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Project Atlas Team

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MelchiorDahrk

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395 comments

  1. 13Artin90
    13Artin90
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    Hello when i want to go to the ghostgate game gives erors that ghost gates.NIF could not find atlas_velothy.dds could anyone help me?
    1. 13Artin90
      13Artin90
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      Sory i just see the hot fix dont care about this comment
  2. golemlibrarian
    golemlibrarian
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    The instructions don't say to do anything but download the ones we want to use. The readme talks about installing ImageMagik and running some BAT files.  Is that only required if you want to make the Atlas files yourself?
    1. albertomass
      albertomass
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      Yes, that is only required if you want to create them yourself. Which is not needed if you use vanilla, or any patched texture pack.
      The readme.md states:
      Installation
      ==============

      Archive is set up to use Sub-Packages for Mash Installers:

          00 BATs --- Used to regenerate atlases. Only needed if you use retextures other than IT or MET; skip otherwise.
          00 Core --- Includes all completed atlas sets
          01 Textures --- Pregenerated atlases made using vanilla textures, Intelligent Textures, or Morrowind Enhanced Textures (MET). Only one is needed.
  3. jackietrades
    jackietrades
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    How do i know this is working in Mod Organizer 2? There's no plugins 
    1. Xadhoom
      Xadhoom
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      As with many graphic mods, there is no .esp... But you can see it working by simply installing it and checking the files it overwrites.
    2. Xadhoom
      Xadhoom
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      (sorry, double posting due to connection trouble)
  4. CyberGama
    CyberGama
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    • 1 kudos
    Can confirm it doesn't work with Graphic Herbalism (yes even with the patch it doesn't work)
    1. Xadhoom
      Xadhoom
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      • 0 kudos
      I have Graphic Herbalism too, to me it works fine.
  5. lordoziom
    lordoziom
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    Don't install this mod. It has been broken for years. I will cause you to have missing textures everywhere and brake your build.
    1. tyftyb
      tyftyb
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      I'm starting to come to the same conclusion
    2. idoeli123
      idoeli123
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      Yes, the broken textures happen for me too.
    3. Xadhoom
      Xadhoom
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      To me it always worked perfectly, i fear you are installing it in the wrong way ... or using tons of other mods that conflict with it without using any compatibility patches.

      I use it with MOP and Intelligent Textures (not the included ones, the standalone), plus a tons of several other mods (around 200) and never had any trouble.

      Remember to always check for compatibility patches, install both the hotfix and the intelligent textures included, and install it after MOP (as per instructions on the main page)... hope this helps!
  6. EPIPHANESXLR
    EPIPHANESXLR
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    Thanks for this!
    Should probably update the .bat files as magick7 gives a warning that the old command is deprecated.
    BR
  7. opuwonee
    opuwonee
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    • 6 kudos
    Makes no difference to FPS, yet hassle to install and integrate with mods
  8. Koxik123
    Koxik123
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    • 1 kudos
    so, whats the realistic difference in performance?
  9. rabcor
    rabcor
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    • 10 kudos
    Getting some purple (missing?) textures with intelligent textures with the patch, namely bottles, jugs and quite a lot of different plants so far. I am on openmw.
    1. rabcor
      rabcor
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      Starting to question if this mod is really worth it, i looked in balmora and seyda neen with the mod on and off and the fps improvement was just margin of error stuff (as in i'm not really sure there was any)
    2. SCARaw
      SCARaw
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      entire project have science that would work if implemented well

      as it is now, mod caused me so many texture issues that it wasn't worth it
      i can't stand flat leafs or purple objects
    3. maybakhbereh
      maybakhbereh
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      if you get purple textures then you did something wrong.
  10. InxanityPT
    InxanityPT
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    Why do I keep getting purple textures???