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A Bard's Life 2
By Danae

Version: 2.0

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Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Incompatibilities
6. Known Issues or Bugs
7. Load Order
8. Credits
9. Spoilers - unlocking things

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Requirements
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Morrowind, Tribunal, and Bloodmoon

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Description
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This mod covers many aspects of being a Bard in Morrowind.

As a bard, you may do the following:

*** Look like a bard holding a lute or carrying one on you back.

*** Play 40 different tunes because you like music.

*** Perform in inns to earn gold and based on your skill, get food and lodging as well.

You can sing and play the lute, play the drums, dance, juggle or tell jokes. How successful you are is dependent on your skills and attributes. (Largely inspired from the official Bethesda plugin The Entertainers)

*** Collect music sheets which in turn, teach you a spellsong.
Spellsongs are only available when you have the corresponding music sheet and a lute equipped.
They never fail and only cost half of the mana of their spell counterparts but will not improve you magic skills (Alteration, Restoration, etc)
Spellsongs will help your companions, cripple you enemies, some of them will also affect the player.
Bards in inns will teach you a song (for a fee, for helping them, for free)
Manors have music books, keep you eyes peeled for them
Hostile bards: in caves, dungeons, stronghold. Kill them and get the spellsong.
Leveled lists: tiny chance of finding a spellsong in crates and chests

*** Sing powerful songs. These cost no magicka at all and do not require a lute. They can however be used only once a day.
You need to acquire songbooks to unlock those powers.(there is a total of 5 Songbooks)

*** Compose your own songs: As you get experience, you make create new Spellsongs using blank music sheets, a quill and an inkwell.
There are 10 new spellsongs

*** Meet your fans: as you gain popularity and expand your inn, Npcs will recognise you and give you small gifts.

*** Open you own inn and gradually add new features to see new customers flock.
The more features you build, the more customers will appear.
The private quarters have ample themed storage, an alchemy lab, a scripted mannequin, a bathroom and space to display your instruments.
The basement has even more storage and hutches to display all glasses, cups, bottles and plates of the game.
Some patrons have quests
Monthly profits increase as you improve your inn.

*** Collect playing lutes: Each Spellsong will become more efficient if played with better playing lutes.
They are displayed in various inns. If you fulfill the level requirement, the bard experience requirement and a small quest, the lutes will be yours.

*** Collect and display instruments in your private quarters.
Traders and pawnbrokers sometimes sell them.
Leveled list: sometimes found in crates and chests.
Talk to fellow bard to find out where you can buy a dozen new instruments.


While all these features are open to any bards, spells, songs and performances vary depending on the bard package you choose.
5 new classes have also been created but they are optional and independant of the pacjage you choose.

*** The Bard:
Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on spellsongs, potions, and enchantment to preserve themselves from the perils of their educational experiences.The Bard travels the land with his companions. Well versed in music and lore, he makes a living playing his lute in taverns. Even though he is lacking in combat skills, his music can strengthen companions or weaken enemies.
Choosing this class will make gameplay more challenging, a couple of companions is highly recommended)
Can learn all 40 spellsongs
Can use all the lutes
Songbook of the Bard
Performance: play lute (based on personality, agility and speechcraft)

*** The Skald: The support package.
The Skald is a bard that goes to battle to support his companions. He is hardy and wears heavier armour than most bards. When forced into combat, he prefers the spear. Like all bards, he is a fine speaker and relies on potions and to some extent, enchanted items.
Can learn 20 Spellsongs, a lot of them will buff companions.
Can use all the lutes
Songbook of the Bard + Songbook of the Skald
Performance: play lute + play the drums (Speed, Agilty, bonus with more drums in your inventory)

*** The Diresinger: The master of debilitating songs
The Diresinger is a bard that specialises in crippling and controlling his enemies. When he fights alone, he'll weaken his enemies with a songs and finish them with daggers or bows, though he will prefer to send companions or even minions. Like all bards, speechcraft and alchemy are part of his arsenal.
Can learn 20 Spellsongs, most of them will cripple opponents.
Can use all the lutes
Songbook of the Bard + Songbook of the Diresinger
Performance: play the lute and sing, and even then, sad and depressing songs.

*** The Shadowdancer: The loner bard.
The shadowdancer is the bard most suited for solo adventures as he specialises in songs that will improve himself. He relies on potions and magic items for support. Travelling often alone, he is a proficient armourer and dabbles in Mysticism.
Can learn 20 Spellsongs, a lot of them make adventuring solo easier
Can use all the lutes
Songbook of the Bard + Songbook of the Shadowdancer
Performance: play the lute and sing, dance (acrobatics and athletics)

*** The Jester: the versatile performer.
The Jester is often underestrimated. While his talents allow him to make a living performing in inns, he knows more songs than any other bards. The Jester relies on tricks and deception and is the most proficient spellcaster of all the bards.
Can learn all 40 spellsongs
Cannot use the most advanced lute
All Songbooks
Performances: Play the lute and sing, juggle (agility), tell jokes (personality, speechcraft)


Oh, and there is a companion, Irullan, who will be able to do more for the player as time goes by.

