Morrowind

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Tyddy

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Tyddy

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38 comments

  1. robbybaby1962
    robbybaby1962
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    Archway pillars and step pavers in Moonmoth are blurry. Is there something missing?
  2. Hexrowe
    Hexrowe
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    • 7 kudos
    Still top tier work!

    There's one thing that bothers me, though: the jacked up textures of the door handle and keyhole on the two-part wooden door with metal frame, featured on e.g. Arrille's tradehouse and also shown in your seventh image here (the one titled "Door"). -_-
  3. Zarathas
    Zarathas
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    Has anyone managed to make this work with OpenMw? I have attempted to install via Mod Organizer 2 but it doesn't seem to be working for me. 

    Edit: 
    nvm, managed to get this working, by following the instructions Nomrah posted below for Project Atlas. If your using Mod Organizer 2 - I would advise extracting the files he mentions into their own folder and placing it below Project Atlas in the load order. Make sure its also below intelligent or MET textures if you have those as well (atlas versions). 
  4. ronyalan
    ronyalan
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    • 8 kudos
    A must have mod

    10/10
  5. Nomrah
    Nomrah
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    I love these texture packs from Tyddy but I'm having issues with this pack in particular with textures not matching such as in Caldera, I'm seeing a mix of vanilla and the Tyddy retexture. I'm using Vortex mod manager and it says these textures are taking priority, with exception of a few textures from other Tyddy textures packs Velothi and Shacks. Here's some screenshots from ingame.
    https://i.imgur.com/5bJ5VXX.png
    https://i.imgur.com/Vgo2ZHk.png
    https://i.imgur.com/p7CB30G.png
    https://i.imgur.com/73AcGvx.png
    1. liyuyang
      liyuyang
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      I'm having the same problem
      Edit: found the solution, for me it was because I had project atlas installed and didn't run the generators
    2. Nomrah
      Nomrah
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      I figured it had to do with project atlas since I have that as well, and the other tyddy textures only worked after I installed the included project atlas optional files. This Imperial one doesn't have that. I guess I really don't understand how project atlas generators work, I'm trying to look up info on running project atlas, I still can't fix these building textures. I'm clicking on the generators which are in my data files folder but nothing changes, it runs a black box text program and that's about it. When I run one such as the nord_atlas_generator I get this https://i.imgur.com/rdpWE5D.jpg

      I guess this is turning more into a project atlas question for me than a Tyddy's textures, but I'd really like to get my imperial towns and forts up to par with the rest of my game, its basically one of the last things to fix before I feel its complete.
      ---------------
      Edit: Alright, I fixed my textures, here was my solution for those with issues with project atlas and this imperial texture pack. Keep this texture pack installed, but download "Atlas Texture Collection" manually
      https://www.nexusmods.com/morrowind/mods/47123?tab=files
      Then find these folders within Atlas Texture Collection,
      "04 imperial", "10 Nord" and "Nord Common"
      I went with standard size instead of half-size. They contain the files
      tx_imperial_atlas1
      tx_imperial_atlas2
      tx_nord_atlas
      tx_nordcommon_atlas
      Place those files into your existing Morrowind ATL folder (located within your data files texture folder) and replace the texture files of the same name, I backed up the original ATL files just in case. Then start up your game. I couldn't be happier with the results, hope this helps anyone else with the same issue.
      https://i.imgur.com/ZKEqnee.png
      https://i.imgur.com/auutBaF.png
      https://i.imgur.com/sFNSf8J.png
      https://i.imgur.com/DiNtz6D.png
    3. illlogic2
      illlogic2
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      This worked great! Thank you for the solution!
    4. azer1313
      azer1313
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      Thanks You! It's Working for me
  6. Veroth726
    Veroth726
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    The brick textures are missing in my game. They're just blank. Anyone else had this issue or know how to fix it?
  7. deleted78356788
    deleted78356788
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    Hello.
    I think it's the best vanilla retexture at the time. But as mentioned below there is a problem with bat generators from Atlas because of some textures' size. So I'll be grateful if the author would update his project. And even more grateful if he would make atlased version himself because bat generators sometimes give unsatisfied effects and textures need manual correction.
    Edit: I've found that Qwerty made Atlas patch for Ordo Arkitektora in his Various Retextures and Replacers. But it's just imperial, player still need to make nord and nord common on his own. And those textures need much editing, because few of them have bad proportions.
    1. tauiin
      tauiin
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      theres one in atlas texture collection
    2. jcer1
      jcer1
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      Which patch are you talking about? I can't find it in Various Retextures and Replacers, all the files are totally unrelated
  8. Hyareil
    Hyareil
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    For anyone trying to use nordcommon_atlas_generator.bat from Project Atlas with this mod, there are three textures that have to be edited to make it work: tx_stucco_imp_01.dds and tx_rooftop_01.dds are twice too tall, and tx_metal_strip_01.dds is twice too short.
  9. sataniel
    sataniel
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    Tx_Imp_Step_04.dds is two times too low.
    1. sataniel
      sataniel
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      Same with 05 and 06.
    2. Strix2206
      Strix2206
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      What do you mean by "two times too low"?
    3. sataniel
      sataniel
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      Texture height is half of what it should be. Not that visible normally, but it borks atlas generator.
  10. lovefalso
    lovefalso
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    Nice mod!, sadly replaced some minor textures of dark nut texture mods that i liked more than this one.
    EDIT: i found a similar mod https://www.nexusmods.com/morrowind/mods/43083. but i prefer this one ^^