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Melchior Dahrk and Basswalker

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MelchiorDahrk

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31 comments

  1. TwilotSpankle
    TwilotSpankle
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    Not compatible with Morrowind Rebirth. Darn XD
    1. SpaceDevo
      SpaceDevo
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      Yeah, I'd love to see a version for Rebirth.
    2. MelchiorDahrk
      MelchiorDahrk
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      If someone makes one, I'll add it. Trying to make any of my mods compatible with MR is not worth the effort for me when I don't use it and it updates relatively frequently.
    3. SpaceDevo
      SpaceDevo
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      I could probably make it. Might just have to rearrange some exterior buildings is all. MR tends not to touch interiors aside from dungeons and the like.
  2. Damius
    Damius
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    Just to be certain, this latest version folds in the interiors esp into the main file? so if I have both of the old MD and Interiors esps i can just swap it out for the new MD one alone?
    1. MelchiorDahrk
      MelchiorDahrk
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      That's actually how it has always worked. The separate interiors .esp is only if you want to use Basswalker's original plugin instead of mine for whatever reason.
  3. wellden
    wellden
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    Great work here as always MD (and Basswalker)! I never liked it looking the same as Balmora. After searching all over and finding a few scattered hits with no solutions (one dating to 2012)..the only distant land error I have (that I haven't corrected myself) is this : "Failed to process bw\bw_hlaalu_canal_01.nif" using MGE XE ver 9 or 10
    Saw this posted below...and been in Nifskope, but probably beyond my limited knowledge.
    Mod looks fantastic ingame, and haven't seen anything yet....just wondering if anyone knew. Many thanks for the mod
    1. MelchiorDahrk
      MelchiorDahrk
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      Version 2.0 *should* fix this issue.
  4. Kazuya482
    Kazuya482
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    Thank you for the update and the NIF fix. Cheers.
  5. Kolodets
    Kolodets
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    Oh man
    my Suran is half white half yellow now
    have to reinstall my game now with all mods
    ...f***
  6. Vraptor27
    Vraptor27
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    Love your work as always, Melchior. I wish someone would make a Molag Mar retexture similar to Dark Molag Mar (https://www.nexusmods.com/morrowind/mods/32101) with windows glow compatibility. That retexture makes the city look more worn down and permanently dirty from the ashlands, but sadly no windows/windoors glow compatibility is a dealbreaker for me. I wish i knew how to do the kind of modding you do, I'd make it myself!
  7. masna22
    masna22
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    I don't know why, but the PPOF patch doesn't fix those issues...
  8. superSzym
    superSzym
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    How to use Suran Underworld and vurt's textures patch with Windows Glow version? Since this states one file OR the other and there are no such variables for a master file, I assume these patches do not have such requirements and I can safely use this with Windows Glow version?
    1. MelchiorDahrk
      MelchiorDahrk
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      Yes, you should be able to use them together. But let me know if you run into any issues.
  9. Corsair83
    Corsair83
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    I was playing around with CS last night, seeing what I could do to make Suran more lively, when it hit me: Suran could easily be made to look like a Mediterranean port city... if only the walls were white-washed. I woke up this morning and sure enough there it was! Incredible stuff!
    1. MelchiorDahrk
      MelchiorDahrk
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      The stars aligned on this day.
    2. Corsair83
      Corsair83
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      Ran through the city a little bit more to check for anything out of the ordinary. Everything looks great, although the following section didn't change for me. I redated the mod to load last as well, but that didn't work.

      Sections:
      All temple
      ex_hlaalu_striderport_01
      ex_hlaalu_wall_gate_03
      ex_hlaalu_buttress_03
      ex_hlaalu_fb_01
    3. MelchiorDahrk
      MelchiorDahrk
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      Are you testing this on a new save? If it's an old one, you may need to clean it with Wyre Mash.
      edit: the temple is not modified by this mod. But those other meshes are.
    4. Corsair83
      Corsair83
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      By cleaning with Wyre Mash you mean sync master files and repair all, right? I did that but those weren't changing for me. Would deleting the ref of Suran be the general fix?
    5. MaeseAtorrante
      MaeseAtorrante
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      I also had this problem.
    6. Corsair83
      Corsair83
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      I'm working on a fresh install and I figured I'd try this again, and nope... still having issues with the same pieces. :/
    7. MelchiorDahrk
      MelchiorDahrk
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      What ESP(s) are you using? And confirm that you're not using Basswalker's "WhiteSuran2.esp". Make sure you're using the proper patches. This may be a conflict with Slartibartfast's Poorly Placed Objects Fix which a patch has been provided for. Post/send your load list - there may be a conflict as I have used this quite a bit and not encountered any issues. And the temple is not meant to be replaced.

      Do you get an error in your warnings.txt when you play with the mod and go to Suran? Do you get error markers or do the meshes just look unchanged? Do they show up in distant land?
    8. Corsair83
      Corsair83
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      I used the Vurt/PPOF patch and the MD version. I just ran to Suran with Slartibartfast's Poorly Placed Objects Fix switched off (it was switched on in my last attempts) and with a brand new character; the same meshes are still in their original settings. I get no yellow triangles for warnings, just no texture changes for the double arch near the docks, a small sloped piece in front of a store building, and the striderport; everything else is perfectly fine and looks right from a distance, save those parts. The only thing on my list that effects anything Hlaalu directly, besides Kilcunda's Balmora and mesh improvements from around the community, is AOF's Hlaalu Retextured... if memory serves correctly. So I honestly don't know what can be doing it. Here's my list either way:

      Spoiler:  
      Show
  10. MaeseAtorrante
    MaeseAtorrante
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    This mod should be cleaned.
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