Morrowind

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RubberMan

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RubberMan01

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124 comments

  1. Edeldios
    Edeldios
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    • 24 kudos
    Loved the overhaul with this mod, but as an advice for anyone wanting to use this; do not use this if you use a lot of quest mods. There are a ton of quest mods that are incompatible with this overhaul, so this is best used in a MW build that is light on quest mods.
  2. ranger56
    ranger56
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    I would love to use this series of mods, but whenever I install one, I get alot of empty black space when I enter a ruin.  You can see where some areas in the ruin appear in the distance, but most of the interior is just flat-out missing.  Often the door behind you that you entered through is not working.  I have Darknut's interior tile set installed and it works in ruins if I don't have a Reborn mod installed.  I had to reluctantly give up on these mods since I could not get past this problem.
  3. BannedProfileWorkaround
    BannedProfileWorkaround
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    • 7 kudos
    While inside Bethamez there is a wall blocking off a pathway. If you "tcl through it there is a door to "Sotha's Workshop", and on the other side of that door is another door to "Bethamez Passage". If you coc "Bethamez Passage" the same door labeled "Steel and Iron Dwemer Doors to Gnisis, Bethemez" (ID door_dwrv_load00) is the same door that leads to Sotha's Workshop.
    IMG-0907-1 hosted at ImgBB — ImgBB (ibb.co)
    IMG-0906-1 hosted at ImgBB — ImgBB (ibb.co)
    1. SigynLaufeyson
      SigynLaufeyson
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      In case anyone else is also confused by the 'hidden' door, that is from the Suran Underworld mod, not this one.  The Suran Underworld mod ingeniously hides access to it's quest locations until you actually start each part of the quest.  The door in question opens perfectly once you need it to.  However, there is a later conflict between this mod & Suran Underworld in Mzahnch.  You will need to TCL to access the door or create a patch in the Construction Set.  If you TCL, create a mark/recall point since you'll need to return to that part more than once.
  4. AkiraE
    AkiraE
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    I'm playing on OpenMW and the ruins are so, so bright... I have to manually delete the visible light sources everytime to get some relief.
  5. Jyggalagpuff
    Jyggalagpuff
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    • 12 kudos
    Is it ok to clean this mod?
  6. Jyggalagpuff
    Jyggalagpuff
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    • 12 kudos
    Is this compatible with Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul?
    1. JayberXD
      JayberXD
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      • 27 kudos
      I highly doubt it.
  7. BannedProfileWorkaround
    BannedProfileWorkaround
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    • 7 kudos
    Conflict with Kagrekhan - Dwemer Railway and City at Morrowind Nexus - mods and community (nexusmods.com). What seems to fix it is make sure Kagrekhan is loaded before DRP in launcher.

    *Edit: Also has a conflict with Deus Ex Machina - A Steampunkyish Mod at Morrowind Nexus - mods and community (nexusmods.com) but if you load DRP after Deus Ex the main entrance won't be glitched and you wont fall through the floor when you enter. You still wont have access to the train though, but I don't think you need it because other Dwemer ruins still have it.
  8. BannedProfileWorkaround
    BannedProfileWorkaround
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    Do I need Darknut's Greater Dwemer Ruins version 1.2 for this, or is this standalone?
  9. BannedProfileWorkaround
    BannedProfileWorkaround
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    • 7 kudos
    Does this change the inside or outside of the ruins?
  10. JosephRivers
    JosephRivers
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    • 1 kudos
    Good day, all.
    RubberMan01, thank you for the mod.
    I'm a bit confused by the name of the ruin: Arkgnthanch-Sturdumz? (DRP) or Arkngthunch-Sturdumz (standalone version) or Arkngthand (DTB).
    Question: Is this compatible with Dwemer Teleportation Box? As in: would I be able to find it in the one you've re-made?