hey can anyone post a map of morrowind's skyrim? i think i did something wrong because my skyrim seems much smaller than whats in the screenshots, like i'm pretty sure its *only* karthwasten
Tamriel Data essentially is a pipline that contains all the assets for projects like Tamriel Rebuilt, Skyrim Home of the Nords, and Project Cyrodill. What is contained on this mod page is just the plugins. It was done like this to help organize resources and also allow other modders to use the resources in their mods.
This mod is amazing and im excited for whats coming but one think i do hope for is a huge winterhold. I know this doesn't follow all the lore of the game skyrim but winterhold did really used to be the capital of skyrim and seeing a version of skyrim with a place like that would be sick! Also imagine helgen in its prime
To this day, I still can't believe how much Bethesda bastardized the lore, aesthetics, and complex intermingling of the Old Nord pantheon and the newer Cyrodilic faith of the Divines in ES V. The more I look back at the old lore, the less I consider any Elder Scrolls game after Morrowind canon.
It feels like they went out of their way to trivialize and water down everything. Dragons being an aloof, almost entirely unapproachable race of wise, ancient beings who had some divine connection to Auriel/Akatosh/Alkosh? Nah: they're just destructive monsters now. The Silver Hands being a group of Vampiric werebeast hunters who actually did more good than bad? Nah: they're just 'the bad guys in that one faction quest' now.
Todd and Emil shouldn't be able to find a job working at Burger King (especially Emil), and yet they're paid far, 'far' more than their talent is worth.
I couldn't agree with you more. Everything is being watered down and made 'safe' (sterilize) to such a degree it becomes meaningless. Don't get me started on the online Elder Scrolls. The scale of the world is too small too, and the magic system has been reduced to a shadow of its former self. I much prefer a larger world with lesser graphics than the inverse. The lore errors are the most egregious part. You're right, and I don't believe they are going to be corrected, but time will tell... - Regardless, I am thankful I have this great game and all the wonderful mods it has to go along with it. I try to appreciate what I already have, and let go of my desire for more. That way it's easier to let go of my disappointment and hatred.
It's still a sad state of affairs, though. Hopefully it changes one way or another, in time. In the future, I hope it is easier for us to make our own game applications and modifications. Then everything would be fine. (I can Dream lol).
It's nice talking to a real fan, and not a stupid fanboy, lol. I swear, those morons snort Todd Howard's dandruff like it's cocaine...
But learning to settle does nothing but train you, and not in a good way either. Wanting better is dynamic: convincing yourself to be happy with 's#*!' is stagnancy. There is no way forward with that mindset.
Lol to the first half of your comment. What a colorful way to make a point. 10/10 - >learning to settle That's not what I meant, though. I was trying to say we should be the ones trying to make our lives better instead of relying on them to deliver. It's not a call for settling for less, but a call for an abandonment of hoping to draw water from a dry well. Also,I meant you should try to be happy with what you already have because in this case our desire for more is the source of our anguish. The only hope I can see is decentralized gaming made by and for fans. That is the future I want, and that's something worth working towards in my honest opinion. = I will always come back to Morrowind, and I will continue to love it despite what nu-Bethesda continues to do with the lore and the games. So, it's ultimately fine, because I know I already have enough to be happy.
I agree with you, Debatemaster1. Only clarifying my points.
Another voice of agreement here. Oblivion and Skyrim weren't bad games (though I have no desire to play either any longer), but their worlds and lore were 100x less interesting than the world presented (and hinted at) in Morrowind.
I am very glad that Tamriel Rebuilt and Project Tamriel have made the decision to fork off into an "alternate" universe instead of emulating the cookie-cutter blandness of Oblivion's "fantasy medieval Europe" and Skyrim's "it's just Vikings". TES as presented in Morrowind was weird, and wonderful.
All I say for ALL the projects (Cyrodiil, Skyrim, Tamriel Rebuilt): please just quit your day jobs and produce amazing content before some of us literally die of old age and don't get to enjoy it! I was well into adulthood when I started playing Morrowind at release!
