- fixed underwater color and sun ray behavior during nights and bad weather

- added slight chromatic abberration effect

- increased wobble

1.2 to 1.3
==========

- much better transition from water edge to shore

- better adjustment of far normals movement speed relative to near normals

1.1 to 1.2
==========

- reworked wave behavior to avoid flickering

- added chromatic abberation effect to refraction

- reworked water colors

- made normals stronger

- lots of little tweaks here and there

================
=2.Requirements=
================

Dynamic ripples option (found in In MGE XE Distant Land tab) must be activated to make this work. To have the peak fix work properly I suggest a
value of 40.

Requires MGE XE beta, preferably version 0.10.0b16. Download here: https://www.nexusmods.com/morrowind/mods/26348

===============
=3.Description=
===============

This is a reworked version of the MGE XE standard water shader. A lot of code from a lot of different water shaders was included, tweaked,
stitched together and forced to team play. So a major part of credit goes to the modders who originally came up with the appropriate code.
See credits section.

============
=4.Features=
============

Different water color with a more reflective surface, different wave behavior and depth gradient. Greater depths will have a darker color. Also
sky color and color of sunlight contribute to water color. Overall color is a light blue.

Improved caustics by vtastek.

Peak fix by vtastek. The original MGE XE water shader would have let you peak under the water surface. This is exploit is no more possible.

Heavily tweaked foam. Foam will be generated on water shores as well as on wave tips. Foam is generated in every weather and also very subtly visible
during nights.

Ripples produced by the player will no longer trigger foam. Every other water shader with foam had this behavior and it bothered me big time.

Comes with a underwater effects shader for corresponding colors underwater.

fps impact is not different from standard MGE XE water shader.

================
=5.Installation=
================

Make backups of "XE Water.fx" found in Data files\shaders and of "Underwater Effects.fx" found in Data files\shaders\XEshaders.

Copy the content of the archive in your game folder and overwrite when prompted.

For uninstallation restore your backup.

===========
=6.Credits=
===========

vtastek for general help, peak fix, improved caustics, optimized sewer waves and bits and pieces of code here and there.

phal and harnlarnm for original foam code and sewer waves.

abot for sewer waves port.

===============
=7.Permissions=
===============

You can do with this shader what you want as long as you give proper credit to the original authors and me.


***
Date of this readme: 04.08.2018