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Lady Phoenix Fire Rose

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LadyPhoenixFireRose

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Cave of Wonders
By Lady Phoenix Fire Rose

Version: 1.3

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Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Known Issues or Bugs
6. Contact
7. Credits
8. Warning!
9. Changelog

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Requirements
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Morrowind, Tribunal, and Bloodmoon

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Description
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This Mod is a Proud Participant of 2016 May Modathon, hosted by Darkelfguy!

The Cave of Wonders is filled with beautiful sights, many monster to fight, treasure, and your possible demise. It is lost somewhere in the West Gash, for you to find, but make sure to take note of the note pinned to the door. It would be wise to heed its warning. Also be warned, certain parts of the caves require you to wear specific protection if you want to survive them, so keep a whether eye for them.

If there is enough interest in this mod, I may consider expanding it a later date, with at least a questline, and perhaps more.

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Installation
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Make sure to unistal all old versions when installing this one (including the old resource packs), as this won't overwrite everything. While simply installing this version over will be fine, as long as you do have it overwrite the old meshes, if you want to use the resources some of those won't be overwritten and will still show up.

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Permissions
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You are welcome to make changes to and repost this mod on other sites, I just ask that you notify me when you do so and to remember to credit me, as well as anyone I have included in the credits.

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Known Issues or Bugs
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There are none known at this time, but if you find some please let me know and I shall endeavor to fix them.

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Contact
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You can reach on the Nexus as Lady Phoenix Fire Rose (may or may not have spaces, depending on what site you are contacting me on) or the Morrowind Modding Community discord, or Darkelfguy's forums, all under the same name.


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Credits
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The trees used in this mod where created by: Melchior Darhk, Lady Eternity, Vurt, JDooby, NDib, and Dracus. Also using many retextures of some of those trees done by ayse.
Water meshes used here where created by Dongle.
The butterflies and mushrooms are also from Lady Eternity.
The Daedric platform, was edited by me, but originally PikachunoTM's Daedric table.
The scarab dagger was made by Coolman and ported to Morrowind by Alaisiagae.
The fireflies where created by Thaedyn Vyr.
Also special thanks goes to cyran0 for helping me with the cavern scripts.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.

Everything else are retextures done by me of original Bethesda meshes. All of those, except for the crystals (which have have very minor edits to make them more glowy, and seem like they are give off light, those will be shared upon request), will be released as modder resources alongside this mod.

This mod was cleaned with the Enchanted Editor and tes3cmd.

As of 1.2
Thanks to Turelek for new unique sword!

As of 1.3
Thanks to Nobliax for the new cave textures.
Thanks to RubberMan for the new bridge mesh.


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Warning!
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This mod is meant for higher level characters, so be sure to back up your saves when playing.

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Changelog

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1.1:
*Adds missing door names.
*Removes unused doors from the CS, as well as there meshes from the folders (those doors are still findable in resource packs).
*Makes some minor adjustments to the final room.
*Replaces the cursed items that where in one of the bags around, with better items that do indeed stack.
*Removed waterfall script from dongles meshes in hopes of getting rid a waterfall scripting error that kept popping up.

1.2:
*Added Turelek's new sword model to The Forgotten's Revenge.

1.3
*Retextured all of the cave tilesets with textures created by Nobliax.
*Changed Cell Lighting to suit the new caves.
*Made the script for the Cave of Ice more dead, now does 15 points per second instead of 5.
*Fixed a floating tree.
*Incorporated the mwse GH mushroom meshes into the main mod.
*Added a few more creatures in the form of wolf packs to the Cave of Wonders.
*Replaced problematic bridge mesh with a new one kindly made by RubberMan.