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Kogoruhn ruins
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Version 1.11
By Taken by Trees
1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Changelog
8. Further Updates
9. credits
10. contact and information
11. legal stuff/disclaimer
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1. DESCRIPTION
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Kohoruhn was the seat of power of house Dagoth before its fall. The stronghold is surrounded by a few ruined houses in the original game. I have expanded these ruins so that the area around the stronghold is filled with ruins of a large settlement making the place even more forboding and dangerous than before.
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2. Requirements
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Morrowind
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3. INSTALLING THE PLUGIN
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Extract the esp file to c:\Program Files\Bethesda Softworks\Morrowind\Data Files
From the Morrowind Launcher, select Data Files and check the box next to the Kogoruhn ruins 1.1.esp
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4. PLAYING THE PLUGIN
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Go to Kogoruhn to see all the changes.
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5. SAVE GAMES
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Safe to add to an already started game.
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6. CONFLICTS / KNOWN ERRORS
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Alters some of landscape in the exterior cell Kogoruhn and some minor changes to the mountains in the nearby cells.
Will obviously conflict with most mods which alter Kogoruhn's exterior.
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7. Changelog
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1.11
- script added to the blightcloud, which now shows up during ashstorms
- the typo in the meshname is fixed( no more floating buildings =P)
- no more requirement for bloodmoon
-- A big thank you to Abot for this corrections --
1.1
- Compability with RoHT
- Added clutter and remains of sixth house worship among the ruins
- Tweaked the Pathgrid
- Changed some of the positioning of the ruins
- A few tweaks to the shadows
- removed blight cloud
1.0 Release
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7. Further Updates
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I've tried to add a blightcloud in the center of the village and it looks great as long as there is an ashstorm. It is not in this version as I'm currently looking for a script which activates the blight cloud during ashstorms so if anyone have one please PM me.
Any bugs found will also be updated when reported.
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8. CREDITS
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Melichor Darhk for the mesh: md_azura_strongdwell_01.nif (now renamed md_ruin_r_01.nif)
Abot for a warm welcome to the forum and all his advice and corrections of the 1.1 release.
Bethesda for the great game of Morrowind and the constuction set.
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9. CONTACT AND INFORMATION
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If you have any questions, concerns or ideas, please feel free to write me on the official forum.
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10. LEGAL STUFF/ DISCLAIMER
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Feel free to expand this mod and impliment it into other mods, as long as I'm mentioned in the credits. If you want to use the md_azura_strongdwell_01.nif (now renamed md_ruin_r_01.nif ask Melichor Darhk for permission.