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Project Atlas Team

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MelchiorDahrk

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399 comments

  1. Dario1980
    Dario1980
    • member
    • 2 kudos
    Given that there are a lot of conflicting informations in the .net on the install order, I publish an image containing the order of installing, so you can do it without having to ask around: https://ibb.co/tXVCwjC

    Also, I asked around if I was wrong thinking that Atlas Meshes use a different texture path, and as such, not using the texture patching method contained in the readme means that every time I install a replacer for textures/a dungeon etc I may risk crashing the game. Seems like the answer is negative, so you can install safely.
    1. Arthandas9
      Arthandas9
      • supporter
      • 8 kudos
      This should be pinned!
    2. Dario1980
      Dario1980
      • member
      • 2 kudos
      a gentle bump, for people that needs help with order.
  2. ChaosolousDva
    ChaosolousDva
    • member
    • 1 kudos
    So does this make the models look better like "Better Meshes" https://www.nexusmods.com/morrowind/mods/38170 does or is this just strictly for performance?

    Also, if we use MET with this and download the MET optional files from the downloads of this page, how do we use it? Do we delete "01 Textures - Vanilla" and just put in "01 Textures - MET" in the primary folder?
  3. lordoziom
    lordoziom
    • supporter
    • 0 kudos
    Don't install this mod. It has been broken for years. I will cause you to have missing textures everywhere and brake your build.
    1. tyftyb
      tyftyb
      • member
      • 2 kudos
      I'm starting to come to the same conclusion
    2. idoeli123
      idoeli123
      • supporter
      • 0 kudos
      Yes, the broken textures happen for me too.
    3. Xadhoom
      Xadhoom
      • supporter
      • 0 kudos
      To me it always worked perfectly, i fear you are installing it in the wrong way ... or using tons of other mods that conflict with it without using any compatibility patches.

      I use it with MOP and Intelligent Textures (not the included ones, the standalone), plus a tons of several other mods (around 200) and never had any trouble.

      Remember to always check for compatibility patches, install both the hotfix and the intelligent textures included, and install it after MOP (as per instructions on the main page)... hope this helps!
    4. yanyk1
      yanyk1
      • member
      • 0 kudos
      github.com/MelchiorDahrk/Project-Atlas
      you can find the latest version here, also download intelligent textures
      should work
    5. kikokoalas
      kikokoalas
      • premium
      • 21 kudos
      Please read the instructions
  4. 13Artin90
    13Artin90
    • member
    • 0 kudos
    Hello when i want to go to the ghostgate game gives erors that ghost gates.NIF could not find atlas_velothy.dds could anyone help me?
    1. 13Artin90
      13Artin90
      • member
      • 0 kudos
      Sory i just see the hot fix dont care about this comment
  5. golemlibrarian
    golemlibrarian
    • member
    • 0 kudos
    The instructions don't say to do anything but download the ones we want to use. The readme talks about installing ImageMagik and running some BAT files.  Is that only required if you want to make the Atlas files yourself?
    1. albertomass
      albertomass
      • member
      • 0 kudos
      Yes, that is only required if you want to create them yourself. Which is not needed if you use vanilla, or any patched texture pack.
      The readme.md states:
      Installation
      ==============

      Archive is set up to use Sub-Packages for Mash Installers:

          00 BATs --- Used to regenerate atlases. Only needed if you use retextures other than IT or MET; skip otherwise.
          00 Core --- Includes all completed atlas sets
          01 Textures --- Pregenerated atlases made using vanilla textures, Intelligent Textures, or Morrowind Enhanced Textures (MET). Only one is needed.
  6. jackietrades
    jackietrades
    • member
    • 0 kudos
    How do i know this is working in Mod Organizer 2? There's no plugins 
    1. Xadhoom
      Xadhoom
      • supporter
      • 0 kudos
      As with many graphic mods, there is no .esp... But you can see it working by simply installing it and checking the files it overwrites.
    2. Xadhoom
      Xadhoom
      • supporter
      • 0 kudos
      (sorry, double posting due to connection trouble)
  7. CyberGama
    CyberGama
    • supporter
    • 1 kudos
    Can confirm it doesn't work with Graphic Herbalism (yes even with the patch it doesn't work)
    1. Xadhoom
      Xadhoom
      • supporter
      • 0 kudos
      I have Graphic Herbalism too, to me it works fine.
  8. EPIPHANESXLR
    EPIPHANESXLR
    • member
    • 2 kudos
    Thanks for this!
    Should probably update the .bat files as magick7 gives a warning that the old command is deprecated.
    BR
  9. opuwonee
    opuwonee
    • member
    • 6 kudos
    Makes no difference to FPS, yet hassle to install and integrate with mods
  10. Koxik123
    Koxik123
    • member
    • 1 kudos
    so, whats the realistic difference in performance?