Just fyi, when trying to clean "MD_Azurian Isle_Grass.esp" via tes3cmd via Wrye Mash Polemos Fork v100 10/2019 I'm getting a hang. There was also some cleaning to be done in your mod Scrollls Of The Nine Barriers, and possibly a couple more... When trying to skip the hanging .esp I encountered a crash, so I lost the logs I'm afraid! Great to hear you're revisiting this, good luck with it, and thanks for all your amazing work! :D
Just stopped to say that I know nothing about the lore of this place but I'm super intrigued and hope you pick this project back up. The geography is gorgeous.
I've actually restarted active development on this project again. Hoping to make some good progress! I'm in the process of organizing the project better and some people are already making new contributions.
The text doc in the coral folder says, "DO NOT ACTIVATE ESP FROM LAUNCHER". So can I just copy and paste the coral mesh and texture folders without its .esp? I'm on OpenMW.
Looks fantastic. There are grass and coral esps in alpha version, but not in github one. Is it possible to move this grass in TesFaith and use it with the new version? For how many cells were the islands moved east/south? Thanks.
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PS: Is that a reskin of a rat at the very last SS?