She has the standard companion features (Grumpy companion script)
She gets in and out of her armour if you ask her
She sets up camp (a scripted tent with bedrolls) or gives you the camping gear.
She has additional (NoM) camping gear and food
She gives the player a pipe to smoke
She honestly tells the player about his bardic talents.
She scouts the area (detect creatures) and draw a map of the region.
She picks up ingredients as you travel across regions.
She has additionnal role-playing dialogue option
She will wait for you at an inn if she gets lost

A new star sign, The Wanderer
Those born under the sign of the Wanderer are gifted with greater endurance and a better understanding of the world thanks to their many travels.

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Playing the plugin - no need to create a new character
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*In game, look for a notice on the door of inns in large cities.

*Find a lute, any lute from the vanilla game will do (Arrille sells one).

*Talk to a fellow bard for advice on how to play the lute OR talk to a publican to skip the quest where you
learn how to play the lute and start making some gold. Be advised that your wages will start at a lower rate
if you choose this option. Either way, your lute will be exchanged for a playing lute and your first music sheet.

*Look for Irullan, a scout in a Tomb near Seyda Neen. After a short quest, she will join you.

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Permissions
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Need permission to modify my mod

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Installation
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Unzip the content of this file in your Data Files directory... or let you favourite mod manager do it.

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Incompatibilities
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Cells/npcs modified by this mod

An npc has been added to Vivec, St. Delyn Waist North-Two
All friendly bards get a new topic "-*-teach me music".
All publican get a new topic: "_*_play for the patrons".
3 of publicans also have the topic "_*_lutes" (see spoiler section)
The 3 cells where those publicans are have a lute-item added to them.
A book has been added in 10 locations (see spoilers section) but nothing else has been changed.
in those cells.
10 aggressive bards (see spoilers section) now have a music sheet added to their inventory.
Added an item to the container "De_P_Chest_02_Books"
The cell 'Ascadian Isles Region 0, -5' has been renamed " The Jolly Troubadour"
An npc has been added outside Balmora, Suran, Seyda Neen and Hla Oad

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Known Issues or Bugs
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Sometimes, as you get to the inn, you find yourself on the gondola ride. Talk to the gondolier to dismount.

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Load Order
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Load before Necessities of Morrowind (NOM) and Morrowind Trading Cards (MTC)

A Bard's Life.esp
MTC.esp
NOM 3.0.esp

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Changelog
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v1.0: Initial release
v1.1: Many typos corrected and dialogue loops
v2.0: New quests, bard packages, songbooks and fixes

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Credits
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Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.

Thanks to Brucoms for developing the TES3 Readme Generator this readme was made with.
*The Entertainers by Bethesda (created a new topic)
*Complete lute by Illtempered available on TESNexus and Elric. (I used the basic idea of dropping music sheets onto the ragdoll while yielding a lute and heavily expanded the scripts)
This is the credit section of Illtempered's mod:
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Thanks:
Thanks to Brian Hodge, Sinius, mailto, and Detrius. Without their plugins this would have been impossible,
as it was based completely, off their work. Thanks to Enmesharra, Abot, Trey Leavens,
and Princess_Stomper for the scrip help.
Special thanks to Cyran0 for finally putting together the scripting that I needed,
in the form of a plugin. This is as much his work, as it is mine.
Thanks to Dongle for the sheetmusic models.
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*Korana for: the instruments, the display case and door, the music book, the tapestries, Irullan's face. (All to be found on TesNexus)
*Andoreth for: the alchemy pots used to make the alchemy cabinet
*Despair for the ingredient sorter script (modified) available on PES
*Jester for the Netch Adamentium armour (parts of it used to make the Bard armour)
*Nioliv for the BB shirt mesh (male and female version)
*Jeremy McGuinn for the domina mesh
*Philama for the lute and drum meshes (from Bits and Bobs resources)
*Sir Gawain for the scripted alchemy set.
*Taddeus for the NoM food and items
*Ren for Irullan's hair
*Grumpy for the companion scripts (ver3.)
*Archimaestro Antares: Npcs animations and corresponding items as well as the animated gondolier.
*Abot: Take my place mod (scripts renamed) and the scripts for the inn's gondolier.
*Barabus for the fish
*Calishan for the mannequin race
*Qarl for the mirror
*Silaria for the vase
*Manausuer RRP mod

Massive thanks to the beta testers: Feneroe, DarkDiva and a.k.a Betty.
Huge thanks to Abot who made a custom-tailored gondolier for the inn and put up with a lot of questions.

