Hosting atlases for texture replacers directly with Project Atlas is being phased out. We don't have access to the uncompressed textures like the mod authors do - leading to lower quality textures for players (double compressed). And we don't want this mod page to serve as a replacement for downloading those texture replacers directly from their authors. So it's best for texture modders to host patches on their own mod pages moving forward.
Has there been any recent insight into the best way to get Morrowind Enhanced Textures and Project Atlas to play nicely?
I am trying to set up MET 6.1 and Project Atlas with Normal Maps For Everything applied to both.
So far, I know theres MET 6.1 itself, MET Atlas textures patch, Project Atlas, Project Atlas MET choice via its FOMOD installer, Normal Maps for MET, and Normal Maps for Project Atlas.
I feel like some of these have become redundent with recent updates?
Can we get an update for morrowind enhanced textures 6.1? I tried to generate them myself but gave up after finding out some textures had changed sized resulting in broken atlas. I think I could figure out the batch file stuff but assumed it would be tedious and most likely result in a failure due to project atlas running into larger than expected atlases.
Check under the MET optional files https://www.nexusmods.com/morrowind/mods/46221?tab=files It's labeled 6 but it was uploaded the same day as 6.1, so it should be what you're looking for. However, I had some download issues and ended up with a lot of missing/white exterior textures when I followed the current Morrowind Sharp install guide, which tells you to download Project Atlas vanilla and the hotfix and then add MET later on. Disabling MET fixed most but not all of my issues; my imperial forts have white trim, which isn't bad from an aesthetic standpoint but I'm still holding out hope for a total fix.
RoeCocoa, I have exactly the same problem, I tried to install in several ways and using patches from both MET and the project atlas and the imperial forts always remain without a single texture on the exterior edges, It is the only thing I have seen so far that has problems...Have you found a way to solve it?
I'm having the same exact problem right now. So far, my only way to fix it was to delete the MET addon for Atlas (which actually worsens the texture bug), then install the Vanilla Atlas package. Pretty sure that way you lose the combined benefits of MET+Atlas, I think? But now my imperial forts aren't missing textures while I'm close (as a side note, Distant View textures still work just fine, the featureless meshes become filled with colour as you get farther and farther away).
EDIT: Another easy solution is basically disabling all the Atlas meshes that are the source of the trouble. That'll make the game load the vanilla meshes, which will work fine with MET. Having tested it out though, I can very much notice the drop in performance. So yeah, this still has no definitive solution. From what I've been able to read, it's a GPU related issue that relates to the fact that the new MET textures are just too big for a good number of the Atlas meshes, so the definitive solution would be to shrink them so they fit them.
To me it always worked perfectly, i fear you are installing it in the wrong way ... or using tons of other mods that conflict with it without using any compatibility patches.
I use it with MOP and Intelligent Textures (not the included ones, the standalone), plus a tons of several other mods (around 200) and never had any trouble.
Remember to always check for compatibility patches, install both the hotfix and the intelligent textures included, and install it after MOP (as per instructions on the main page)... hope this helps!
So does this make the models look better like "Better Meshes" https://www.nexusmods.com/morrowind/mods/38170 does or is this just strictly for performance?
Also, if we use MET with this and download the MET optional files from the downloads of this page, how do we use it? Do we delete "01 Textures - Vanilla" and just put in "01 Textures - MET" in the primary folder?
I recommend updating to version 0.7.3 which has a fomod installer which helps with installation process. Some models come with optional smoothed versions similar to what is done with Better Meshes.
Given that there are a lot of conflicting informations in the .net on the install order, I publish an image containing the order of installing, so you can do it without having to ask around: https://imgur.com/a/v5wRXAs
Also, I asked around if I was wrong thinking that Atlas Meshes use a different texture path, and as such, not using the texture patching method contained in the readme means that every time I install a replacer for textures/a dungeon etc I may risk crashing the game. Seems like the answer is negative, so you can install safely.
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I am trying to set up MET 6.1 and Project Atlas with Normal Maps For Everything applied to both.
So far, I know theres MET 6.1 itself, MET Atlas textures patch, Project Atlas, Project Atlas MET choice via its FOMOD installer, Normal Maps for MET, and Normal Maps for Project Atlas.
I feel like some of these have become redundent with recent updates?
I'm assuming it's:
Project Atlas
ILFAS
Project Atlas - ILFAS Patch
Feedback appreciated.
As far as i know, this is correct.
https://www.nexusmods.com/morrowind/mods/46221?tab=files
It's labeled 6 but it was uploaded the same day as 6.1, so it should be what you're looking for. However, I had some download issues and ended up with a lot of missing/white exterior textures when I followed the current Morrowind Sharp install guide, which tells you to download Project Atlas vanilla and the hotfix and then add MET later on. Disabling MET fixed most but not all of my issues; my imperial forts have white trim, which isn't bad from an aesthetic standpoint but I'm still holding out hope for a total fix.
EDIT: Another easy solution is basically disabling all the Atlas meshes that are the source of the trouble. That'll make the game load the vanilla meshes, which will work fine with MET. Having tested it out though, I can very much notice the drop in performance. So yeah, this still has no definitive solution. From what I've been able to read, it's a GPU related issue that relates to the fact that the new MET textures are just too big for a good number of the Atlas meshes, so the definitive solution would be to shrink them so they fit them.
I use it with MOP and Intelligent Textures (not the included ones, the standalone), plus a tons of several other mods (around 200) and never had any trouble.
Remember to always check for compatibility patches, install both the hotfix and the intelligent textures included, and install it after MOP (as per instructions on the main page)... hope this helps!
you can find the latest version here, also download intelligent textures
should work
Can confirm this is true, never installing this mod again.
Edit: yanyk1 just saved me, go read his comment
(00 core folder need use with 01 Texture vanilla)
(Then again, I have a woefully unimpressive laptop).
I hope we can see more updates in the future :-)
Also, if we use MET with this and download the MET optional files from the downloads of this page, how do we use it? Do we delete "01 Textures - Vanilla" and just put in "01 Textures - MET" in the primary folder?
Also, I asked around if I was wrong thinking that Atlas Meshes use a different texture path, and as such, not using the texture patching method contained in the readme means that every time I install a replacer for textures/a dungeon etc I may risk crashing the game. Seems like the answer is negative, so you can install safely.