Given that there are a lot of conflicting informations in the .net on the install order, I publish an image containing the order of installing, so you can do it without having to ask around: https://ibb.co/tXVCwjC
Also, I asked around if I was wrong thinking that Atlas Meshes use a different texture path, and as such, not using the texture patching method contained in the readme means that every time I install a replacer for textures/a dungeon etc I may risk crashing the game. Seems like the answer is negative, so you can install safely.
So does this make the models look better like "Better Meshes" https://www.nexusmods.com/morrowind/mods/38170 does or is this just strictly for performance?
Also, if we use MET with this and download the MET optional files from the downloads of this page, how do we use it? Do we delete "01 Textures - Vanilla" and just put in "01 Textures - MET" in the primary folder?
To me it always worked perfectly, i fear you are installing it in the wrong way ... or using tons of other mods that conflict with it without using any compatibility patches.
I use it with MOP and Intelligent Textures (not the included ones, the standalone), plus a tons of several other mods (around 200) and never had any trouble.
Remember to always check for compatibility patches, install both the hotfix and the intelligent textures included, and install it after MOP (as per instructions on the main page)... hope this helps!
The instructions don't say to do anything but download the ones we want to use. The readme talks about installing ImageMagik and running some BAT files. Is that only required if you want to make the Atlas files yourself?
Yes, that is only required if you want to create them yourself. Which is not needed if you use vanilla, or any patched texture pack. The readme.md states: Installation ==============
Archive is set up to use Sub-Packages for Mash Installers:
00 BATs --- Used to regenerate atlases. Only needed if you use retextures other than IT or MET; skip otherwise. 00 Core --- Includes all completed atlas sets 01 Textures --- Pregenerated atlases made using vanilla textures, Intelligent Textures, or Morrowind Enhanced Textures (MET). Only one is needed.
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Also, I asked around if I was wrong thinking that Atlas Meshes use a different texture path, and as such, not using the texture patching method contained in the readme means that every time I install a replacer for textures/a dungeon etc I may risk crashing the game. Seems like the answer is negative, so you can install safely.
Also, if we use MET with this and download the MET optional files from the downloads of this page, how do we use it? Do we delete "01 Textures - Vanilla" and just put in "01 Textures - MET" in the primary folder?
I use it with MOP and Intelligent Textures (not the included ones, the standalone), plus a tons of several other mods (around 200) and never had any trouble.
Remember to always check for compatibility patches, install both the hotfix and the intelligent textures included, and install it after MOP (as per instructions on the main page)... hope this helps!
you can find the latest version here, also download intelligent textures
should work
The readme.md states:
Installation
==============
Archive is set up to use Sub-Packages for Mash Installers:
00 BATs --- Used to regenerate atlases. Only needed if you use retextures other than IT or MET; skip otherwise.
00 Core --- Includes all completed atlas sets
01 Textures --- Pregenerated atlases made using vanilla textures, Intelligent Textures, or Morrowind Enhanced Textures (MET). Only one is needed.
Should probably update the .bat files as magick7 gives a warning that the old command is deprecated.
BR