About the songs:
**Tracks 1 to 10: played professionally by Thomas Berghan, and downloaded as free resources.
(included in 'complete lute')
**Tracks 11 to 40 are all songs in the public domain. Here's the list:
1. Abbott's Bromley Horn Dance
2. Alman
3. An Alarc'h (Breton - Translates to The Swan)
4. Beeswing
5. Bill Sullivan's Polka
6. Blind Mary
7. Bolt the Door
8. Ca' the Yowes (Translates to Call the Ewes)
9. Colonel John Irwin
10. Corranto
11. Drowsy Maggie
12. Fig for a Kiss
13. Give Me Your Hand
14. Harvest Home
15. Heartsease
16. Krebble Giant's Dance
17. McMahon's is also known as The Banshee (or Beansidhe in Gaelic).
18. Minstrel Boy
19. Mist Covered Mountains
20. Planxty Safaigh (Alternate title: Carolan's Fancy)
21. Roslin Castle
22. Si Bheag Si Mhor
23. Smash the Windows
24. Star of the County Down
25. The Blarney Pilgrim
26. The Butterfly
27. The Derry Hornpipe
28. The Gravel Walk
29. The Grenadier and the Lady (Alternate title: An Emmigrant's Daughter)
30. The Upton-Upon-Severn Stick Dance
All these tracks are included in CM Bards mod, the music selection, arrangement and testing was done by Bev Russell

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Spoilers - unlocking things
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**Locations and names of the bards willing to give/ trade music sheets:
1. Aldric, Vivec, St. Delyn Waist North-Two
2. Ales Julalanie, Pilgrim's Rest, Molag Mar
3. Bralas Mels, Council Club, Ald-ruhn
4. Falena Hlaren, Fara's Hole, Sadrith Mora
5. Muvis Moran, Desele's House of Earthly Delights, Suran
6. Chuna, Lucky Lockup, Balmora (for 25g)
7. Dular gro-Buzga, Rat in the Pot, Ald-ruhn (for a drum)
8. Felvos Droryn, Black Shalk Cornerclub, Vivec (for a lute)
9. Joslin, Six Fishes, Ebonheart (for a guarskin drum)
10. Maesa Gabinia, Lizard's Head, Vivec (for 10g)

**Locations and names of the hostile bards who have a music scroll:
1. Dandynea Rothalen, Odibaal
2. Debentien Sylbenitte, Vas
3. Dorynu Verendas, Marandus
4. Dredyni Salvani, Sanabi
5. Lanie Endre, Shishi
6. Marilia Saram, Adanumuran
7. Merard Geves, Sanni
8. Mirnelea Terilu, Surirulk
9. Varvsa Athram, Sargon
10. Virvyn Athren, Marandus

**Locations of the 10 music books
1. Vivec, Dralor Manor
2. Vivec, Saren Manor
3. Balmora, Tyravel Manor
4. Ald-ruhn, Ramoran Manor
5. Suran, Oran Manor
6. Gnaar Mok, Arenim Manor
7. Arvel Manor
8. Ascadian Isles region, Omani Manor
9. Mournhold, Andoren Manor
10.Mounhold, Velas Manor

**Locations of the lutes:
1. Vivec, St. Delyn Waist North-Two, talk to Aldric or convince a publican you can play right away
2. Lucky Lockup, Balmora. Requirements: Bard experience 40, level 15
3. Varo Tradinghouse, Vos. Requirements: Bard experience 90, level 30
4. Tower of Dawn, Ghostgate. Requirements: Bard experience: 150, Bard reputation 150, level 60

**Traders selling other instruments
1. Vivec, St Delyn, Glassworker's hall
2. Ald-ruhn: Tiras Sadis, general merchandise
3. Suran: Ralds Oril, trader
4. Mournhold, trader
5. Mournhold, the Winged Guar
6. Molag Mar, Vasesius Viciulus: Trader
7. Tel Branora, Fadase Selvayn: Trader
8. Vivec, Tervur Braven: Trader
9. Tel Aruhn, Ferele Athram: Trader
10 Vivec, Elven Nations Cornerclub
11. Vivec, No Name Club
12. Hla Oad, Fatleg's Drop Off
13. Tel Mora, Berwen: Trader
14. Khuul, Thongar's Tradehouse

**Unlocking things
You earn 10 extra gold per performance when your reputation has increased by 20 points (i.e.: when you have
'played for the patrons' 20 times), the limit is 50g.
You can compose your first song when your musical talent (i.e.: the number of times you have equipped
a music sheet) reaches 30. A new music sheet is unlocked every 20 points with a maximum of 10 music sheets.
You can open your inn when your bard reputation reaches 40.
Fans will talk to you as your bard reputation improves (from 1 to 150)
People will have things to say about your inn in different locations depending on how many improvements have been made.