anyone help me with this? If you're using Graphic Herbalism - MWSE and OpenMW Edition then don't install any meshes from this, only textures. Note that this mod requires edited meshes, otherwise it appears shiny in-game. Please see the shiny meshes tips page for more information.Additionally, the following texture file needs to be renamed from this:textures/tx_egg_kwama01_nm.ddsTo this:textures/tx_egg_kwama01_n.dds the files i have are named as tx_egg_kwama01.dds tx_egg_kwama01alpha.dds TX_kwama_egge_00.dds
tx_egg_kwama_01_nm.dds is in the folder "01-bump-maps". When I made this mod, I didn't consider OpenMW naming conventions, sorry (though for some reason I did with TX_kwama_egge_00_n.dds). Anyway, about the meshes, yes, if you are using Graphic Herbalism - MWSE and OpenMW Edition, you must use the meshes from its "GH Patches and Replacers" file, but NOT the reflection mapped ones, as those will look shiny in OpenMW. The normal maps will still work (They are not very good, though, I'm afraid).
So, installing this mod with Graphic Herbalism for OpenMW would be like this: - Install 00-Data Files and the textures from 01-bump-maps - DO NOT install any of the other folders, they only contain different versions of the meshes, but these would be overwritten by Graphic Herbalism - From "GH Patches and Replacers", install "03 Pherim Pulsing Kwama" and overwrite the mesh that was already installed in the first step. I only just noticed, that there is no version for the non-plusing, non-reflection mapped option in the GH Replacers. I should bring that to their attention.
I hope this was helpful to you. If you have any further questions, just ask.
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If you're using Graphic Herbalism - MWSE and OpenMW Edition then don't install any meshes from this, only textures. Note that this mod requires edited meshes, otherwise it appears shiny in-game. Please see the shiny meshes tips page for more information.Additionally, the following texture file needs to be renamed from this:
textures/tx_egg_kwama01_nm.dds
To this:textures/tx_egg_kwama01_n.dds
the files i have are named as tx_egg_kwama01.dds
tx_egg_kwama01alpha.dds
TX_kwama_egge_00.dds
thank you for any help
tx_egg_kwama_01_nm.dds is in the folder "01-bump-maps". When I made this mod, I didn't consider OpenMW naming conventions, sorry (though for some reason I did with TX_kwama_egge_00_n.dds). Anyway, about the meshes, yes, if you are using Graphic Herbalism - MWSE and OpenMW Edition, you must use the meshes from its "GH Patches and Replacers" file, but NOT the reflection mapped ones, as those will look shiny in OpenMW. The normal maps will still work (They are not very good, though, I'm afraid).
So, installing this mod with Graphic Herbalism for OpenMW would be like this:
- Install 00-Data Files and the textures from 01-bump-maps
- DO NOT install any of the other folders, they only contain different versions of the meshes, but these would be overwritten by Graphic Herbalism
- From "GH Patches and Replacers", install "03 Pherim Pulsing Kwama" and overwrite the mesh that was already installed in the first step. I only just noticed, that there is no version for the non-plusing, non-reflection mapped option in the GH Replacers. I should bring that to their attention.
I hope this was helpful to you. If you have any further questions, just ask.
The egg sacs look disgusting. I would never eat something that looks like it came from The Thing movie