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Zobator

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Zobator

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16 comments

  1. OfficerHotPants
    OfficerHotPants
    • member
    • 10 kudos
    Looks real good.  Only critique I can offer is that the helmet could stand to be tipped forward a little bit.  Other than that I'd call it flawless.
  2. ArchcanonCannon
    ArchcanonCannon
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    • 2 kudos
    So with this mod I no longer need Baldurian's and Bahamut's ESPs? Just meshes and textures? Does your mod replace the rest of the daedric set (boots, cuirass, pauldrons etc)?
  3. erikgree
    erikgree
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    • 0 kudos
    hey.  i had this mod working last night.  when i got on today the face of god went back to its normal version.  i cant get this mod to work now.  i did everything right and reinstalled it a few times.   it just wont work now.  i don't get it.  i didn't change anything sense last night. 
  4. deleted61665956
    deleted61665956
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    Well, I have a doubt. Why my helmet is so... shiny?
  5. SmudgyJested
    SmudgyJested
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    Yeah this'll probably never be answered, but whenever I activate the mod the helmet itself is like shiny. Sort of like the look armor has when it's enchanted. I don't know what is causing this but if anyone could help me out that would be awesome.
    1. Zobator
      Zobator
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      Do you run Vanilla Morrowind? Morrowind Code Patch applied? Or OpenMW?
    2. SmudgyJested
      SmudgyJested
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      I don't use OpenMW, and I do have the Morrowind Code Patch Applied (I downloaded this version from the nexus and I am running windows 10 as well). I have about 30 mods installed too, including better clothes and armor, if that helps at all.
    3. Zobator
      Zobator
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      Hmm. No clue tbh. You"re running the same setup as me...
  6. Rhoenluciusellouan
    Rhoenluciusellouan
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    My attempt to use this mod with Openmw leaves me with nothing but a giant exlamation point where my head should be, if you can give me any tips to fix it I would appreciate it, ive tried dragging all the data in this folder into the other daedric armor pack, and swapping activation order for the esp's several times, I honestly have no idea what to do at this point.
    1. Zobator
      Zobator
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      So I got it working in OpenMW, but I'm encountering a strange visual bug in OpenMW now. Uploaded it so you can at least give it a try.

      Heading over to the OpenMW forums to ask for some advice on how to fix this...
    2. DisQualia
      DisQualia
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      The issue is specular maps. This mod names them with a _s suffix, OpenMW applies spec maps with the _spec suffix. Why do they do that? I don't know, seems a silly choice to me honestly. Why does the base mod work? Not sure. You can fix this either by having every spec map used by the helmet be _spec, or changing the setting file for OpenMW from "specular map pattern = _spec" to "specular map patter = _s" under "Shaders".
  7. JohnMFWayneee
    JohnMFWayneee
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    • 0 kudos
    Looks great! Now if I could only find something for the shields...
  8. Suxev
    Suxev
    • supporter
    • 15 kudos
    Where are the horns?
    1. Flash3113
      Flash3113
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      The daedric face of god doesn't have horns. Only the daedric face of inspiration has them.
    2. Suxev
      Suxev
      • supporter
      • 15 kudos
      Ahh, I probably mixed them, sorry.
    3. Zobator
      Zobator
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      The glow, bump and gloss maps were all photoshopped from those for the face of inspiration though, so you're not that far off :p