Mods
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I wanted to make the original birthsigns a bit more fun and interesting to play. They are now more powerful than the original abilities/powers/spells, but are also balanced so as not to be overpowered.
- 9KB
- 799
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I wanted to make the original birthsigns a bit more fun and interesting to play. They are now more powerful than the original abilities/powers/spells, but are also balanced so as not to be overpowered.
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MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
- 416.8MB
- 483
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MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
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Expanded Birthsigns for Purists
This has been on PES for a year now, I figured it was about time to put it up on TES Nexus. Expanded Birthsigns for Purists rebalances and expands the original birthsigns while retaining lore-purity, based on the in-game text \'The Firmament\', and the birthsigns available in Oblivion, doubling the number of birthsigns from thirteen to twenty-s
- 5KB
- 448
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Expanded Birthsigns for Purists
This has been on PES for a year now, I figured it was about time to put it up on TES Nexus. Expanded Birthsigns for Purists rebalances and expands the original birthsigns while retaining lore-purity, based on the in-game text \'The Firmament\', and the birthsigns available in Oblivion, doubling the number of birthsigns from thirteen to twenty-s
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Be a bard! Play 40 different songs, sing you enemies to death, make a living singing, open an inn, travel with a companion...
- 224KB
- 385
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Be a bard! Play 40 different songs, sing you enemies to death, make a living singing, open an inn, travel with a companion...
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Starwind v3.1 - A Star Wars Conversion
Starwind is a total conversion mod that brings the Morrowind engine into the universe of Star Wars: The Old Republic and takes place during the events of Knights of the Old Republic.Version 3.1 now Live!
- 1.5GB
- 346
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Starwind v3.1 - A Star Wars Conversion
Starwind is a total conversion mod that brings the Morrowind engine into the universe of Star Wars: The Old Republic and takes place during the events of Knights of the Old Republic.Version 3.1 now Live!
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Makes sensible changes to birthsigns and races to make each one unique and interesting while sticking to the original concept, staying reasonably lore-friendly, and made with the attitude, "If it ain't broke, don't fix it." Currently OpenMW-exclusive.
- 12KB
- 337
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Makes sensible changes to birthsigns and races to make each one unique and interesting while sticking to the original concept, staying reasonably lore-friendly, and made with the attitude, "If it ain't broke, don't fix it." Currently OpenMW-exclusive.
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Adds a New Race to Morrowind, which feature a custom New Birthsign, a New Class, 4 Unique Sounds for Powers, 6 Unique Powers, 6 Unique Abilities, 9 Unique Start Spells, BetterBodies 2.0, 6 New Faces/Hair from Rhedd, Alleruja and Vince.
- 2.3MB
- 217
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Adds a New Race to Morrowind, which feature a custom New Birthsign, a New Class, 4 Unique Sounds for Powers, 6 Unique Powers, 6 Unique Abilities, 9 Unique Start Spells, BetterBodies 2.0, 6 New Faces/Hair from Rhedd, Alleruja and Vince.
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For experienced players, Morrowind can get to be way too easy. If you want to up your game and enjoy a new Morrowind experience that is very challenging, yet fun, fair, rewarding, and free of exploits, then this mod is for you. Check out my "Before & After" video for a preview of the hardcore combat. Read all the details!
- 1.1MB
- 204
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For experienced players, Morrowind can get to be way too easy. If you want to up your game and enjoy a new Morrowind experience that is very challenging, yet fun, fair, rewarding, and free of exploits, then this mod is for you. Check out my "Before & After" video for a preview of the hardcore combat. Read all the details!
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Balanced Passive Races and Birthsigns
Rebalance of races and birthsigns, based on BTB's Game Improvements, with permanent abilities in place of powers or spells.
- 79KB
- 141
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Balanced Passive Races and Birthsigns
Rebalance of races and birthsigns, based on BTB's Game Improvements, with permanent abilities in place of powers or spells.
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Adds a new playable race to Morrowind: Dwarf. The Dwarf race is a balanced race with many advantages, and disadvantages. A Dwarf excels as a warrior-type character, but is a poor choice for a mage-type character.