Believe me, if PTR devs were safe (and willing) to quit their jobs to follow development of those mods, they would do it without hesitation. There are freaks like me who are deving during gap year, but the ultimate answer is: *join us*! Requirements for PTR development are actually laughably easy given how well maintained quality of the work is, and the process of learning and joining the team is quite fun. And Skyrim, Cyrodiil, Hammerfell (!) and High Rock (!) being provinces currently worked on would incredibly benefit with more developers - Project Tamriel has very small team compared to TR and this makes it harder to make bigger progress. This and next year will be very fruitful even with amount of devs we have, but every person joining is priceless. And you really don't any experience prior, seniors take care of aspirants to learn everything needed.
The easiest way is to join team's Discord and forum (Discord is not required, but recommended): Project Tamriel (Skyrim, Cyrodiil, Hammerfell, High Rock) - Discord | Forum Tamriel Rebuilt (Morrowind Mainland) - Discord | Forum
You can read instructions here and here, but generally it goes like that: - if you are interested in doing interiors, you make showcase interior that is Hlaalu house with specific requirements - if you are interested in landscaping, you make example island that meets requirements - if you are interested in questing, you can take a quest claim that meets requirements (yes, this one actually let you work on PTR immediately) - if you want to make assets, there's respective channel for that on both servers - you can ask what assets are needed for specific project and make them. 3D models, concept art and books all have a bit different requirements for promotion
If you can't decide on what to go with, interiors are easiest to start with, while currently 3D assets and quests are most needed.
Don't worry if this sounds scary - PTR team is unbelievably helpful and will guide you through that process. Showcase isn't for you to show skill, but to learn it. Oh, and if you pass showcase in one project, you can ask for promotion in another, those are transferrable across all projects.
@Debatemaster1 the part about dragons and the silver hand is so wrong what's with the misinformation to add to this you made up what the silver hand was all about there is no past indication they did a lot of good you pulled that from outta your arse and the dragons you were wrong in that only the ones who followed alduin are monsters
"Dragons being an aloof, almost entirely unapproachable race of wise, ancient beings who had some divine connection to Auriel/Akatosh/Alkosh" This is still present in most of the dragons you talk to. "The Silver Hands being a group of Vampiric werebeast hunters who actually did more good than bad" Pretty sure the Silver Hands didn't even exist before Skyrim. This is just headcanon people throw around so using it as an argument is dumb
Oh boy Bethesda fans, where every game has their own individual fanbases and all of them are at each other's throat for existing. When will we learn to coexist? Sometimes i wonder why everything went this way with the community but ah welp, i'll keep on ignoring the community anyways
Most of the people arguing about the lore are just MK fanboys anyways. Half of the missing lore modern morrowind players talk about isnt even canon, not to mention that their hatred of todd makes no sense considering morrowind when he was most involved
Oblivion and Skyrim are objectively bad games and BARELY qualify as RPGs even. There's a reason Morrowind has more respect as a game over Oblivion; Skyrim is mostly just regarded as a shallow casual's idea of an action fantasy game.
Also there's a reason people like us are here still modding morrowind instead of playing Todd's newer bastardized elder scrolls abominations.
Skyrim is 13 years old this year and still manages to make Morrowind fans cry like babies, i love this game but yall talk like Todd and Emil killed your families by not caring about adding "Sheor, the lord of the dirty snow" or some other freak as a member of a pantheon instead of the whole Talos business or making Karthwasten a dump on the reach instead of a big city or nuking useless skills like Hand to Hand and unarmored
Can't believe you guys still debate that instead of the mod you are on page of
Friendly reminder - SHotN will get compatibility update soonish, as Province: Cyrodiil Abecean Shores release will come out next month or somewhen around that
Funny story about Todd: the first Elder Scrolls game he worked on in any significant capacity (Redguard) also happened to be Bethesda's first legitimate flop.
I mean; sure: you can say that 'correlation doesn't necessarily equal causation' all day long. But it 'does' tend to point fingers in specific directions...
In the mages guild quest where you have to find the Penumbra.
