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Project Atlas Team

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MelchiorDahrk

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409 comments

  1. MelchiorDahrk
    MelchiorDahrk
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    Hosting atlases for texture replacers directly with Project Atlas is being phased out. We don't have access to the uncompressed textures like the mod authors do - leading to lower quality textures for players (double compressed). And we don't want this mod page to serve as a replacement for downloading those texture replacers directly from their authors. So it's best for texture modders to host patches on their own mod pages moving forward.
  2. Strix2206
    Strix2206
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    Is the patch for Glow in the Dahrk updated for the newest version of GitD 3.2.2?
  3. wahlzerg
    wahlzerg
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    Has there been any recent insight into the best way to get Morrowind Enhanced Textures and Project Atlas to play nicely?

    I am trying to set up MET 6.1 and Project Atlas with Normal Maps For Everything applied to both.

    So far, I know theres MET 6.1 itself, MET Atlas textures patch, Project Atlas, Project Atlas MET choice via its FOMOD installer, Normal Maps for MET, and Normal Maps for Project Atlas. 

    I feel like some of these have become redundent with recent updates?
  4. tallythree
    tallythree
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    I've read through every readme now and I'm still a little unclear on this and ILFAS load order.

    I'm assuming it's:
    Project Atlas
    ILFAS
    Project Atlas - ILFAS Patch

    Feedback appreciated.
    1. lelimule
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      I'm assuming it's:
      Project Atlas
      ILFAS
      Project Atlas - ILFAS Patch

      As far as i know, this is correct.
  5. Mattbar2174
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    Can we get an update for morrowind enhanced textures 6.1? I tried to generate them myself but gave up after finding out some textures had changed sized resulting in broken atlas. I think I could figure out the batch file stuff but assumed it would be tedious and most likely result in a failure due to project atlas running into larger than expected atlases.
    1. RoeCocoa
      RoeCocoa
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      Check under the MET optional files 
      https://www.nexusmods.com/morrowind/mods/46221?tab=files
      It's labeled 6 but it was uploaded the same day as 6.1, so it should be what you're looking for. However, I had some download issues and ended up with a lot of missing/white exterior textures when I followed the current Morrowind Sharp install guide, which tells you to download Project Atlas vanilla and the hotfix and then add MET later on. Disabling MET fixed most but not all of my issues; my imperial forts have white trim, which isn't bad from an aesthetic standpoint but I'm still holding out hope for a total fix.
    2. agustindebera
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      RoeCocoa, I have exactly the same problem, I tried to install in several ways and using patches from both MET and the project atlas and the imperial forts always remain without a single texture on the exterior edges, It is the only thing I have seen so far that has problems...Have you found a way to solve it?
    3. trexalfa29
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      I'm having the same exact problem right now. So far, my only way to fix it was to delete the MET addon for Atlas (which actually worsens the texture bug), then install the Vanilla Atlas package. Pretty sure that way you lose the combined benefits of MET+Atlas, I think? But now my imperial forts aren't missing textures while I'm close (as a side note, Distant View textures still work just fine, the featureless meshes become filled with colour as you get farther and farther away). 

      EDIT: Another easy solution is basically disabling all the Atlas meshes that are the source of the trouble. That'll make the game load the vanilla meshes, which will work fine with MET. Having tested it out though, I can very much notice the drop in performance. So yeah, this still has no definitive solution. From what I've been able to read, it's a GPU related issue that relates to the fact that the new MET textures are just too big for a good number of the Atlas meshes, so the definitive solution would be to shrink them so they fit them.
  6. lordoziom
    lordoziom
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    Don't install this mod. It has been broken for years. I will cause you to have missing textures everywhere and brake your build.
    1. tyftyb
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      I'm starting to come to the same conclusion
    2. idoeli123
      idoeli123
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      Yes, the broken textures happen for me too.
    3. Xadhoom
      Xadhoom
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      To me it always worked perfectly, i fear you are installing it in the wrong way ... or using tons of other mods that conflict with it without using any compatibility patches.

      I use it with MOP and Intelligent Textures (not the included ones, the standalone), plus a tons of several other mods (around 200) and never had any trouble.

      Remember to always check for compatibility patches, install both the hotfix and the intelligent textures included, and install it after MOP (as per instructions on the main page)... hope this helps!
    4. yanyc2
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      github.com/MelchiorDahrk/Project-Atlas
      you can find the latest version here, also download intelligent textures
      should work
    5. kikokoalas
      kikokoalas
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      Please read the instructions
    6. CyberGama
      CyberGama
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      Can confirm this is true, never installing this mod again.

      Edit: yanyk1 just saved me, go read his comment
  7. deleted135853628
    deleted135853628
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    If someone have purple textures like i haved this can help
    (00 core folder need use with 01 Texture vanilla)
  8. ShulShagana
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    Another essential. At least I do notice the improvements.
    (Then again, I have a woefully unimpressive laptop).

    I hope we can see more updates in the future :-)
  9. ChaosolousDva
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    So does this make the models look better like "Better Meshes" https://www.nexusmods.com/morrowind/mods/38170 does or is this just strictly for performance?

    Also, if we use MET with this and download the MET optional files from the downloads of this page, how do we use it? Do we delete "01 Textures - Vanilla" and just put in "01 Textures - MET" in the primary folder?
    1. MelchiorDahrk
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      I recommend updating to version 0.7.3 which has a fomod installer which helps with installation process. Some models come with optional smoothed versions similar to what is done with Better Meshes.
  10. Dario1980
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    Given that there are a lot of conflicting informations in the .net on the install order, I publish an image containing the order of installing, so you can do it without having to ask around: https://imgur.com/a/v5wRXAs

    Also, I asked around if I was wrong thinking that Atlas Meshes use a different texture path, and as such, not using the texture patching method contained in the readme means that every time I install a replacer for textures/a dungeon etc I may risk crashing the game. Seems like the answer is negative, so you can install safely.
    1. Arthandas9
      Arthandas9
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      This should be pinned!
    2. Dario1980
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      a gentle bump, for people that needs help with order.
  11. 13Artin90
    13Artin90
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    Hello when i want to go to the ghostgate game gives erors that ghost gates.NIF could not find atlas_velothy.dds could anyone help me?
    1. 13Artin90
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      Sory i just see the hot fix dont care about this comment