Hi! I recently used Abots Resource Scanner for Morrowind and the script found a lot of things, that dont know if they are important or not within the esm...
Seems there are calls within it for non existent resources or not included ones:
OAAB_Data.esmARMOmd_vos_ceph_pauldron_leftITEXIcons/md_vos/a_ceph_pauld_L.dds(used by NPC_ oaab_npc_telv_war wiz) OAAB_Data.esmARMOmd_vos_ceph_pauldron_leftMODLMeshes/md_vos/a_ceph_pld_GND_L.nif OAAB_Data.esmARMOmd_vos_ceph_pauldron_rightITEXIcons/md_vos/a_ceph_pauld_R.dds(used by NPC_ oaab_npc_telv_war wiz) OAAB_Data.esmARMOmd_vos_ceph_pauldron_rightMODLMeshes/md_vos/a_ceph_pld_GND.nif OAAB_Data.esmSTAToaab_in_impsmall_twr_midcapMODLMeshes/OAAB/i/impsmall_twr_midcap.nif OAAB_Data.esmSTAToaab_mrk_radius_256MODLMeshes/OAAB/mrk/radius_256.nif
Dont know if they are harmless or something else, but just reporting it :)
Hey, I was just now surprised by a devastating fire spell cast by a level-2-NPC and learned that the game can automatically assign spells set to "Auto Calculate Cost" to NPCs. This made me check my mod list for similar surprises and I noticed that the spell "Spider's Web" from OAAB_Data.esm is set to auto-calculate as well. Now, it doesn't seem to be as over-powered, but is this intentional? Because the description says it adds nothing to the game world, but the spell is added to a number of NPCs.
This is great! I was wondering, is there any chance of a version that uses the textures from Bonemold Armor Replacer by CemKey? It's the only thing I can think of that would make this better.
I know there are a lot of comments like this but I wanted to say I absolutely love the armor pieces, they fit in so perfectly with the rest of the game (which can be hard to come by as far as armor mods) and I think they are so cool. That is all
Armors are amazing. However, I find one thing slightly annoying. Those helmets with gondolier cap, which are absolutely terrific, glitch with character's nose when you have Better Heads. I understand that you've made them having vanilla game on you mind but it would be great if you make them compatible with Better Heads. Assuming you're still interested in developing this mod.
Sorry, I am just now seeing this. The NPC is right in front of the Council Club in Ald'Ruhn. See this image (https://staticdelivery.nexusmods.com/mods/100/images/44020-3-1452045008.jpg)
I love just how much mixing and matching one can do, these armors fit in so well it's almost as if they were always meant to be there. Armor mods are never hard to find, good ones can be, but this mod goes beyond that in my opinion, as it doesn't even feel like a mod. Well done sir.
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Seems there are calls within it for non existent resources or not included ones:
OAAB_Data.esmARMOmd_vos_ceph_pauldron_leftITEXIcons/md_vos/a_ceph_pauld_L.dds(used by NPC_ oaab_npc_telv_war wiz)
OAAB_Data.esmARMOmd_vos_ceph_pauldron_leftMODLMeshes/md_vos/a_ceph_pld_GND_L.nif
OAAB_Data.esmARMOmd_vos_ceph_pauldron_rightITEXIcons/md_vos/a_ceph_pauld_R.dds(used by NPC_ oaab_npc_telv_war wiz)
OAAB_Data.esmARMOmd_vos_ceph_pauldron_rightMODLMeshes/md_vos/a_ceph_pld_GND.nif
OAAB_Data.esmSTAToaab_in_impsmall_twr_midcapMODLMeshes/OAAB/i/impsmall_twr_midcap.nif
OAAB_Data.esmSTAToaab_mrk_radius_256MODLMeshes/OAAB/mrk/radius_256.nif
Dont know if they are harmless or something else, but just reporting it :)
Also the bug armor pieces look amazing with HQ Bug Shells textures: https://www.nexusmods.com/morrowind/mods/45449