The part where you find the chest is glitched to where the chest is reaaaally hard to grab, I looked up a youtube lets play and the LPer even had to TCL to open the chest. But even if it wasn't glitched it's still way too hard to see imo. It being a chest and not some glowing rock is the first fault because I feel like the quest leads you to assume you're looking for a special rock and not an item in a chest. Also the Cavern was tough to see but that's probably my bad lol. Overall that quest is just alittle annoying. Obviously amazing mod overall.
so ive been tinkering with distant lands in MGE XE trying to get it to apply in SHOTN yet it seems to never change ive ran distant lands making sure sky_main is selected and ive also done it from the MGSO settings yet nothing
its like the fog has a hard coded max distance from the player
I'm getting these warnings in distand land [table]Texture 'tr_aj_rock_01.dds' in plugin 'c:\game programs\steam\steamapps\common\morrowind\data files\sky_main.esm' failed to load (Object reference not set to an instance of an object.)[/table] [table]Texture 'snow03.tga' in plugin 'c:\game programs\steam\steamapps\common\morrowind\data files\sky_main.esm' failed to load (Object reference not set to an instance of an object.)[/table] [table]Texture 'snowgrass01.tga' in plugin 'c:\game programs\steam\steamapps\common\morrowind\data files\sky_main.esm' failed to load (Object reference not set to an instance of an object.)[/table] [table]Texture 'tx_skyrim_rock01.dds' in plugin 'c:\game programs\steam\steamapps\common\morrowind\data files\sky_main.esm' failed to load (Object reference not set to an instance of an object.)[/table]
tx_skyrim_rock01 probably should be tx_skyrim_rock_01 snowgrass01 probably should be tx_skyrim_grass_snow_01 snow03 probably should be tx_skyrim_snow_03
tr_aj_rock_01 I copied out of my TR\ind folder into the root of my textures folder and then it was found for distant land generation.
525 comments
It feels like they went out of their way to trivialize and water down everything. Dragons being an aloof, almost entirely unapproachable race of wise, ancient beings who had some divine connection to Auriel/Akatosh/Alkosh? Nah: they're just destructive monsters now. The Silver Hands being a group of Vampiric werebeast hunters who actually did more good than bad? Nah: they're just 'the bad guys in that one faction quest' now.
Todd and Emil shouldn't be able to find a job working at Burger King (especially Emil), and yet they're paid far, 'far' more than their talent is worth.
The lore errors are the most egregious part. You're right, and I don't believe they are going to be corrected, but time will tell...
-
Regardless, I am thankful I have this great game and all the wonderful mods it has to go along with it.
I try to appreciate what I already have, and let go of my desire for more. That way it's easier to let go of my disappointment and hatred.
It's still a sad state of affairs, though. Hopefully it changes one way or another, in time.
In the future, I hope it is easier for us to make our own game applications and modifications. Then everything would be fine. (I can Dream lol).
It's nice talking to a real fan, and not a stupid fanboy, lol. I swear, those morons snort Todd Howard's dandruff like it's cocaine...
But learning to settle does nothing but train you, and not in a good way either. Wanting better is dynamic: convincing yourself to be happy with 's#*!' is stagnancy. There is no way forward with that mindset.
-
>learning to settle
That's not what I meant, though. I was trying to say we should be the ones trying to make our lives better instead of relying on them to deliver.
It's not a call for settling for less, but a call for an abandonment of hoping to draw water from a dry well.
Also,I meant you should try to be happy with what you already have because in this case our desire for more is the source of our anguish.
The only hope I can see is decentralized gaming made by and for fans. That is the future I want, and that's something worth working towards in my honest opinion.
=
I will always come back to Morrowind, and I will continue to love it despite what nu-Bethesda continues to do with the lore and the games. So, it's ultimately fine, because I know I already have enough to be happy.
I agree with you, Debatemaster1. Only clarifying my points.
I am very glad that Tamriel Rebuilt and Project Tamriel have made the decision to fork off into an "alternate" universe instead of emulating the cookie-cutter blandness of Oblivion's "fantasy medieval Europe" and Skyrim's "it's just Vikings". TES as presented in Morrowind was weird, and wonderful.
All I say for ALL the projects (Cyrodiil, Skyrim, Tamriel Rebuilt): please just quit your day jobs and produce amazing content before some of us literally die of old age and don't get to enjoy it! I was well into adulthood when I started playing Morrowind at release!
Requirements for PTR development are actually laughably easy given how well maintained quality of the work is, and the process of learning and joining the team is quite fun. And Skyrim, Cyrodiil, Hammerfell (!) and High Rock (!) being provinces currently worked on would incredibly benefit with more developers - Project Tamriel has very small team compared to TR and this makes it harder to make bigger progress.
