Is there quests ? I can’t start anything, Ehtra tells me that I need to talk to Ehtra ^^ Also, I added the compatibility patch from Mage Robes, but they still have vanilla ones.
Only collide I can think of would be Magical Missions, and I am on OpenMW.48. In any case, that’s a really nice addition, thanks much !
The base mod doesn't have quests. I'll go ahead and fix that dialogue issue with Ehtra, thanks for the report and the kind words! :) The Mage Robes patch was for half11's version of the mod, which was taken down if I recall correctly.
Oh I see ! So the duties dialogue should not be there at all ? For the robes, it has a good side ^^ Because as much as I love the mages robes, I was a bit missing the other ones from another mod. ( I’ll roleplay that mage guild having a lore reasoning for not wearing them xD The rebels ! Hey, it’s a nord place after all. )
That quest mod seems like it should still work, actually. The quest starts just fine with the update to this mod. I think it just needs the same interior cell. This is on OpenMW fwiw.
So, by default, the mod doesn’t link this guild to other on the transport TP list ? Because that’s why I wanted to use Spammer21’s addon, but it doesn’t seem to add it either. ^^
The mod does include a guild guide that can transport you to Vivec, Ald'ruhn, Balmora and Caldera. Sadrith Mora wasn't included because you can't add more than 4 teleport locations and you can get to Sadrith Mora by boat.
No I mean, the other way around, can I reach that guild from the others ? But now you say it, yeah I forgot about limited travel options… I need a mod that makes all guild reachable like one do for boats ^^
Hi, I'm the author of MGE XE. I'm trying to figure out the issue with your mod while improving error reporting.
When I open the v1.3 esp as the active file in TES Construction Set, I get the error message:
Land (7, 22) unable to load texture idx 3. Continuing through the loading process shows errors for idx 0, 1, 3, 4, 8.
v1.2 is no problem.
It's definitely a problem with the esp, most likely the LTEX records were removed during cleaning, or possibly not saved by the CS. You should test your final download in the editor and see if it gives the same error.
Hey, thanks for reaching out. Looks like you were correct. I deleted the LTEX records via the Enchanted Editor by mistake. When Warforyou mentioned the issue with MGE XE, I checked the already fixed version and I thought it wasn't a problem on my mod's end. The fixed version is now uploaded and should work as intended.
Anybody tried using this alongside Rise of the House Telvanni (which expands Dagon Fel mid-questline with Telvanni buildings?). Any issues?
EDIT: There is a mushroom added by either RotHT or MDP that clips through the guild hall a little, one can disable it though. Otherwise, no issue. Also works with Dagon Fel mill and the Chapels of Vvardenfell.
This looks really nice. I'm also happy to see there's a patch for Epic Dagon Fel mod. I'm back into Morrowind modding after many years and I'm totally impressed with how it's modding community progressed after all this time, it's damn impressive to say the least. I can't wait to finish my load order and start playing. Anyway, thanks for sharing and keep up the good work!
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I guess you could use console commands to disable the well
Is there quests ? I can’t start anything, Ehtra tells me that I need to talk to Ehtra ^^
Also, I added the compatibility patch from Mage Robes, but they still have vanilla ones.
Only collide I can think of would be Magical Missions, and I am on OpenMW.48.
In any case, that’s a really nice addition, thanks much !
The base mod doesn't have quests. I'll go ahead and fix that dialogue issue with Ehtra, thanks for the report and the kind words! :)
The Mage Robes patch was for half11's version of the mod, which was taken down if I recall correctly.
For the robes, it has a good side ^^ Because as much as I love the mages robes, I was a bit missing the other ones from another mod.
( I’ll roleplay that mage guild having a lore reasoning for not wearing them xD The rebels ! Hey, it’s a nord place after all. )
Thanks for your answers, and the mod !
As a makeshift solution, you could add the mage robes to their inventories by using the console.
Because that’s why I wanted to use Spammer21’s addon, but it doesn’t seem to add it either. ^^
But now you say it, yeah I forgot about limited travel options… I need a mod that makes all guild reachable like one do for boats ^^
When I open the v1.3 esp as the active file in TES Construction Set, I get the error message:
Land (7, 22) unable to load texture idx 3.
Continuing through the loading process shows errors for idx 0, 1, 3, 4, 8.
v1.2 is no problem.
It's definitely a problem with the esp, most likely the LTEX records were removed during cleaning, or possibly not saved by the CS. You should test your final download in the editor and see if it gives the same error.
When Warforyou mentioned the issue with MGE XE, I checked the already fixed version and I thought it wasn't a problem on my mod's end.
The fixed version is now uploaded and should work as intended.
EDIT: There is a mushroom added by either RotHT or MDP that clips through the guild hall a little, one can disable it though. Otherwise, no issue. Also works with Dagon Fel mill and the Chapels of Vvardenfell.
It mentions incorporating changes from 2 Dagon Fel altering mods.