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  1. timinah
    timinah
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    I have seem to encountered a problem,
    see i have finished both wish quests and now i'm on the slave hunt. I am told to go to Ursyla's hut which is south but south of Gnisis is a really large area and i would appreciate more clarification.
    1. MauiEyes
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      Head directly south of Gnisis, like a straightline going downward on the map. You will see a lone house with a well by the side of the road.
    2. timinah
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      Directly south of Gnisis is a river i think. i see a house labeled vabdas is it close to there.
    3. timinah
      timinah
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      Through the power of coc & construction set i was able to find urslya's house
  2. timinah
    timinah
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    Spoiler:  
    Show
  3. SatyrIX
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    Hands down the best quest mod for Morrowind I've played so far. Also, the "reward" at the end is perfect, even if I rarely ever use things like that it's a nice touch. Worked flawlessly in OpenMW also. I enjoyed the irony of getting into the library and instead of thinking "oh no, I'm trapped here" I thought, "Hey, now I'll have an excuse to read all these again". Great work.

    I have a question though: Is the locked box in The Locked Box there just for show or is there actually a way to open it?
    1. MauiEyes
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      Thanks SatyrlX! So glad you made it through to the end, including receiving that final "reward." That "reward" has quite a bit of unique dialogue, depending on where you are and when. He's also a diligent house sitter when you are away on adventures.

      I'm glad you took time in the library to go through books, that was the wish after all. I hope you also got a chance to do some light reading of "Jatter the Rat Warrior: Volume 7", a classic.

      So - the locked box, the impossible to open box from which the store and the mod's first and primary setting gets its name. You know it's really funny, even though I made it, I can no longer recall what's in the box nor whether it is even unlock-able.

      I believe I did put something in it. I think it might be impossible to open though in game, through a script I made in order to make it un-openable... To be honest, it's as much a mystery now to me now as it is to you.
  4. brakesbrakesbrakes
    brakesbrakesbrakes
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    Hello MauiEyes, I am really enjoying your mod, you have done some great things with scripting and moving things around! I really liked that I saw the influence of the mod on the Dren Plantation as well and not just when some Dunmer appear in Gnisis - not every modder would have taken that attention to detail and backstory.

    However, I find myself stuck in the Library at a part where no-one else in the thread has done so far - I go down some stairs to a room with 2 hostile clannfear, and don't know what to do next. I can't find anything to do in the room and all taking the helm off does is block the stairs off again. I haven't received any journal entries since "Weaver wants to be left alone".

    EDIT: WOW. Okay. I was sure I'd tried that. Okay. Disregard. By the way, I had a look in the CS at the room I was stuck in, and the two crystals still have the Telvanni stronghold script on them. Because I'm at the stage of building my stronghold where they disappear at Tel Uvirith, these crystals weren't visible in the room either.
    1. MauiEyes
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      Hey! Thank you for the kind words, I'm glad you made it past the library! That seems to be a very difficult level where a lot of people get stuck.

      Thanks for letting me know about the crystals having the stronghold script. Luckily that shouldn't have any affect on the quest or the stronghold, but I'll mark it down to remove the script from that room in the future update. Let us know if you get stuck on any of the later parts of the quest and need help, I want you to finish it!
  5. TaxAkla
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    Congratulations. Incredible quest and fantastic design. The Library part is difficult, but the solution is at the same time simple and genial.
    I've found only two little problems: the quests "The Slave" and "The Lamp" don't have their last indexes ticked with Finished, so they stay opened forever.
    1. MauiEyes
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      Hey thank you! Wish I had responded to this sooner. I appreciate it.

      That's a great point, whenever I do the update I'll fix the indexes.
  6. djuilesyboy
    djuilesyboy
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    This is phenomenal, i've only just resurfaced in Gnisis feels like journey, thank you for this mod
    1. MauiEyes
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      Thank you! That means a lot :)

      I hope you'll be able to get to the end of it, from what I can gather, not many people finish the full quest all the way through after the wishing stages, likely because things get too hard. There's a whole parallel story involving the slave-hunt and the lamp that I hope you'll get to enjoy and complete, it wraps things up quite nicely. :)
  7. sirmister
    sirmister
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    BEST DAEDRIC QUEST EVER !!!!!!!!!!!
    (works great with openmw 0.43.0)
    1. MauiEyes
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      THANKS! I agree with you. It's also pretty much a Twin Lamps quest as well, as you begin to get deeper into it.
  8. dovah101
    dovah101
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    The mod isn't not working for me. I am on gnisis but i don't see Llenessi Olarum he is nowhere to be found.
    I am using latest version of openmw.
    1. MauiEyes
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      Hi, are you using any city mods? There's one I believe that is listed on here which will conflict with where Llenessi Olarum is. If everything is working correctly, she should be between the two other street vendors in Gnisis, sort of facing in the direction of the river. She has a stall with miscellaneous goods for sale.
  9. Jemolk
    Jemolk
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    The mod is fantastic, I have to say. Some of the puzzles in the library drove me nuts because I was overthinking them and looking too hard at the wrong things, though, particularly the second-to-last. Imagine my delight when the last was a classic logic puzzle I've heard in other contexts, albeit a very interesting and well-implemented one. Finally, a puzzle that I wouldn't end up overthinking the hell out of and scouring books that contained no real clues (or at least no further clues) searching for a hint! I think if you're going to make the library easier, honestly, you should do it by hiding more different kinds of clues as to what to do in more places, like the added books. Don't dumb down the puzzles themselves please, just make it so that people who have been scrutinizing the hell out of the wrong thing gets a hint if they look closely enough. That would be truly awesome. Myself, for example, I assumed a bit too quickly the clues would be found in the books, since this was a library from a wish for infinite knowledge, after all. I had so much trouble figuring out the second-to-last puzzle as a result.
    1. MauiEyes
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      (SPOILERS)

      Thank you so much! It's great to come back and read comments like these. I'm glad you liked it, and that you survived past the library! I agree in that I must have made the library too difficult. That is a good suggestion to add some more clues in the next update/patch rather than by dumbing down any of the difficult puzzles (it is a certain Daedric lord's test of your intelligence, afterall...)

      In my next update, I do believe I will alter the overall later half of the quest in order to make it easier, as I feel people rarely finish The Lamp to its end, which is a shame because the ending is my personal favorite part and wraps up the story quite interestingly.
  10. Wesker92
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    Heya, awesome mod. Love how the puzzles in the library are designed. ^_^
    I'm currently stuck trying to get information from the slave hunter. tried bribing him, looked around the town but no luck.
    1. MauiEyes
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      (SPOILERS)

      By slavehunter, I think you mean Syvus Ves? Try raising his disposition toward you. You can do that through bribing, personality potions, etc. If he likes you enough, he will give you a task that will further continue the story.
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