Morrowind

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Project Atlas Team

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MelchiorDahrk

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370 comments

  1. Hey there, I'm running into an issue using Project Atlus and MGE XE, apparently when I run MGE XE again to generate distant land, I get a warning saying: Missing texture: atl\atlas_velothi.dds. I don't know what this is, or why its missing. Can someone help me please.
    1. murmins
      murmins
      • member
      • 0 kudos
      i had the same problem at first but d'oh! it's right there in the hotfix files, drop that in your data files and run it again and you'll be gucci. i've gotten like 20-30% better frames because of this and MOP! :D
    2. Thank you for your help.
  2. TheRoadie99
    TheRoadie99
    • member
    • 3 kudos
    I tried this mod out, had it paired with Beautiful Cities of Morrowind, and generally speaking I have not noticed any meaningful difference in performance. Draw calls still seem to be huge even with this mod active.

    For all the talk about improving performance, I'm kind of disappointed with how little (if anything) this mod accomplishes.
    1. lilthang
      lilthang
      • supporter
      • 3 kudos
      i feel i must be doing something wrong, as my experience seems to be exactly this
    2. PokeyGT
      PokeyGT
      • supporter
      • 18 kudos
      This mod only affects the meshes it affects. Any custom meshes are unaffected (and to my knowledge most if not all OAAB and TD assets are unatlased, please correct me if I'm wrong) and adding a large amount of clutter will always impact performance in this engine.

      You could look at mods like this as optimizing what is already there. For what is added on top, that's something else.
  3. Strix2206
    Strix2206
    • member
    • 40 kudos
    I am going to post here just an information for people who are curious to know how much of an fps boost can this mod provide as a lot of people think this mod provides an fps boost only to low-end machines. I tested heavily. On my system (AMD 7900XTX + Ryzen 7 7700x) on 4K resolution/144hz monitor in Balmora i get around 60 - 100fps without this mod. With Project Atlas enabled, i get around 70 - 120 fps. Same applies to other cities as well where you will notice performance increase with this mod enabled. I use MET(Morrowind Enhanced Textures) as a base. Do note my mod list is huge with heavy grass coverage to all of the regions.
    Expect approximately 15 - 20% fps boost in the most performance heavy areas of the game.  Hope this helps someone!
    Its pretty amazing to be honest.
    1. pcusanb333
      pcusanb333
      • member
      • 3 kudos
      Agreed. great mod
  4. pcusanb333
    pcusanb333
    • member
    • 3 kudos
    TY guys. great with Morrowind Enhanced Textures. FPS double for sure.
  5. Mattbar2174
    Mattbar2174
    • member
    • 0 kudos
    Can we get an update for morrowind enhanced textures 6.1? I tried to generate them myself but gave up after finding out some textures had changed sized resulting in broken atlas. I think I could figure out the batch file stuff but assumed it would be tedious and most likely result in a failure due to project atlas running into larger than expected atlases.
  6. Dolsebela
    Dolsebela
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    • 0 kudos
    so how finished and compatible is this mod now?
    1. DorsaiDonal
      DorsaiDonal
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      Despite being in almost all high profile modlists it feels like the mod is abandoned at this point. As it diverges more and more from what other mods are doing (MOP/PSM/MET/IT) it may be better to just drop it. The fps benefit is IMHO mostly on lower end machines anyway.
    2. EronPanzer
      EronPanzer
      • member
      • 0 kudos
      Instant FPS boost! Great must have mod! Thank you.
    3. Dolsebela
      Dolsebela
      • member
      • 0 kudos
      ah too bad, it would've been wonderful hey
  7. vaelta44
    vaelta44
    • member
    • 21 kudos
    Simple question: how do I remove Atlas once I have installed it? Deleting the ATL folder in the texture folder is clearly not enough to do so - I then get plain white meshes instead of textured..
  8. Fargoth117
    Fargoth117
    • member
    • 1 kudos
    For whatever reason my poles, ropes, parts of forts, and shacks are all black. But I have all the textures I need. the atlas handler is giving me "unable to" errors. But I have no idea why. All my textures should be compatible.

    Generating shack atlas.
    convert: unable to extend cache 'tx_wood_siding.dds': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'Tx_wood_siding.tga': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'tx_wood_siding_01.dds': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'tx_shack_foundation.dds': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'ATL/temp4.bmp': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'ATL/temp4.bmp': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'tx_shack_thatch.dds': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'tx_shack_thatch.dds': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'ATL/temp3.bmp': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'ATL/temp5.bmp': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'ATL/temp6.bmp': No space left on device @ error/cache.c/OpenPixelCache/3908.
    convert: unable to extend cache 'tx_metal_iron_rusty.dds': No space left on device @ error/cache.c/OpenPixelCache/3908.

    I'm getting this error in particular.
    1. lordsesho
      lordsesho
      • member
      • 1 kudos
      Im having this error too, Did you manage to fix it? im trying this BTW: https://www.nexusmods.com/morrowind/mods/45247
      Edit: I just gave up on changing all textures at once and tried some ground textures to test it went fine
    2. Fargoth117
      Fargoth117
      • member
      • 1 kudos
      I never did figure it out. Gave up entirely.
    3. eddie5
      eddie5
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      • 11 kudos
      https://superuser.com/questions/1178666/imagemagick-convert-quits-after-some-pages
      But I'd try updating ImageMagick first.
  9. GamerSahota
    GamerSahota
    • supporter
    • 0 kudos
    Hi I am using MO2 and I am missing the option:05 Wood Poles - Hi-Res Texture

    I comment page back or two with solution about going through Archives but I do not understand what they were on about. Just to clarify my steps:

    • Yes to Install as BAIN Installer
    • Then come to missing option
    Images to help explanation:
    Imgur: The magic of the Internet
  10. Jyggalagpuff
    Jyggalagpuff
    • member
    • 11 kudos
    For the additional MET textures, do you drop the "atl" folder into your texures, or do you drop the dds files inside "atl" into your textures folder?