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Compatibility patch for Daedric Lord Armor Morrowind Edition and OpenMW

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Armors from Daedric Lord Armor Morrowind Edition in OpenMW look like they made of glass so I decided to make fix for this problem.

Patch contains fixed meshes/renamed specular maps for original mod and optional colored specular maps - to better utilize new features of OpenMW.

I also fixed helm from Zobator 's Daedric Lord Armor Face of God.


Daedric Lord Armor Morrowind Edition

section [Shaders] of OpenMW settings.cfg should contain these lines:
auto use object normal maps = true
auto use object specular maps = true
normal map pattern = _n
specular map pattern = _spec