This and next year will be very fruitful even with amount of devs we have, but every person joining is priceless. And you really don't any experience prior, seniors take care of aspirants to learn everything needed.
Edit: Or any of the projects, really!
Project Tamriel (Skyrim, Cyrodiil, Hammerfell, High Rock) - Discord | Forum
Tamriel Rebuilt (Morrowind Mainland) - Discord | Forum
You can read instructions here and here, but generally it goes like that:
- if you are interested in doing interiors, you make showcase interior that is Hlaalu house with specific requirements
- if you are interested in landscaping, you make example island that meets requirements
- if you are interested in questing, you can take a quest claim that meets requirements (yes, this one actually let you work on PTR immediately)
- if you want to make assets, there's respective channel for that on both servers - you can ask what assets are needed for specific project and make them. 3D models, concept art and books all have a bit different requirements for promotion
If you can't decide on what to go with, interiors are easiest to start with, while currently 3D assets and quests are most needed.
Don't worry if this sounds scary - PTR team is unbelievably helpful and will guide you through that process. Showcase isn't for you to show skill, but to learn it.
Oh, and if you pass showcase in one project, you can ask for promotion in another, those are transferrable across all projects.
to add to this you made up what the silver hand was all about there is no past indication they did a lot of good you pulled that from outta your arse
and the dragons you were wrong in that only the ones who followed alduin are monsters
This is still present in most of the dragons you talk to.
"The Silver Hands being a group of Vampiric werebeast hunters who actually did more good than bad"
Pretty sure the Silver Hands didn't even exist before Skyrim. This is just headcanon people throw around so using it as an argument is dumb
Honestly, can anyone who parrots the currently-trending phrase ''misinformation'' be taken seriously?
When will we learn to coexist? Sometimes i wonder why everything went this way with the community but ah welp, i'll keep on ignoring the community anyways
Also there's a reason people like us are here still modding morrowind instead of playing Todd's newer bastardized elder scrolls abominations.
Even doe he had barely anything to do with the development of Morrowind but ok
Amen Buddy
Friendly reminder - SHotN will get compatibility update soonish, as Province: Cyrodiil Abecean Shores release will come out next month or somewhen around that
Funny story about Todd: the first Elder Scrolls game he worked on in any significant capacity (Redguard) also happened to be Bethesda's first legitimate flop.
I mean; sure: you can say that 'correlation doesn't necessarily equal causation' all day long. But it 'does' tend to point fingers in specific directions...
The part where you find the chest is glitched to where the chest is reaaaally hard to grab, I looked up a youtube lets play and the LPer even had to TCL to open the chest. But even if it wasn't glitched it's still way too hard to see imo. It being a chest and not some glowing rock is the first fault because I feel like the quest leads you to assume you're looking for a special rock and not an item in a chest. Also the Cavern was tough to see but that's probably my bad lol. Overall that quest is just alittle annoying. Obviously amazing mod overall.
ive ran distant lands making sure sky_main is selected and ive also done it from the MGSO settings yet nothing
its like the fog has a hard coded max distance from the player
Then go through the settings, make sure distant land view distance is set to over 2 cells (I use base 10)
[table]Texture 'tr_aj_rock_01.dds' in plugin 'c:\game programs\steam\steamapps\common\morrowind\data files\sky_main.esm' failed to load (Object reference not set to an instance of an object.)[/table]
[table]Texture 'snow03.tga' in plugin 'c:\game programs\steam\steamapps\common\morrowind\data files\sky_main.esm' failed to load (Object reference not set to an instance of an object.)[/table]
[table]Texture 'snowgrass01.tga' in plugin 'c:\game programs\steam\steamapps\common\morrowind\data files\sky_main.esm' failed to load (Object reference not set to an instance of an object.)[/table]
[table]Texture 'tx_skyrim_rock01.dds' in plugin 'c:\game programs\steam\steamapps\common\morrowind\data files\sky_main.esm' failed to load (Object reference not set to an instance of an object.)[/table]
tx_skyrim_rock01 probably should be tx_skyrim_rock_01
snowgrass01 probably should be tx_skyrim_grass_snow_01
snow03 probably should be tx_skyrim_snow_03
tr_aj_rock_01 I copied out of my TR\ind folder into the root of my textures folder and then it was found for distant land generation.