- 19.3MB
- 116
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Adds a new playable race to Morrowind: Dwarf. The Dwarf race is a balanced race with many advantages, and disadvantages. A Dwarf excels as a warrior-type character, but is a poor choice for a mage-type character.
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BTB's Game Improvements - Necro Edit
Modified version of BTB's Game Improvements, with most modules merged, plus BTB's edits from his modified versions of Morrowind Advanced and Service Requirements, with many changes and additions.
- 468KB
- 104
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BTB's Game Improvements - Necro Edit
Modified version of BTB's Game Improvements, with most modules merged, plus BTB's edits from his modified versions of Morrowind Advanced and Service Requirements, with many changes and additions.
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Moonlight - Birthsigns of Morrowind
A balanced and diverse birthsign mod that expands the constellation into 27 birthsigns that are mechanically powerful and thematically unique.
- 60KB
- 72
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Moonlight - Birthsigns of Morrowind
A balanced and diverse birthsign mod that expands the constellation into 27 birthsigns that are mechanically powerful and thematically unique.
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Long ago, the Empire built a stronghold off the eastern shores of Solstheim and emplaced a garrison there with the intent of establishing a strong presence there. However, all contact with the garrison was lost...
- 10.4MB
- 71
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Long ago, the Empire built a stronghold off the eastern shores of Solstheim and emplaced a garrison there with the intent of establishing a strong presence there. However, all contact with the garrison was lost...
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I made a mod that allows vampires to enjoy the game as a normal pc. Some things are different, but the mod allows the pc to do both vampire and non-vampire quests.
- 6KB
- 69
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I made a mod that allows vampires to enjoy the game as a normal pc. Some things are different, but the mod allows the pc to do both vampire and non-vampire quests.
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The Warlock birthsign, adding the forgotten realms like warlock class.
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Complete Main Quest Overhaul, many guild quests modded and every single weapon/armor most spells enchantments and prices on almost everything modded. New Lands! New Dungeons! Completely Redone Birthsigns! My Goal for this new mod is to add and enormous amount of REPLAY VALUE to Morrowind. NEED PEGAS HORSE RANCH!
- 4.4MB
- 55
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Complete Main Quest Overhaul, many guild quests modded and every single weapon/armor most spells enchantments and prices on almost everything modded. New Lands! New Dungeons! Completely Redone Birthsigns! My Goal for this new mod is to add and enormous amount of REPLAY VALUE to Morrowind. NEED PEGAS HORSE RANCH!
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Vanilla Birthsigns for OpenMW by Klorax
Original birthsign behavior in OpenMW.
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Includes a small but very functional hideout in the basement of Arrille\'s Tradehouse, Seyda Neen complete with named containers, a merchant, a new birthsign, and three special items.
- 7KB
- 49
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Includes a small but very functional hideout in the basement of Arrille\'s Tradehouse, Seyda Neen complete with named containers, a merchant, a new birthsign, and three special items.
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A forgotten nightmare originating from the Demiplane of Shadow, Couatl are said to be born of shadow itself. Contained herein are two ancient races - the beastly Couatl and the more upright Alu\'Couatl - with new abilities, a new character class, two new birthsigns, and a new weapon (two versions).
- 3.0MB
- 41
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A forgotten nightmare originating from the Demiplane of Shadow, Couatl are said to be born of shadow itself. Contained herein are two ancient races - the beastly Couatl and the more upright Alu\'Couatl - with new abilities, a new character class, two new birthsigns, and a new weapon (two versions).
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Almost Vanilla HP and Magicka Regeneration
Gives limited HP & Magicka Regeneration without making sleeping/resting trivial. Treats Vampires and those Born under the Atronach in the same way the vanilla game does. Intended to add very modest regeneration of resource pools hopefully to increase immersion without drastically altering the vanilla experience.
- 5KB
- 39
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Almost Vanilla HP and Magicka Regeneration
Gives limited HP & Magicka Regeneration without making sleeping/resting trivial. Treats Vampires and those Born under the Atronach in the same way the vanilla game does. Intended to add very modest regeneration of resource pools hopefully to increase immersion without drastically altering the vanilla experience.